{$CLEO .cs}                                                                                  
{$USE CLEO+}
0000: MAYBE
thread 'PEYOTEDORADO'

while true
    wait 0
    if  Player.Defined($PLAYER_CHAR)
    then 
        if
            $ONMISSION == 0
        then  
            00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
            if or
                $TIME_HOURS == 6   
                $TIME_HOURS == 7
            then
                PEYOTE()    // Peyote Mod Init
            end
        end
    end
end
                                                                                                                                                
:PEYOTE
while true
    wait 0
    09FB: 1@ = current_language
    if 1@ == 4
    then
        add_text_label "PEY_1" "Apreta ~k~~CONVERSATION_YES~ para comer el peyote."                          
        add_text_label "PEY_2" "Has comido un peyote dorado. Apreta ~k~~PED_ANSWER_PHONE~ para hablar."
        add_text_label "PEY_F" "Has encontrado todos los peyotes!"
        add_text_label "PEY_F1" "PEYOTE ENCONTRADO 1/7~n~~w~$~1~"
        add_text_label "PEY_F2" "PEYOTE ENCONTRADO 2/7~n~~w~$~1~" 
        add_text_label "PEY_F3" "PEYOTE ENCONTRADO 3/7~n~~w~$~1~" 
        add_text_label "PEY_F4" "PEYOTE ENCONTRADO 4/7~n~~w~$~1~" 
        add_text_label "PEY_F5" "PEYOTE ENCONTRADO 5/7~n~~w~$~1~" 
        add_text_label "PEY_F6" "PEYOTE ENCONTRADO 6/7~n~~w~$~1~"   
        add_text_label "PEY_F7" "PEYOTE ENCONTRADO 7/7~n~~w~$~1~"        
    else
        add_text_label "PEY_1" "Press ~k~~CONVERSATION_YES~ to eat peyote."
        add_text_label "PEY_2" "You've eaten a golden peyote. Press ~k~~PED_ANSWER_PHONE~ to grunt."    
        add_text_label "PEY_F" "You've found all the peyotes!"       
        add_text_label "PEY_F1" "PEYOTE FOUND 1/7~n~~w~$~1~"
        add_text_label "PEY_F2" "PEYOTE FOUND 2/7~n~~w~$~1~"
        add_text_label "PEY_F3" "PEYOTE FOUND 3/7~n~~w~$~1~" 
        add_text_label "PEY_F4" "PEYOTE FOUND 4/7~n~~w~$~1~" 
        add_text_label "PEY_F5" "PEYOTE FOUND 5/7~n~~w~$~1~" 
        add_text_label "PEY_F6" "PEYOTE FOUND 6/7~n~~w~$~1~"   
        add_text_label "PEY_F7" "PEYOTE FOUND 7/7~n~~w~$~1~"   
    end   
    if  Player.Defined($PLAYER_CHAR)
    then
        if  $PEYOTES == 0
        then       
            model.Load(1610)  
            load_all_models_now
            if
                model.Available(1610)
            then
                wait 0
                object.create(0@, 1610, -638.7844, -2090.4485, 28.2372)
                object.angle(0@) = 75.2266
                Model.Destroy(1610)   
                while true
                    wait 0
                    01BB: store_object 0@ position_to $BRILLO1 $BRILLO2 $BRILLO3
                    04D5: create_corona_at $BRILLO1 $BRILLO2 $BRILLO3 radius 0.5 type 1 flare 1 RGB 255 255 0
                    04D5: create_corona_at $BRILLO1 $BRILLO2 $BRILLO3 radius 0.5 type 1 flare 1 RGB 255 255 255       
                    if and
                        $ONMISSION == 0
                        00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere $BRILLO1 $BRILLO2 $BRILLO3 radius 150.0 150.0 150.0        
                    then
                        if and
                            $ONMISSION == 0
                            044B:   actor $PLAYER_ACTOR on_foot
                            00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere $BRILLO1 $BRILLO2 $BRILLO3 radius 2.5 2.5 2.5
                        then
                            if and
                                $ONMISSION == 0
                                044B:   actor $PLAYER_ACTOR on_foot
                                00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere $BRILLO1 $BRILLO2 $BRILLO3 radius 1.5 1.5 1.5
                            then
                                0512: show_permanent_text_box "PEY_1" 
                                03CF: load_wav 32200 as 2          
                                if
                                    00E1:   player 0 pressed_key 11
                                then
                                    $PEY_SND = AudioStream.Load("CLEO\SASQUATCH\peyote_sound.MP3")
                                    01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                    0665: get_actor $PLAYER_ACTOR model_to 3@
                                    model.Load(3@)
                                    03E6: remove_text_box
                                    Player.CanMove($PLAYER_CHAR, 0)
                                    04ED: load_animation  "FOOD"
                                    04ED: load_animation  "SWAT"
                                    0169: set_fade_color_RGB 255 255 0
                                    03D1: play_wav 1                       
                                    wait 500              
                                    04EB: AS_actor $PLAYER_ACTOR crouch 1
                                    wait 750
                                    04EB: AS_actor $PLAYER_ACTOR crouch 0
                                    03D1: play_wav 2
                                    0605: actor $PLAYER_ACTOR perform_animation "EAT_BURGER" IFP "FOOD" framedelta 4.0 loop 0 lockX 1 lockY 1 lockF 1 time -1
                                    wait 4000
                                    audiostream.PerformAction($PEY_SND, PLAY)
                                    0605: actor $PLAYER_ACTOR perform_animation "KO_SHOT_FACE" IFP "PED" framedelta 4.0 loop 0 lockX 1 lockY 1 lockF 1 time -1   
                                    wait 1000                                 
                                    0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                    fade 0 time 2500
                                    wait 4000
                                    $ONMISSION = 1
                                    0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0 
                                    Player.CanMove($PLAYER_CHAR, 1)
                                    Object.Destroy(0@)
                                    Object.RemoveReferences(0@)
                                    0AC1: $BFIDLE = load_audiostream_with_3d_support "CLEO\SASQUATCH\BF_IDLE.MP3"
                                    0AC1: $BFATT = load_audiostream_with_3d_support "CLEO\SASQUATCH\BF_ATT.MP3"
                                    0AC1: $BAST_HOWL = load_audiostream_with_3d_support "CLEO\SASQUATCH\BEAST_HOWL.MP3"    
                                    $BF_SONG = AudioStream.Load("CLEO\SASQUATCH\bf_theme.MP3")                        
                                    Player.ClearWantedLevel($PLAYER_CHAR)         
                                    0AAD: set_audiostream $BFIDLE perform_action 1
                                    $MP1 = Audiostream.Length($BFIDLE) 
                                    audiostream.LinkToActor($BFIDLE, $PLAYER_ACTOR)
                                    0ABC: set_audiostream $BFIDLE volume 1.0         
                                    $MP2 = Audiostream.Length($BFATT) 
                                    audiostream.LinkToActor($BFATT, $PLAYER_ACTOR)
                                    AudioStream.Loop($BF_SONG, 1)
                                    0ABC: set_audiostream $BFATT volume 1.0          
                                    0ABC: set_audiostream $BF_SONG volume 0.5  
                                    0AAD: set_audiostream $BF_SONG perform_action 1                                                                   
                                    023C: load_special_actor 'SASQ' as 1 // models 290-299
                                    model.Load(#SPECIAL01)
                                    model.Load(#BMYMOUN)
                                    load_all_models_now
                                    if and
                                        model.Available(#SPECIAL01)
                                        model.Available(#BMYMOUN)
                                    then
                                        wait 0
                                        TIMERA = 0
                                        0581: enable_radar 0
                                        03E5: show_text_box 'PEY_2'
                                        09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
                                        Actor.PutAt($PLAYER_ACTOR, -879.1082, -2047.6273, 138.7042)
                                        Actor.angle($PLAYER_ACTOR) = 270.2754
                                        Model.Destroy(#SPECIAL01)
                                        Actor.Create($VICTIMA1, PedType.Mission1, #BMYMOUN, -802.2305, -1946.22, 3.72)
                                        audiostream.LinkToActor($BAST_HOWL, $VICTIMA1)
                                        wait 500
                                        Actor.LockInCurrentPosition($VICTIMA1, 1)
                                        0ABC: set_audiostream $BAST_HOWL volume 5.0   
                                        018A: $CORPSE1 = create_checkpoint_at -802.2305 -1946.22 3.72
                                        Model.Destroy(#BMYMOUN)
                                        fade 1 time 1000 
                                        while true
                                            wait 0
                                            07CC: set_player $PLAYER_CHAR button_15 0
                                            01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                            0992: set_player $PLAYER_CHAR weapons_scrollable 0
                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 0
                                            0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1.5 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 2.5 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 2.0 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_1" at 1.5 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_2" at 1.5 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_BLOCK" at 1.5 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_G" at 1.5 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_IDLE" at 2.0 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHB" at 1.5 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHF" at 1.5 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_BWD" at 1.5 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_FWD" at 1.5 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_LEFT" at 1.5 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_RIGHT" at 1.5 times_normal_rate
                                            Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 1)
                                            if or
                                                Actor.Dead($PLAYER_ACTOR)
                                                Player.Wasted($PLAYER_CHAR)  
                                                0741:   actor $PLAYER_ACTOR busted
                                            then
                                                0581: enable_radar 1
                                                Marker.Disable($CORPSE1)
                                                0296: unload_special_actor 1
                                                00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
                                                0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1  
                                                audiostream.Volume($BF_SONG) = 0.4
                                                wait 100
                                                audiostream.Volume($BF_SONG) = 0.3
                                                wait 100
                                                audiostream.Volume($BF_SONG) = 0.2
                                                wait 100
                                                audiostream.Volume($BF_SONG) = 0.1
                                                wait 100
                                                audiostream.Volume($BF_SONG) = 0.0
                                                wait 5000
                                                0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                                09C7: change_player $PLAYER_CHAR model_to 3@
                                                wait 500
                                                model.Destroy(3@) 
                                                Actor.DestroyWithFade($VICTIMA1)
                                                Actor.RemoveReferences($VICTIMA1)
                                                AudioStream.Release($BFIDLE)
                                                AudioStream.Release($BFATT)  
                                                AudioStream.Release($BAST_HOWL)
                                                AudioStream.Loop($BF_SONG, 0)
                                                AudioStream.Release($BF_SONG)
                                                AudioStream.Release($PEY_SND)                                                    
                                                $ONMISSION = 0
                                                0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                                04EF: release_animation "FOOD"
                                                04EF: release_animation "SWAT"
                                                04EF: release_animation "KNIFE"
                                                04EF: release_animation "CRACK"    
                                                07CC: set_player $PLAYER_CHAR button_15 1  
                                                0992: set_player $PLAYER_CHAR weapons_scrollable 1                                          
                                                return
                                            end
                                            if
                                                TIMERA > 25000
                                            then
                                                0AAD: set_audiostream $BFIDLE perform_action 1    
                                                TIMERA = 0
                                            end
                                            if
                                                00E1:   player 0 pressed_key 4
                                            then
                                                TIMERA = 0
                                                0AAD: set_audiostream $BFIDLE perform_action 0
                                                0AAD: set_audiostream $BFATT perform_action 1  
                                                wait 4000 
                                                0AAD: set_audiostream $BAST_HOWL perform_action 1
                                                create_checkpoint 2@ = create_racing_checkpoint_at -802.2305 -1946.22 3.72 point_to 0.0 0.0 0.0 type 1 radius 4.0
                                                wait 1000
                                                delete_checkpoint 2@
                                            end
                                            if  00F2:   actor $PLAYER_ACTOR near_actor $VICTIMA1 radius 7.5 7.5 0 
                                            then
                                                Marker.Disable($CORPSE1)
                                                Player.CanMove($PLAYER_CHAR, 0)
                                                00A0: store_actor $PLAYER_ACTOR position_to $CAM_1 $CAM_2 $CAM_3 
                                                00A0: store_actor $VICTIMA1 position_to $CAM_4 $CAM_5 $CAM_6 
                                                wait 500
                                                067E: put_camera_on_actor $VICTIMA1 offset 2.0 2.0 1.0 target_actor $VICTIMA1 tilt 0.0 switchstyle 2
                                                0922: set_camera_zoom_in_factor 20.0 out_factor 60.0 timelimit 3000 mode 1 
                                                0931: lock_camera_zoom 1 
                                                wait 3000
                                                0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                                wait 1500
                                                fade 0 time 1000
                                                audiostream.Volume($BF_SONG) = 0.4
                                                wait 100
                                                audiostream.Volume($BF_SONG) = 0.3
                                                wait 100
                                                audiostream.Volume($BF_SONG) = 0.2
                                                wait 100
                                                audiostream.Volume($BF_SONG) = 0.1
                                                wait 100
                                                audiostream.Volume($BF_SONG) = 0.0
                                                wait 1500
                                                02EB: restore_camera_with_jumpcut
                                                0925: restore_camera_to_user_defined 
                                                0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0 
                                                0296: unload_special_actor 1
                                                09C7: change_player $PLAYER_CHAR model_to 3@
                                                Actor.PutAt($PLAYER_ACTOR, -684.5317, -2059.7429, 24.6913)
                                                Actor.Angle($PLAYER_ACTOR) = 231.3053
                                                Actor.LockInCurrentPosition($VICTIMA1, 0)
                                                Actor.DestroyWithFade($VICTIMA1)
                                                Actor.RemoveReferences($VICTIMA1)
                                                wait 500
                                                model.Destroy(3@)
                                                Camera.Restore_WithJumpCut()
                                                Player.CanMove($PLAYER_CHAR, 0)                                           
                                                fade 1 time 1000
                                                0605: actor $PLAYER_ACTOR perform_animation "gnstwall_injurd" IFP "SWAT" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1  
                                                wait 1750
                                                0615: define_AS_pack_begin 4@
                                                0605: actor -1 perform_animation "getup_front" IFP "PED" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1  
                                                0605: actor -1 perform_animation "flee_lkaround_01" IFP "PED" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1          
                                                0616: define_AS_pack_end 4@   
                                                0618: assign_actor $PLAYER_ACTOR to_AS_pack 4@         
                                                wait 3500   
                                                0992: set_player $PLAYER_CHAR weapons_scrollable 1
                                                0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                                0581: enable_radar 1
                                                0826: enable_hud 1
                                                Player.CanMove($PLAYER_CHAR, 1)
                                                061B: remove_references_to_AS_pack 4@            
                                                0169: set_fade_color_RGB 0 0 0
                                                01E3: show_text_1number_styled GXT 'PEY_F1' number 15000 time 5000 style 1
                                                030C: progress_made += 10      
                                                0394: play_music 2 
                                                0109: player $PLAYER_CHAR money += 15000 
                                                $ONMISSION = 0
                                                $PEYOTES += 1
                                                Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
                                                04EF: release_animation "SWAT"
                                                04EF: release_animation "FOOD"
                                                AudioStream.Release($BFIDLE)
                                                AudioStream.Release($BFATT)  
                                                AudioStream.Release($BAST_HOWL)
                                                AudioStream.Loop($BF_SONG, 0)
                                                AudioStream.Release($BF_SONG)
                                                AudioStream.Release($PEY_SND)        
                                                07CC: set_player $PLAYER_CHAR button_15 1  
                                                0992: set_player $PLAYER_CHAR weapons_scrollable 1                                                                                                  
                                                return                        
                                            end                                                                              
                                        end
                                    end
                                end
                            ELSE
                                040D: unload_wav 1
                                040D: unload_wav 2
                                03E6: remove_text_box
                            end
                        end
                    else
                        object.Destroy(0@)
                        object.RemoveReferences(0@)
                        model.Destroy(1610)
                        return
                    end
                end
            end
        end      
        if  $PEYOTES == 1
        then
            model.Load(1610)
            load_all_models_now
            if  model.Available(1610)
            then
                wait 0
                object.create(0@, 1610, -1636.6936, -2309.3411, 58.3631)
                object.angle(0@) = 20.7297
                Model.Destroy(1610)        
                while true
                    wait 0
                    01BB: store_object 0@ position_to $BRILLO1 $BRILLO2 $BRILLO3
                    04D5: create_corona_at $BRILLO1 $BRILLO2 $BRILLO3 radius 0.5 type 1 flare 1 RGB 255 255 0
                    04D5: create_corona_at $BRILLO1 $BRILLO2 $BRILLO3 radius 0.5 type 1 flare 1 RGB 255 255 255       
                    if and
                        $ONMISSION == 0
                        00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere $BRILLO1 $BRILLO2 $BRILLO3 radius 150.0 150.0 150.0        
                    then
                        if and
                            $ONMISSION == 0
                            044B:   actor $PLAYER_ACTOR on_foot
                            00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere $BRILLO1 $BRILLO2 $BRILLO3 radius 2.5 2.5 2.5
                        then
                            if and
                                $ONMISSION == 0
                                044B:   actor $PLAYER_ACTOR on_foot
                                00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere $BRILLO1 $BRILLO2 $BRILLO3 radius 1.5 1.5 1.5
                            then
                                0512: show_permanent_text_box "PEY_1" 
                                03CF: load_wav 32200 as 2          
                                if
                                    00E1:   player 0 pressed_key 11
                                then
                                    wait 0
                                    $PEY_SND = AudioStream.Load("CLEO\SASQUATCH\peyote_sound.MP3")      
                                    01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                    0665: get_actor $PLAYER_ACTOR model_to 3@
                                    model.Load(3@)
                                    03E6: remove_text_box
                                    Player.CanMove($PLAYER_CHAR, 0)
                                    04ED: load_animation  "FOOD"
                                    04ED: load_animation  "SWAT"
                                    0169: set_fade_color_RGB 255 255 0
                                    03D1: play_wav 1                       
                                    wait 500              
                                    04EB: AS_actor $PLAYER_ACTOR crouch 1
                                    wait 750
                                    04EB: AS_actor $PLAYER_ACTOR crouch 0
                                    03D1: play_wav 2
                                    0605: actor $PLAYER_ACTOR perform_animation "EAT_BURGER" IFP "FOOD" framedelta 4.0 loop 0 lockX 1 lockY 1 lockF 1 time -1
                                    wait 4000
                                    audiostream.PerformAction($PEY_SND, PLAY)
                                    0605: actor $PLAYER_ACTOR perform_animation "KO_SHOT_FACE" IFP "PED" framedelta 4.0 loop 0 lockX 1 lockY 1 lockF 1 time -1       
                                    wait 1000                             
                                    0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                    fade 0 time 2500
                                    wait 4000
                                    $ONMISSION = 1
                                    0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0 
                                    Player.CanMove($PLAYER_CHAR, 1)
                                    Object.Destroy(0@)
                                    Object.RemoveReferences(0@)
                                    0AC1: $BFIDLE = load_audiostream_with_3d_support "CLEO\SASQUATCH\BF_IDLE.MP3"
                                    0AC1: $BFATT = load_audiostream_with_3d_support "CLEO\SASQUATCH\BF_ATT.MP3"
                                    0AC1: $UFO_THEME = load_audiostream_with_3d_support "CLEO\SASQUATCH\UFOSONG.MP3"                            
                                    Player.ClearWantedLevel($PLAYER_CHAR)         
                                    0AAD: set_audiostream $BFIDLE perform_action 1
                                    $MP1 = Audiostream.Length($BFIDLE) 
                                    audiostream.LinkToActor($BFIDLE, $PLAYER_ACTOR)
                                    0ABC: set_audiostream $BFIDLE volume 1.0         
                                    $MP2 = Audiostream.Length($BFATT) 
                                    audiostream.LinkToActor($BFATT, $PLAYER_ACTOR)
                                    0ABC: set_audiostream $BFATT volume 1.0    
                                    $MP3 = Audiostream.Length($UFO_THEME) 
                                    0ABC: set_audiostream $UFO_THEME volume 1.0                                                                                                         
                                    023C: load_special_actor 'SASQ' as 1 // models 290-299
                                    model.Load(#SPECIAL01)   
                                    model.Load(#SPARROW)  
                                    load_all_models_now
                                    if and 
                                        model.Available(#SPECIAL01)
                                        model.Available(#SPARROW)
                                    then
                                        wait 0
                                        TIMERA = 0
                                        0581: enable_radar 0
                                        03E5: show_text_box 'PEY_2'
                                        09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
                                        Actor.PutAt($PLAYER_ACTOR, -1863.8203, -2189.5042, 83.4066)
                                        Actor.angle($PLAYER_ACTOR) = 265.1426
                                        Model.Destroy(#SPECIAL01)
                                        0923: enable_air_traffic 0
                                        fade 1 time 1000 
                                        while true
                                            wait 0
                                            07CC: set_player $PLAYER_CHAR button_15 0
                                            01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                            0992: set_player $PLAYER_CHAR weapons_scrollable 0
                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 0
                                            0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1.5 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 2.5 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 2.0 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_1" at 1.5 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_2" at 1.5 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_BLOCK" at 1.5 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_G" at 1.5 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_IDLE" at 2.0 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHB" at 1.5 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHF" at 1.5 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_BWD" at 1.5 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_FWD" at 1.5 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_LEFT" at 1.5 times_normal_rate
                                            0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_RIGHT" at 1.5 times_normal_rate
                                            Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 1)
                                            if or
                                                Actor.Dead($PLAYER_ACTOR)
                                                Player.Wasted($PLAYER_CHAR)  
                                                0741:   actor $PLAYER_ACTOR busted
                                            then
                                                0581: enable_radar 1
                                                Marker.Disable($CORPSE1)
                                                0296: unload_special_actor 1
                                                00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
                                                0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                                wait 5000
                                                0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                                09C7: change_player $PLAYER_CHAR model_to 3@
                                                wait 500
                                                0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                                model.Destroy(3@) 
                                                AudioStream.Release($BFIDLE)
                                                AudioStream.Release($BFATT)  
                                                AudioStream.Release($UFO_THEME)   
                                                AudioStream.Release($PEY_SND)  
                                                04EF: release_animation "FOOD"
                                                04EF: release_animation "SWAT"
                                                04EF: release_animation "KNIFE"
                                                04EF: release_animation "CRACK"    
                                                0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1  
                                                0992: set_player $PLAYER_CHAR weapons_scrollable 1     
                                                07CC: set_player $PLAYER_CHAR button_15 1                                              
                                                $ONMISSION = 0
                                                return
                                            end
                                            if
                                                00E1:   player 0 pressed_key 4
                                            then
                                                TIMERA = 0
                                                0AAD: set_audiostream $BFIDLE perform_action 0
                                                0AAD: set_audiostream $BFATT perform_action 1  
                                                wait 4000 
                                                create_checkpoint 2@ = create_racing_checkpoint_at -1496.2324 -2152.7158 2.7247 point_to 0.0 0.0 0.0 type 1 radius 4.0
                                                wait 1000
                                                delete_checkpoint 2@                                                
                                            end
                                            if and
                                                not actor.Dead($PLAYER_ACTOR)
                                                not Player.Wasted($PLAYER_CHAR)
                                                00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -1496.2324 -2152.7158 2.7247 radius 30.0 30.0 30.0 
                                            then
                                                wait 1500
                                                car.Create($UFO, #SPARROW, -1535.0293, -2280.9812, 94.4649)
                                                0519: set_car $UFO locked 1
                                                AudioStream.SetPosition($UFO_THEME, -1524.6356, -2240.7312, 4.625)
                                                Audiostream.PerformAction($UFO_THEME, Play)
                                                TIMERA = 0
                                                while true
                                                    wait 0
                                                    if and
                                                        0202:   actor $PLAYER_ACTOR near_car $UFO radius 150.0 150.0 sphere 0
                                                        02CA:   car $UFO bounding_sphere_visible  
                                                    then
                                                        if
                                                            TIMERA > 25000
                                                        then
                                                            0519: set_car $UFO locked 0 
                                                            0825: set_helicopter $UFO instant_rotor_start     
                                                            0A1C: set_helicopter $UFO play_engine_sounds 0
                                                            04A2: set_heli $UFO fly_to -1709.6635 -2606.7271 123.4649 altitude_between 125.5 and 125.5 
                                                            wait 25000
                                                            car.Destroy($UFO)
                                                            Car.RemoveReferences($UFO)
                                                            0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1
                                                            wait 1500
                                                            Audiostream.PerformAction($UFO_THEME, Stop)
                                                            AudioStream.Release($UFO_THEME)
                                                            0923: enable_air_traffic 1
                                                            fade 0 time 1000
                                                            wait 1500
                                                            actor.PutAt($PLAYER_ACTOR, -1533.6666, -2323.8621, -0.6963)  
                                                            actor.Angle($PLAYER_ACTOR) = 40.0508
                                                            fade 1 time 1000      
                                                            09C7: change_player $PLAYER_CHAR model_to 3@
                                                            AudioStream.Release($UFO_THEME)  
                                                            AudioStream.Release($BFIDLE)
                                                            AudioStream.Release($BFATT)    
                                                            Model.Destroy(#SPARROW)
                                                            model.Destroy(3@)
                                                            0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                                            0605: actor $PLAYER_ACTOR perform_animation "gnstwall_injurd" IFP "SWAT" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1
                                                            wait 1750
                                                            0615: define_AS_pack_begin 4@
                                                            0605: actor -1 perform_animation "getup_front" IFP "PED" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1  
                                                            0605: actor -1 perform_animation "flee_lkaround_01" IFP "PED" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1          
                                                            0616: define_AS_pack_end 4@   
                                                            0618: assign_actor $PLAYER_ACTOR to_AS_pack 4@
                                                            wait 3500   
                                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1
                                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                                            0581: enable_radar 1
                                                            0826: enable_hud 1
                                                            Player.CanMove($PLAYER_CHAR, 1)
                                                            061B: remove_references_to_AS_pack 4@            
                                                            0169: set_fade_color_RGB 0 0 0
                                                            01E3: show_text_1number_styled GXT 'PEY_F2' number 15000 time 5000 style 1
                                                            030C: progress_made += 10      
                                                            0394: play_music 2 
                                                            0109: player $PLAYER_CHAR money += 15000 
                                                            $ONMISSION = 0
                                                            $PEYOTES += 1
                                                            Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
                                                            04EF: release_animation "SWAT"
                                                            04EF: release_animation "FOOD"    
                                                            AudioStream.Release($PEY_SND) 
                                                            07CC: set_player $PLAYER_CHAR button_15 1  
                                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1                                                                  
                                                            return                                                                                                                           
                                                        end
                                                    else
                                                        TIMERA = 0
                                                    end
                                                    if or
                                                        Actor.Dead($PLAYER_ACTOR)
                                                        Player.Wasted($PLAYER_CHAR)
                                                        0741:   actor $PLAYER_ACTOR busted
                                                    then     
                                                        TIMERA = 0
                                                        Audiostream.PerformAction($UFO_THEME, Stop)
                                                        0581: enable_radar 1
                                                        Marker.Disable($CORPSE1)
                                                        0296: unload_special_actor 1
                                                        00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
                                                        0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                                        wait 5000
                                                        0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                                        09C7: change_player $PLAYER_CHAR model_to 3@
                                                        wait 500
                                                        model.Destroy(3@) 
                                                        Car.Destroy($UFO)
                                                        Car.RemoveReferences($UFO)
                                                        AudioStream.Release($BFIDLE)
                                                        AudioStream.Release($BFATT)    
                                                        AudioStream.Release($UFO_THEME)
                                                        AudioStream.Release($PEY_SND)  
                                                        07CC: set_player $PLAYER_CHAR button_15 1  
                                                        0992: set_player $PLAYER_CHAR weapons_scrollable 1                                                              
                                                        $ONMISSION = 0     
                                                        return 
                                                    end                                                   
                                                end
                                            end
                                        end
                                    end
                                end
                            else
                                040D: unload_wav 1
                                040D: unload_wav 2
                                03E6: remove_text_box    
                            end
                        end
                    else
                        object.Destroy(0@)
                        object.RemoveReferences(0@)
                        model.Destroy(1610)
                        return     
                    end
               end
           end
       end
   end
   if   $PEYOTES == 2
   then
       model.Load(1610)
       load_all_models_now
       if   model.Available(1610)
       then
           wait 0
           object.Create(0@, 1610, -821.8333, -1466.6091, 112.9119)                                                                                                                                         
           object.Angle(0@) = 242.7349
           model.Destroy(1610)
           while true
                wait 0
                01BB: store_object 0@ position_to $BRILLO1 $BRILLO2 $BRILLO3
                04D5: create_corona_at $BRILLO1 $BRILLO2 $BRILLO3 radius 0.5 type 1 flare 1 RGB 255 255 0
                04D5: create_corona_at $BRILLO1 $BRILLO2 $BRILLO3 radius 0.5 type 1 flare 1 RGB 255 255 255       
                if and
                    $ONMISSION == 0
                    00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere $BRILLO1 $BRILLO2 $BRILLO3 radius 150.0 150.0 150.0        
                then
                    if and
                        $ONMISSION == 0
                        044B:   actor $PLAYER_ACTOR on_foot
                        00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere $BRILLO1 $BRILLO2 $BRILLO3 radius 2.5 2.5 2.5
                    then
                        if and
                            $ONMISSION == 0
                            044B:   actor $PLAYER_ACTOR on_foot
                            00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere $BRILLO1 $BRILLO2 $BRILLO3 radius 1.5 1.5 1.5
                        then
                            0512: show_permanent_text_box "PEY_1" 
                            03CF: load_wav 32200 as 2            
                            if
                                00E1:   player 0 pressed_key 11
                            then
                                $PEY_SND = AudioStream.Load("CLEO\SASQUATCH\peyote_sound.MP3")      
                                01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                0665: get_actor $PLAYER_ACTOR model_to 3@
                                model.Load(3@)
                                03E6: remove_text_box
                                Player.CanMove($PLAYER_CHAR, 0)
                                04ED: load_animation  "FOOD"
                                04ED: load_animation  "SWAT"
                                0169: set_fade_color_RGB 255 255 0
                                03D1: play_wav 1                       
                                wait 500              
                                04EB: AS_actor $PLAYER_ACTOR crouch 1
                                wait 750
                                04EB: AS_actor $PLAYER_ACTOR crouch 0
                                03D1: play_wav 2
                                0605: actor $PLAYER_ACTOR perform_animation "EAT_BURGER" IFP "FOOD" framedelta 4.0 loop 0 lockX 1 lockY 1 lockF 1 time -1
                                wait 4000
                                audiostream.PerformAction($PEY_SND, PLAY)
                                0605: actor $PLAYER_ACTOR perform_animation "KO_SHOT_FACE" IFP "PED" framedelta 4.0 loop 0 lockX 1 lockY 1 lockF 1 time -1
                                0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                wait 1000
                                fade 0 time 2500
                                wait 4000
                                $ONMISSION = 1
                                0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0 
                                Player.CanMove($PLAYER_CHAR, 1)
                                Object.Destroy(0@)
                                Object.RemoveReferences(0@)
                                0AC1: $BFIDLE = load_audiostream_with_3d_support "CLEO\SASQUATCH\BF_IDLE.MP3"
                                0AC1: $BFATT = load_audiostream_with_3d_support "CLEO\SASQUATCH\BF_ATT.MP3"
                                $BEAST = AudioStream.Load("CLEO\SASQUATCH\growl_3.MP3")   
                                $BF_SONG = AudioStream.Load("CLEO\SASQUATCH\bf_theme.MP3")                           
                                Player.ClearWantedLevel($PLAYER_CHAR)         
                                0AAD: set_audiostream $BFIDLE perform_action 1
                                $MP1 = Audiostream.Length($BFIDLE) 
                                audiostream.LinkToActor($BFIDLE, $PLAYER_ACTOR)
                                0ABC: set_audiostream $BFIDLE volume 1.0         
                                $MP2 = Audiostream.Length($BFATT) 
                                audiostream.LinkToActor($BFATT, $PLAYER_ACTOR)
                                AudioStream.Loop($BF_SONG, 1)
                                0ABC: set_audiostream $BFATT volume 1.0  
                                0ABC: set_audiostream $BEAST volume 0.4  
                                0ABC: set_audiostream $BF_SONG volume 0.5      
                                0AAD: set_audiostream $BF_SONG perform_action 1                                                              
                                023C: load_special_actor 'SASQ' as 1 // models 290-299
                                model.Load(#SPECIAL01)
                                model.Load(#GREENWOO)
                                load_all_models_now
                                if and
                                    model.Available(#SPECIAL01)
                                    model.Available(#GREENWOO)
                                then
                                    wait 0
                                    TIMERA = 0
                                    0581: enable_radar 0
                                    03E5: show_text_box 'PEY_2'
                                    09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
                                    Actor.PutAt($PLAYER_ACTOR, -1043.1763, -1438.5245, 129.5779)
                                    Actor.angle($PLAYER_ACTOR) = 188.8366
                                    Car.Create($CAR, #GREENWOO, -976.4907, -1720.089, 76.5779)
                                    Car.Angle($CAR) = 88.8349
                                    wait 500
                                    Car.LockInCurrentPosition($CAR, 1)
                                    020B: explode_car $CAR
                                    Model.Destroy(#SPECIAL01)
                                    Model.Destroy(#GREENWOO)   
                                    0923: enable_air_traffic 0
                                    fade 1 time 1000    
                                    while true
                                        wait 0
                                        07CC: set_player $PLAYER_CHAR button_15 0
                                        01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                        0992: set_player $PLAYER_CHAR weapons_scrollable 0
                                        0881: set_player $PLAYER_CHAR able_to_shoot_weapons 0
                                        0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 2.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 2.0 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_1" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_2" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_BLOCK" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_G" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_IDLE" at 2.0 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHB" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHF" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_BWD" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_FWD" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_LEFT" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_RIGHT" at 1.5 times_normal_rate
                                        Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 1)
                                        if or
                                            Actor.Dead($PLAYER_ACTOR)
                                            Player.Wasted($PLAYER_CHAR)  
                                            0741:   actor $PLAYER_ACTOR busted
                                        then
                                            0581: enable_radar 1
                                            Marker.Disable($CORPSE1)
                                            0296: unload_special_actor 1
                                            00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
                                            0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                            wait 5000
                                            0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                            09C7: change_player $PLAYER_CHAR model_to 3@
                                            wait 500
                                            0923: enable_air_traffic 1
                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                            model.Destroy(3@) 
                                            Car.Destroy($CAR)
                                            Car.RemoveReferences($CAR)
                                            AudioStream.Release($BFIDLE)
                                            AudioStream.Release($BFATT)
                                            AudioStream.Loop($BF_SONG, 0)    
                                            AudioStream.Release($BF_SONG)    
                                            AudioStream.Release($BEAST)      
                                            AudioStream.Release($PEY_SND)                               
                                            04EF: release_animation "FOOD"
                                            04EF: release_animation "SWAT"
                                            04EF: release_animation "KNIFE"
                                            04EF: release_animation "CRACK"      
                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1      
                                            07CC: set_player $PLAYER_CHAR button_15 1    
                                            07CC: set_player $PLAYER_CHAR button_15 1  
                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1                                       
                                            $ONMISSION = 0
                                            return
                                        end
                                        if
                                            00E1:   player 0 pressed_key 4
                                        then
                                            TIMERA = 0
                                            0AAD: set_audiostream $BFIDLE perform_action 0
                                            0AAD: set_audiostream $BFATT perform_action 1  
                                            wait 4000 
                                            0AAD: set_audiostream $BEAST perform_action 1 
                                            create_checkpoint 2@ = create_racing_checkpoint_at -976.4907 -1720.089 76.5779 point_to 0.0 0.0 0.0 type 1 radius 4.0
                                            wait 1000
                                            delete_checkpoint 2@  
                                        end
                                        if and
                                            not actor.Dead($PLAYER_ACTOR)
                                            0202:   actor $PLAYER_ACTOR near_car $CAR radius 7.5 7.5 sphere 0 
                                        then
                                            Player.CanMove($PLAYER_CHAR, 0)
                                            wait 1000
                                            AudioStream.PerformAction($BEAST, Play)
                                            067A: put_camera_on_car $CAR with_offset 2.0 3.5 1.0 point_to_car $CAR tilt 15.0 switchstyle 2
                                            0922: set_camera_zoom_in_factor 20.0 out_factor 60.0 timelimit 3000 mode 1 
                                            0931: lock_camera_zoom 1  
                                            wait 3000                                           
                                            0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                            wait 1500
                                            fade 0 time 1000
                                            wait 1500
                                            02EB: restore_camera_with_jumpcut
                                            0925: restore_camera_to_user_defined 
                                            0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                            Car.LockInCurrentPosition($CAR, 0)
                                            car.Destroy($CAR)
                                            Car.RemoveReferences($CAR) 
                                            0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0 
                                            0296: unload_special_actor 1
                                            09C7: change_player $PLAYER_CHAR model_to 3@
                                            Actor.PutAt($PLAYER_ACTOR, -867.3187, -1390.6351, 129.9685)
                                            Actor.Angle($PLAYER_ACTOR) = 99.7658
                                            wait 500
                                            model.Destroy(3@)
                                            model.Destroy(#GREENWOO)
                                            Camera.Restore_WithJumpCut()
                                            Player.CanMove($PLAYER_CHAR, 0)  
                                            audiostream.Volume($BF_SONG) = 0.4
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.3
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.2
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.1
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.0                                         
                                            fade 1 time 1000
                                            0605: actor $PLAYER_ACTOR perform_animation "gnstwall_injurd" IFP "SWAT" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1  
                                            wait 1750
                                            0615: define_AS_pack_begin 4@
                                            0605: actor -1 perform_animation "getup_front" IFP "PED" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1  
                                            0605: actor -1 perform_animation "flee_lkaround_01" IFP "PED" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1          
                                            0616: define_AS_pack_end 4@   
                                            0618: assign_actor $PLAYER_ACTOR to_AS_pack 4@         
                                            wait 3500      
                                            AudioStream.Release($BEAST)
                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1
                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                            0581: enable_radar 1
                                            0826: enable_hud 1
                                            Player.CanMove($PLAYER_CHAR, 1)
                                            061B: remove_references_to_AS_pack 4@            
                                            0169: set_fade_color_RGB 0 0 0
                                            01E3: show_text_1number_styled GXT 'PEY_F3' number 15000 time 5000 style 1
                                            030C: progress_made += 10      
                                            0394: play_music 2 
                                            0109: player $PLAYER_CHAR money += 15000 
                                            $ONMISSION = 0
                                            $PEYOTES += 1
                                            Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
                                            04EF: release_animation "SWAT"
                                            04EF: release_animation "FOOD"
                                            AudioStream.Release($BFIDLE)
                                            AudioStream.Release($BFATT)
                                            AudioStream.Loop($BF_SONG, 0)    
                                            AudioStream.Release($BF_SONG)
                                            AudioStream.Release($PEY_SND)  
                                            07CC: set_player $PLAYER_CHAR button_15 1  
                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1   
                                            return
                                        end
                                    end
                                end                                                                                                                                                                                                                       
                            end
                        else
                            040D: unload_wav 1
                            040D: unload_wav 2
                            03E6: remove_text_box  
                        end
                    end
                else
                    object.Destroy(0@)
                    object.RemoveReferences(0@)
                    model.Destroy(1610)
                    return
                end
            end
        end
    end
   if   $PEYOTES == 3
   then
       model.Load(1610)
       load_all_models_now
       if   model.Available(1610)
       then
           wait 0
           object.Create(0@, 1610, 1459.4048, -84.1549, 17.9786)                                    
           object.Angle(0@) = 200.9725
           model.Destroy(1610)
           while true
                wait 0
                01BB: store_object 0@ position_to $BRILLO1 $BRILLO2 $BRILLO3
                04D5: create_corona_at $BRILLO1 $BRILLO2 $BRILLO3 radius 0.5 type 1 flare 1 RGB 255 255 0
                04D5: create_corona_at $BRILLO1 $BRILLO2 $BRILLO3 radius 0.5 type 1 flare 1 RGB 255 255 255       
                if and
                    $ONMISSION == 0
                    00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere $BRILLO1 $BRILLO2 $BRILLO3 radius 150.0 150.0 150.0        
                then
                    if and
                        $ONMISSION == 0
                        044B:   actor $PLAYER_ACTOR on_foot
                        00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere $BRILLO1 $BRILLO2 $BRILLO3 radius 2.5 2.5 2.5
                    then
                        if and
                            $ONMISSION == 0
                            044B:   actor $PLAYER_ACTOR on_foot
                            00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere $BRILLO1 $BRILLO2 $BRILLO3 radius 1.5 1.5 1.5
                        then
                            0512: show_permanent_text_box "PEY_1" 
                            03CF: load_wav 32200 as 2            
                            if
                                00E1:   player 0 pressed_key 11
                            then
                                $PEY_SND = AudioStream.Load("CLEO\SASQUATCH\peyote_sound.MP3")      
                                01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                0665: get_actor $PLAYER_ACTOR model_to 3@
                                model.Load(3@)
                                03E6: remove_text_box
                                Player.CanMove($PLAYER_CHAR, 0)
                                04ED: load_animation  "FOOD"
                                04ED: load_animation  "SWAT"
                                0169: set_fade_color_RGB 255 255 0
                                03D1: play_wav 1                       
                                wait 500              
                                04EB: AS_actor $PLAYER_ACTOR crouch 1
                                wait 750
                                04EB: AS_actor $PLAYER_ACTOR crouch 0
                                03D1: play_wav 2
                                0605: actor $PLAYER_ACTOR perform_animation "EAT_BURGER" IFP "FOOD" framedelta 4.0 loop 0 lockX 1 lockY 1 lockF 1 time -1
                                wait 4000
                                audiostream.PerformAction($PEY_SND, PLAY)
                                0605: actor $PLAYER_ACTOR perform_animation "KO_SHOT_FACE" IFP "PED" framedelta 4.0 loop 0 lockX 1 lockY 1 lockF 1 time -1
                                0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                wait 1000
                                fade 0 time 2500
                                wait 4000
                                $ONMISSION = 1
                                0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0 
                                Player.CanMove($PLAYER_CHAR, 1)
                                Object.Destroy(0@)
                                Object.RemoveReferences(0@)
                                0AC1: $BFIDLE = load_audiostream_with_3d_support "CLEO\SASQUATCH\BF_IDLE.MP3"
                                0AC1: $BFATT = load_audiostream_with_3d_support "CLEO\SASQUATCH\BF_ATT.MP3"
                                $BEAST = AudioStream.Load("CLEO\SASQUATCH\growl_3.MP3")   
                                $BF_SONG = AudioStream.Load("CLEO\SASQUATCH\bf_theme.MP3")                           
                                Player.ClearWantedLevel($PLAYER_CHAR)         
                                0AAD: set_audiostream $BFIDLE perform_action 1
                                $MP1 = Audiostream.Length($BFIDLE) 
                                audiostream.LinkToActor($BFIDLE, $PLAYER_ACTOR)
                                0ABC: set_audiostream $BFIDLE volume 1.0         
                                $MP2 = Audiostream.Length($BFATT) 
                                audiostream.LinkToActor($BFATT, $PLAYER_ACTOR)
                                AudioStream.Loop($BF_SONG, 1)
                                0ABC: set_audiostream $BFATT volume 1.0  
                                0ABC: set_audiostream $BEAST volume 0.4  
                                0ABC: set_audiostream $BF_SONG volume 0.5      
                                0AAD: set_audiostream $BF_SONG perform_action 1                                                              
                                023C: load_special_actor 'SASQ' as 1 // models 290-299
                                model.Load(#SPECIAL01)
                                model.Load(#VWMYCR)
                                load_all_models_now
                                if and
                                    model.Available(#SPECIAL01)
                                    model.Available(#VWMYCR)
                                then
                                    wait 0
                                    TIMERA = 0
                                    0581: enable_radar 0
                                    03E5: show_text_box 'PEY_2'
                                    09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
                                    Actor.PutAt($PLAYER_ACTOR, 1312.3163, 49.5546, 21.1587)
                                    Actor.angle($PLAYER_ACTOR) = 4.0305
                                    Actor.Create($VICTIMA1, PedType.Mission1, #VWMYCR, 1558.5992, 24.7434, 23.1587)
                                    0762: AS_actor $VICTIMA1 dies
                                    wait 500
                                    Actor.LockInCurrentPosition($VICTIMA1, 1)
                                    Model.Destroy(#SPECIAL01)   
                                    Model.Destroy(#VWMYCR)   
                                    fade 1 time 1000    
                                    while true
                                        wait 0
                                        07CC: set_player $PLAYER_CHAR button_15 0
                                        01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                        0992: set_player $PLAYER_CHAR weapons_scrollable 0
                                        0881: set_player $PLAYER_CHAR able_to_shoot_weapons 0
                                        0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 2.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 2.0 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_1" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_2" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_BLOCK" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_G" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_IDLE" at 2.0 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHB" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHF" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_BWD" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_FWD" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_LEFT" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_RIGHT" at 1.5 times_normal_rate
                                        Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 1)
                                        if or
                                            Actor.Dead($PLAYER_ACTOR)
                                            Player.Wasted($PLAYER_CHAR)  
                                            0741:   actor $PLAYER_ACTOR busted
                                        then
                                            0581: enable_radar 1
                                            Marker.Disable($CORPSE1)
                                            0296: unload_special_actor 1
                                            00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
                                            0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                            audiostream.Volume($BF_SONG) = 0.4
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.3
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.2
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.1
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.0
                                            wait 5000
                                            0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                            09C7: change_player $PLAYER_CHAR model_to 3@
                                            wait 500
                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                            model.Destroy(3@) 
                                            Actor.DestroyWithFade($VICTIMA1)
                                            Actor.RemoveReferences($VICTIMA1)
                                            AudioStream.Release($BFIDLE)
                                            AudioStream.Release($BFATT)
                                            AudioStream.Loop($BF_SONG, 0)    
                                            AudioStream.Release($BF_SONG)    
                                            AudioStream.Release($BEAST)   
                                            AudioStream.Release($PEY_SND)     
                                            04EF: release_animation "FOOD"
                                            04EF: release_animation "SWAT"
                                            04EF: release_animation "KNIFE"
                                            04EF: release_animation "CRACK"   
                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1   
                                            07CC: set_player $PLAYER_CHAR button_15 1    
                                            07CC: set_player $PLAYER_CHAR button_15 1  
                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1                                           
                                            $ONMISSION = 0
                                            return
                                        end
                                        if
                                            00E1:   player 0 pressed_key 4
                                        then
                                            TIMERA = 0
                                            0AAD: set_audiostream $BFIDLE perform_action 0
                                            0AAD: set_audiostream $BFATT perform_action 1  
                                            wait 4000 
                                            0AAD: set_audiostream $BEAST perform_action 1 
                                            create_checkpoint 2@ = create_racing_checkpoint_at 1558.5992 24.7434 23.1587 point_to 0.0 0.0 0.0 type 1 radius 4.0
                                            wait 1000
                                            delete_checkpoint 2@  
                                        end
                                        if and
                                            not actor.Dead($PLAYER_ACTOR)
                                            00F2:   actor $PLAYER_ACTOR near_actor $VICTIMA1 radius 7.5 7.5 0
                                        then
                                            Player.CanMove($PLAYER_CHAR, 0)
                                            wait 1000
                                            067E: put_camera_on_actor $VICTIMA1 offset 2.0 2.0 1.0 target_actor $VICTIMA1 tilt 0.0 switchstyle 2
                                            0922: set_camera_zoom_in_factor 20.0 out_factor 60.0 timelimit 3000 mode 1 
                                            0931: lock_camera_zoom 1 
                                            0AAD: set_audiostream $BEAST perform_action 1
                                            wait 3000
                                            0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                            wait 1500
                                            fade 0 time 1000
                                            audiostream.Volume($BF_SONG) = 0.4
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.3
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.2
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.1
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.0
                                            wait 1500
                                            02EB: restore_camera_with_jumpcut
                                            0925: restore_camera_to_user_defined 
                                            0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0 
                                            0296: unload_special_actor 1
                                            09C7: change_player $PLAYER_CHAR model_to 3@
                                            Actor.PutAt($PLAYER_ACTOR, 1433.4375, -195.1468, 30.1556)
                                            Actor.Angle($PLAYER_ACTOR) = 115.0298
                                            Actor.LockInCurrentPosition($VICTIMA1, 0)
                                            Actor.DestroyWithFade($VICTIMA1)
                                            Actor.RemoveReferences($VICTIMA1)
                                            wait 500
                                            model.Destroy(3@)
                                            Camera.Restore_WithJumpCut()
                                            Player.CanMove($PLAYER_CHAR, 0)                                           
                                            fade 1 time 1000
                                            0605: actor $PLAYER_ACTOR perform_animation "gnstwall_injurd" IFP "SWAT" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1  
                                            wait 1750
                                            0615: define_AS_pack_begin 4@
                                            0605: actor -1 perform_animation "getup_front" IFP "PED" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1  
                                            0605: actor -1 perform_animation "flee_lkaround_01" IFP "PED" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1          
                                            0616: define_AS_pack_end 4@   
                                            0618: assign_actor $PLAYER_ACTOR to_AS_pack 4@         
                                            wait 3500   
                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1
                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                            0581: enable_radar 1
                                            0826: enable_hud 1
                                            Player.CanMove($PLAYER_CHAR, 1)
                                            061B: remove_references_to_AS_pack 4@            
                                            0169: set_fade_color_RGB 0 0 0
                                            01E3: show_text_1number_styled GXT 'PEY_F4' number 15000 time 5000 style 1
                                            030C: progress_made += 10      
                                            0394: play_music 2 
                                            0109: player $PLAYER_CHAR money += 15000 
                                            $ONMISSION = 0
                                            $PEYOTES += 1
                                            Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
                                            04EF: release_animation "SWAT"
                                            04EF: release_animation "FOOD"
                                            AudioStream.Release($BFIDLE)
                                            AudioStream.Release($BFATT)  
                                            AudioStream.Release($BEAST)
                                            AudioStream.Loop($BF_SONG, 0)
                                            AudioStream.Release($BF_SONG)
                                            AudioStream.Release($PEY_SND)   
                                            07CC: set_player $PLAYER_CHAR button_15 1  
                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1                                                                                                           
                                            return                                              
                                        end
                                    end
                                end                                                                                                                                                                                                                       
                            end
                        else
                            040D: unload_wav 1
                            040D: unload_wav 2
                            03E6: remove_text_box  
                        end
                    end
                else
                    object.Destroy(0@)
                    object.RemoveReferences(0@)
                    model.Destroy(1610)
                    return
                end
            end
        end
    end
   if   $PEYOTES == 4
   then
       model.Load(1610)
       load_all_models_now
       if   model.Available(1610)
       then
           wait 0
           object.Create(0@, 1610, -544.8539, -104.092, 62.6892)                                    
           object.Angle(0@) = 94.0407
           model.Destroy(1610)
           while true
                wait 0
                01BB: store_object 0@ position_to $BRILLO1 $BRILLO2 $BRILLO3
                04D5: create_corona_at $BRILLO1 $BRILLO2 $BRILLO3 radius 0.5 type 1 flare 1 RGB 255 255 0
                04D5: create_corona_at $BRILLO1 $BRILLO2 $BRILLO3 radius 0.5 type 1 flare 1 RGB 255 255 255       
                if and
                    $ONMISSION == 0
                    00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere $BRILLO1 $BRILLO2 $BRILLO3 radius 150.0 150.0 150.0        
                then
                    if and
                        $ONMISSION == 0
                        044B:   actor $PLAYER_ACTOR on_foot
                        00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere $BRILLO1 $BRILLO2 $BRILLO3 radius 2.5 2.5 2.5
                    then
                        if and
                            $ONMISSION == 0
                            044B:   actor $PLAYER_ACTOR on_foot
                            00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere $BRILLO1 $BRILLO2 $BRILLO3 radius 1.5 1.5 1.5
                        then
                            0512: show_permanent_text_box "PEY_1" 
                            03CF: load_wav 32200 as 2            
                            if
                                00E1:   player 0 pressed_key 11
                            then
                                $PEY_SND = AudioStream.Load("CLEO\SASQUATCH\peyote_sound.MP3")      
                                01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                0665: get_actor $PLAYER_ACTOR model_to 3@
                                model.Load(3@)
                                03E6: remove_text_box
                                Player.CanMove($PLAYER_CHAR, 0)
                                04ED: load_animation  "FOOD"
                                04ED: load_animation  "SWAT"
                                0169: set_fade_color_RGB 255 255 0
                                03D1: play_wav 1                       
                                wait 500              
                                04EB: AS_actor $PLAYER_ACTOR crouch 1
                                wait 750
                                04EB: AS_actor $PLAYER_ACTOR crouch 0
                                03D1: play_wav 2
                                0605: actor $PLAYER_ACTOR perform_animation "EAT_BURGER" IFP "FOOD" framedelta 4.0 loop 0 lockX 1 lockY 1 lockF 1 time -1
                                wait 4000
                                audiostream.PerformAction($PEY_SND, PLAY)
                                0605: actor $PLAYER_ACTOR perform_animation "KO_SHOT_FACE" IFP "PED" framedelta 4.0 loop 0 lockX 1 lockY 1 lockF 1 time -1
                                0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                wait 1000
                                fade 0 time 2500
                                wait 4000
                                $ONMISSION = 1
                                0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0 
                                Player.CanMove($PLAYER_CHAR, 1)
                                Object.Destroy(0@)
                                Object.RemoveReferences(0@)
                                0AC1: $BFIDLE = load_audiostream_with_3d_support "CLEO\SASQUATCH\BF_IDLE.MP3"
                                0AC1: $BFATT = load_audiostream_with_3d_support "CLEO\SASQUATCH\BF_ATT.MP3"
                                $BEAST = AudioStream.Load("CLEO\SASQUATCH\growl_3.MP3")   
                                $BF_SONG = AudioStream.Load("CLEO\SASQUATCH\bf_theme.MP3")                           
                                Player.ClearWantedLevel($PLAYER_CHAR)         
                                0AAD: set_audiostream $BFIDLE perform_action 1
                                $MP1 = Audiostream.Length($BFIDLE) 
                                audiostream.LinkToActor($BFIDLE, $PLAYER_ACTOR)
                                0ABC: set_audiostream $BFIDLE volume 1.0         
                                $MP2 = Audiostream.Length($BFATT) 
                                audiostream.LinkToActor($BFATT, $PLAYER_ACTOR)
                                AudioStream.Loop($BF_SONG, 1)
                                0ABC: set_audiostream $BFATT volume 1.0  
                                0ABC: set_audiostream $BEAST volume 0.4  
                                0ABC: set_audiostream $BF_SONG volume 0.5      
                                0AAD: set_audiostream $BF_SONG perform_action 1                                                              
                                023C: load_special_actor 'SASQ' as 1 // models 290-299
                                023C: load_special_actor 'LTFDEAD' as 2 // models 290-299
                                model.Load(#SPECIAL01)
                                model.Load(#SPECIAL02)
                                load_all_models_now
                                if and
                                    model.Available(#SPECIAL01)
                                    model.Available(#SPECIAL02)
                                then
                                    wait 0
                                    TIMERA = 0
                                    0581: enable_radar 0
                                    03E5: show_text_box 'PEY_2'
                                    09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
                                    Actor.PutAt($PLAYER_ACTOR, -89.0009, 54.0412, 2.1094)
                                    Actor.angle($PLAYER_ACTOR) = 75.2488
                                    Actor.Create($VICTIMA1, PedType.Mission1, #SPECIAL02, -536.739, -102.6866, 63.2969)
                                    0762: AS_actor $VICTIMA1 dies
                                    wait 500
                                    Actor.LockInCurrentPosition($VICTIMA1, 1)
                                    Model.Destroy(#SPECIAL01)   
                                    Model.Destroy(#SPECIAL02)   
                                    fade 1 time 1000    
                                    while true
                                        wait 0
                                        07CC: set_player $PLAYER_CHAR button_15 0
                                        01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                        0992: set_player $PLAYER_CHAR weapons_scrollable 0
                                        0881: set_player $PLAYER_CHAR able_to_shoot_weapons 0
                                        0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 2.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 2.0 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_1" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_2" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_BLOCK" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_G" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_IDLE" at 2.0 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHB" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHF" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_BWD" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_FWD" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_LEFT" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_RIGHT" at 1.5 times_normal_rate
                                        Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 1)
                                        if or
                                            Actor.Dead($PLAYER_ACTOR)
                                            Player.Wasted($PLAYER_CHAR)  
                                            0741:   actor $PLAYER_ACTOR busted
                                        then
                                            0581: enable_radar 1
                                            Marker.Disable($CORPSE1)
                                            0296: unload_special_actor 1
                                            0296: unload_special_actor 2
                                            00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
                                            0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                            audiostream.Volume($BF_SONG) = 0.4
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.3
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.2
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.1
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.0
                                            wait 5000
                                            0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                            09C7: change_player $PLAYER_CHAR model_to 3@
                                            wait 500
                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                            model.Destroy(3@) 
                                            Actor.DestroyWithFade($VICTIMA1)
                                            Actor.RemoveReferences($VICTIMA1)
                                            AudioStream.Release($BFIDLE)
                                            AudioStream.Release($BFATT)
                                            AudioStream.Loop($BF_SONG, 0)    
                                            AudioStream.Release($BF_SONG)    
                                            AudioStream.Release($BEAST)   
                                            AudioStream.Release($PEY_SND)    
                                            04EF: release_animation "FOOD"
                                            04EF: release_animation "SWAT"
                                            04EF: release_animation "KNIFE"
                                            04EF: release_animation "CRACK"     
                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1   
                                            07CC: set_player $PLAYER_CHAR button_15 1     
                                            07CC: set_player $PLAYER_CHAR button_15 1  
                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1                                                                                                
                                            $ONMISSION = 0              
                                            return
                                        end
                                        if
                                            00E1:   player 0 pressed_key 4
                                        then
                                            TIMERA = 0
                                            0AAD: set_audiostream $BFIDLE perform_action 0
                                            0AAD: set_audiostream $BFATT perform_action 1  
                                            wait 4000 
                                            0AAD: set_audiostream $BEAST perform_action 1 
                                            create_checkpoint 2@ = create_racing_checkpoint_at -537.6238 -103.2955 62.6892 point_to 0.0 0.0 0.0 type 1 radius 4.0
                                            wait 1000
                                            delete_checkpoint 2@  
                                        end
                                        if and
                                            not actor.Dead($PLAYER_ACTOR)
                                            00F2:   actor $PLAYER_ACTOR near_actor $VICTIMA1 radius 7.5 7.5 0
                                        then
                                            Player.CanMove($PLAYER_CHAR, 0)
                                            wait 1000
                                            067E: put_camera_on_actor $VICTIMA1 offset 2.0 2.0 1.0 target_actor $VICTIMA1 tilt 0.0 switchstyle 2
                                            0922: set_camera_zoom_in_factor 20.0 out_factor 60.0 timelimit 3000 mode 1 
                                            0931: lock_camera_zoom 1 
                                            0AAD: set_audiostream $BEAST perform_action 1
                                            wait 3000
                                            0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                            wait 1500
                                            fade 0 time 1000
                                            audiostream.Volume($BF_SONG) = 0.4
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.3
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.2
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.1
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.0
                                            wait 1500
                                            02EB: restore_camera_with_jumpcut
                                            0925: restore_camera_to_user_defined 
                                            0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0 
                                            0296: unload_special_actor 1
                                            0296: unload_special_actor 2
                                            09C7: change_player $PLAYER_CHAR model_to 3@
                                            Actor.PutAt($PLAYER_ACTOR, -743.3185, -106.8038, 65.9241)
                                            Actor.Angle($PLAYER_ACTOR) = 98.0358
                                            Actor.LockInCurrentPosition($VICTIMA1, 0)
                                            Actor.DestroyWithFade($VICTIMA1)
                                            Actor.RemoveReferences($VICTIMA1)
                                            wait 500
                                            model.Destroy(3@)
                                            Camera.Restore_WithJumpCut()
                                            Player.CanMove($PLAYER_CHAR, 0)                                           
                                            fade 1 time 1000
                                            0605: actor $PLAYER_ACTOR perform_animation "gnstwall_injurd" IFP "SWAT" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1  
                                            wait 1750
                                            0615: define_AS_pack_begin 4@
                                            0605: actor -1 perform_animation "getup_front" IFP "PED" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1  
                                            0605: actor -1 perform_animation "flee_lkaround_01" IFP "PED" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1          
                                            0616: define_AS_pack_end 4@   
                                            0618: assign_actor $PLAYER_ACTOR to_AS_pack 4@         
                                            wait 3500   
                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1
                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                            0581: enable_radar 1
                                            0826: enable_hud 1
                                            Player.CanMove($PLAYER_CHAR, 1)
                                            061B: remove_references_to_AS_pack 4@            
                                            0169: set_fade_color_RGB 0 0 0
                                            01E3: show_text_1number_styled GXT 'PEY_F5' number 15000 time 5000 style 1
                                            030C: progress_made += 10      
                                            0394: play_music 2 
                                            0109: player $PLAYER_CHAR money += 15000 
                                            $ONMISSION = 0
                                            $PEYOTES += 1
                                            Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
                                            04EF: release_animation "SWAT"
                                            04EF: release_animation "FOOD"
                                            AudioStream.Release($BFIDLE)
                                            AudioStream.Release($BFATT)  
                                            AudioStream.Release($BEAST)
                                            AudioStream.Loop($BF_SONG, 0)
                                            AudioStream.Release($BF_SONG)
                                            AudioStream.Release($PEY_SND)   
                                            07CC: set_player $PLAYER_CHAR button_15 1  
                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1                                                                                                           
                                            return                                              
                                        end
                                    end
                                end                                                                                                                                                                                                                       
                            end
                        else
                            040D: unload_wav 1
                            040D: unload_wav 2
                            03E6: remove_text_box  
                        end
                    end
                else
                    object.Destroy(0@)
                    object.RemoveReferences(0@)
                    model.Destroy(1610)
                    return
                end
            end
        end
    end      
   if   $PEYOTES == 5
   then
       model.Load(1610)
       load_all_models_now
       if   model.Available(1610)
       then
           wait 0
           object.Create(0@, 1610, -62.2412, -1195.1641, 1.7677)                                    
           object.Angle(0@) = 250.6797
           model.Destroy(1610)
           while true
                wait 0
                01BB: store_object 0@ position_to $BRILLO1 $BRILLO2 $BRILLO3
                04D5: create_corona_at $BRILLO1 $BRILLO2 $BRILLO3 radius 0.5 type 1 flare 1 RGB 255 255 0
                04D5: create_corona_at $BRILLO1 $BRILLO2 $BRILLO3 radius 0.5 type 1 flare 1 RGB 255 255 255       
                if and
                    $ONMISSION == 0
                    00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere $BRILLO1 $BRILLO2 $BRILLO3 radius 150.0 150.0 150.0        
                then
                    if and
                        $ONMISSION == 0
                        044B:   actor $PLAYER_ACTOR on_foot
                        00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere $BRILLO1 $BRILLO2 $BRILLO3 radius 2.5 2.5 2.5
                    then
                        if and
                            $ONMISSION == 0
                            044B:   actor $PLAYER_ACTOR on_foot
                            00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere $BRILLO1 $BRILLO2 $BRILLO3 radius 1.5 1.5 1.5
                        then
                            0512: show_permanent_text_box "PEY_1" 
                            03CF: load_wav 32200 as 2            
                            if
                                00E1:   player 0 pressed_key 11
                            then
                                $PEY_SND = AudioStream.Load("CLEO\SASQUATCH\peyote_sound.MP3")      
                                01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                0665: get_actor $PLAYER_ACTOR model_to 3@
                                model.Load(3@)
                                03E6: remove_text_box
                                Player.CanMove($PLAYER_CHAR, 0)
                                04ED: load_animation  "FOOD"
                                04ED: load_animation  "SWAT"
                                0169: set_fade_color_RGB 255 255 0
                                03D1: play_wav 1                       
                                wait 500              
                                04EB: AS_actor $PLAYER_ACTOR crouch 1
                                wait 750
                                04EB: AS_actor $PLAYER_ACTOR crouch 0
                                03D1: play_wav 2
                                0605: actor $PLAYER_ACTOR perform_animation "EAT_BURGER" IFP "FOOD" framedelta 4.0 loop 0 lockX 1 lockY 1 lockF 1 time -1
                                wait 4000
                                audiostream.PerformAction($PEY_SND, PLAY)
                                0605: actor $PLAYER_ACTOR perform_animation "KO_SHOT_FACE" IFP "PED" framedelta 4.0 loop 0 lockX 1 lockY 1 lockF 1 time -1
                                0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                wait 1000
                                fade 0 time 2500
                                wait 4000
                                $ONMISSION = 1
                                0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0 
                                Player.CanMove($PLAYER_CHAR, 1)
                                Object.Destroy(0@)
                                Object.RemoveReferences(0@)
                                0AC1: $BFIDLE = load_audiostream_with_3d_support "CLEO\SASQUATCH\BF_IDLE.MP3"
                                0AC1: $BFATT = load_audiostream_with_3d_support "CLEO\SASQUATCH\BF_ATT.MP3"
                                $BEAST = AudioStream.Load("CLEO\SASQUATCH\growl_3.MP3")   
                                $BF_SONG = AudioStream.Load("CLEO\SASQUATCH\bf_theme.MP3")                           
                                Player.ClearWantedLevel($PLAYER_CHAR)         
                                0AAD: set_audiostream $BFIDLE perform_action 1
                                $MP1 = Audiostream.Length($BFIDLE) 
                                audiostream.LinkToActor($BFIDLE, $PLAYER_ACTOR)
                                0ABC: set_audiostream $BFIDLE volume 1.0         
                                $MP2 = Audiostream.Length($BFATT) 
                                audiostream.LinkToActor($BFATT, $PLAYER_ACTOR)
                                AudioStream.Loop($BF_SONG, 1)
                                0ABC: set_audiostream $BFATT volume 1.0  
                                0ABC: set_audiostream $BEAST volume 0.4  
                                0ABC: set_audiostream $BF_SONG volume 0.5      
                                0AAD: set_audiostream $BF_SONG perform_action 1                                                              
                                023C: load_special_actor 'SASQ' as 1 // models 290-299
                                model.Load(#SPECIAL01)
                                model.Load(#WMYJG)
                                model.Load(510)
                                load_all_models_now         
                                if and
                                    model.Available(#SPECIAL01)
                                    model.Available(#WMYJG)
                                    model.Available(510)
                                then
                                    wait 0
                                    TIMERA = 0
                                    0581: enable_radar 0
                                    03E5: show_text_box 'PEY_2'
                                    09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
                                    Actor.PutAt($PLAYER_ACTOR, 17.2647, -996.1739, 27.7271)
                                    Actor.angle($PLAYER_ACTOR) = 165.251
                                    Actor.Create($VICTIMA1, PedType.Mission1, #WMYJG, -11.3525, -1171.8364, 5.7272)
                                    Car.Create($BIKE, 510, -9.6011, -1172.5419, 5.7271)
                                    0829: actor $VICTIMA1 perform_animation "KO_SKID_FRONT" IFP_file "PED" rate 4.0 time 0 and_dies
                                    wait 500
                                    Actor.LockInCurrentPosition($VICTIMA1, 1)
                                    Car.LockInCurrentPosition($BIKE, 1)
                                    Model.Destroy(#SPECIAL01)   
                                    Model.Destroy(#WMYJG)   
                                    Model.Destroy(510)
                                    fade 1 time 1000    
                                    while true
                                        wait 0
                                        07CC: set_player $PLAYER_CHAR button_15 0
                                        01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                        0992: set_player $PLAYER_CHAR weapons_scrollable 0
                                        0881: set_player $PLAYER_CHAR able_to_shoot_weapons 0
                                        0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 2.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 2.0 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_1" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_2" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_BLOCK" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_G" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_IDLE" at 2.0 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHB" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHF" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_BWD" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_FWD" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_LEFT" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_RIGHT" at 1.5 times_normal_rate
                                        Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 1)
                                        if or
                                            Actor.Dead($PLAYER_ACTOR)
                                            Player.Wasted($PLAYER_CHAR)  
                                            0741:   actor $PLAYER_ACTOR busted
                                        then
                                            0581: enable_radar 1
                                            Marker.Disable($CORPSE1)
                                            0296: unload_special_actor 1
                                            00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
                                            0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                            audiostream.Volume($BF_SONG) = 0.4
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.3
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.2
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.1
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.0
                                            wait 5000
                                            0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                            09C7: change_player $PLAYER_CHAR model_to 3@
                                            wait 500
                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                            model.Destroy(3@) 
                                            Actor.DestroyWithFade($VICTIMA1)
                                            Actor.RemoveReferences($VICTIMA1)
                                            Car.Destroy($BIKE)
                                            Car.RemoveReferences($BIKE)                                            
                                            AudioStream.Release($BFIDLE)
                                            AudioStream.Release($BFATT)
                                            AudioStream.Loop($BF_SONG, 0)    
                                            AudioStream.Release($BF_SONG)    
                                            AudioStream.Release($BEAST)   
                                            AudioStream.Release($PEY_SND)    
                                            04EF: release_animation "FOOD"
                                            04EF: release_animation "SWAT"
                                            04EF: release_animation "KNIFE"
                                            04EF: release_animation "CRACK"          
                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1     
                                            07CC: set_player $PLAYER_CHAR button_15 1   
                                            07CC: set_player $PLAYER_CHAR button_15 1  
                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1                                                                                           
                                            $ONMISSION = 0
                                            return
                                        end
                                        if
                                            00E1:   player 0 pressed_key 4
                                        then
                                            TIMERA = 0
                                            0AAD: set_audiostream $BFIDLE perform_action 0
                                            0AAD: set_audiostream $BFATT perform_action 1  
                                            wait 4000 
                                            0AAD: set_audiostream $BEAST perform_action 1 
                                            create_checkpoint 2@ = create_racing_checkpoint_at -537.6238 -103.2955 62.6892 point_to 0.0 0.0 0.0 type 1 radius 4.0
                                            wait 1000
                                            delete_checkpoint 2@  
                                        end
                                        if and
                                            not actor.Dead($PLAYER_ACTOR)
                                            00F2:   actor $PLAYER_ACTOR near_actor $VICTIMA1 radius 7.5 7.5 0
                                        then
                                            Player.CanMove($PLAYER_CHAR, 0)
                                            wait 1000
                                            067E: put_camera_on_actor $VICTIMA1 offset 2.0 2.0 1.0 target_actor $VICTIMA1 tilt 0.0 switchstyle 2
                                            0922: set_camera_zoom_in_factor 20.0 out_factor 60.0 timelimit 3000 mode 1 
                                            0931: lock_camera_zoom 1 
                                            0AAD: set_audiostream $BEAST perform_action 1
                                            wait 3000
                                            0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                            wait 1500
                                            fade 0 time 1000
                                            audiostream.Volume($BF_SONG) = 0.4
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.3
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.2
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.1
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.0
                                            wait 1500
                                            02EB: restore_camera_with_jumpcut
                                            0925: restore_camera_to_user_defined 
                                            0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0 
                                            0296: unload_special_actor 1
                                            09C7: change_player $PLAYER_CHAR model_to 3@
                                            Actor.PutAt($PLAYER_ACTOR, -78.5022, -1164.3096, 1.0692)
                                            Actor.Angle($PLAYER_ACTOR) = 68.5841
                                            Actor.LockInCurrentPosition($VICTIMA1, 0)
                                            Car.LockInCurrentPosition($BIKE, 0)
                                            Car.Destroy($BIKE)    
                                            Car.RemoveReferences($BIKE)
                                            Actor.DestroyWithFade($VICTIMA1)
                                            Actor.RemoveReferences($VICTIMA1)
                                            wait 500
                                            model.Destroy(3@)
                                            Camera.Restore_WithJumpCut()
                                            Player.CanMove($PLAYER_CHAR, 0)                                           
                                            fade 1 time 1000
                                            0605: actor $PLAYER_ACTOR perform_animation "gnstwall_injurd" IFP "SWAT" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1  
                                            wait 1750
                                            0615: define_AS_pack_begin 4@
                                            0605: actor -1 perform_animation "getup_front" IFP "PED" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1  
                                            0605: actor -1 perform_animation "flee_lkaround_01" IFP "PED" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1          
                                            0616: define_AS_pack_end 4@   
                                            0618: assign_actor $PLAYER_ACTOR to_AS_pack 4@         
                                            wait 3500   
                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1
                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                            0581: enable_radar 1
                                            0826: enable_hud 1
                                            Player.CanMove($PLAYER_CHAR, 1)
                                            061B: remove_references_to_AS_pack 4@            
                                            0169: set_fade_color_RGB 0 0 0
                                            01E3: show_text_1number_styled GXT 'PEY_F6' number 15000 time 5000 style 1
                                            030C: progress_made += 10      
                                            0394: play_music 2 
                                            0109: player $PLAYER_CHAR money += 15000 
                                            $ONMISSION = 0
                                            $PEYOTES += 1
                                            Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
                                            04EF: release_animation "SWAT"
                                            04EF: release_animation "FOOD"
                                            AudioStream.Release($BFIDLE)
                                            AudioStream.Release($BFATT)  
                                            AudioStream.Release($BEAST)
                                            AudioStream.Loop($BF_SONG, 0)
                                            AudioStream.Release($BF_SONG)
                                            AudioStream.Release($PEY_SND)     
                                            07CC: set_player $PLAYER_CHAR button_15 1  
                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1                                                                                                         
                                            return                                              
                                        end
                                    end
                                end                                                                                                                                                                                                                       
                            end
                        else
                            040D: unload_wav 1
                            040D: unload_wav 2
                            03E6: remove_text_box  
                        end
                    end
                else
                    object.Destroy(0@)
                    object.RemoveReferences(0@)
                    model.Destroy(1610)
                    return
                end
            end
        end
    end          
   if   $PEYOTES == 6
   then
       model.Load(1610)
       load_all_models_now
       if   model.Available(1610)
       then
           wait 0
           object.Create(0@, 1610, -2338.5364, -1671.871, 482.6134)                                    
           object.Angle(0@) = 316.2246
           model.Destroy(1610)
           while true
                wait 0
                01BB: store_object 0@ position_to $BRILLO1 $BRILLO2 $BRILLO3
                04D5: create_corona_at $BRILLO1 $BRILLO2 $BRILLO3 radius 0.5 type 1 flare 1 RGB 255 255 0
                04D5: create_corona_at $BRILLO1 $BRILLO2 $BRILLO3 radius 0.5 type 1 flare 1 RGB 255 255 255       
                if and
                    $ONMISSION == 0
                    00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere $BRILLO1 $BRILLO2 $BRILLO3 radius 150.0 150.0 150.0        
                then
                    if and
                        $ONMISSION == 0
                        044B:   actor $PLAYER_ACTOR on_foot
                        00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere $BRILLO1 $BRILLO2 $BRILLO3 radius 2.5 2.5 2.5
                    then
                        if and
                            $ONMISSION == 0
                            044B:   actor $PLAYER_ACTOR on_foot
                            00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere $BRILLO1 $BRILLO2 $BRILLO3 radius 1.5 1.5 1.5
                        then
                            0512: show_permanent_text_box "PEY_1" 
                            03CF: load_wav 32200 as 2            
                            if
                                00E1:   player 0 pressed_key 11
                            then
                                $PEY_SND = AudioStream.Load("CLEO\SASQUATCH\peyote_sound.MP3")      
                                01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                0665: get_actor $PLAYER_ACTOR model_to 3@
                                model.Load(3@)
                                03E6: remove_text_box
                                Player.CanMove($PLAYER_CHAR, 0)
                                04ED: load_animation  "FOOD"
                                04ED: load_animation  "SWAT"
                                04ED: load_animation  "KNIFE"
                                04ED: load_animation  "CRACK"
                                0169: set_fade_color_RGB 255 255 0
                                03D1: play_wav 1                       
                                wait 500              
                                04EB: AS_actor $PLAYER_ACTOR crouch 1
                                wait 750
                                04EB: AS_actor $PLAYER_ACTOR crouch 0
                                03D1: play_wav 2
                                0605: actor $PLAYER_ACTOR perform_animation "EAT_BURGER" IFP "FOOD" framedelta 4.0 loop 0 lockX 1 lockY 1 lockF 1 time -1
                                wait 4000
                                audiostream.PerformAction($PEY_SND, PLAY)
                                0605: actor $PLAYER_ACTOR perform_animation "KO_SHOT_FACE" IFP "PED" framedelta 4.0 loop 0 lockX 1 lockY 1 lockF 1 time -1
                                0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                wait 1000
                                fade 0 time 2500
                                wait 4000
                                $ONMISSION = 1
                                0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0 
                                Player.CanMove($PLAYER_CHAR, 1)
                                Object.Destroy(0@)
                                Object.RemoveReferences(0@)
                                0AC1: $BFIDLE = load_audiostream_with_3d_support "CLEO\SASQUATCH\BF_IDLE.MP3"
                                0AC1: $BFATT = load_audiostream_with_3d_support "CLEO\SASQUATCH\BF_ATT.MP3"
                                $BEAST = AudioStream.Load("CLEO\SASQUATCH\growl_3.MP3")   
                                $BF_SONG = AudioStream.Load("CLEO\SASQUATCH\bf_theme.MP3")                           
                                Player.ClearWantedLevel($PLAYER_CHAR)         
                                0AAD: set_audiostream $BFIDLE perform_action 1
                                $MP1 = Audiostream.Length($BFIDLE) 
                                audiostream.LinkToActor($BFIDLE, $PLAYER_ACTOR)
                                0ABC: set_audiostream $BFIDLE volume 1.0         
                                $MP2 = Audiostream.Length($BFATT) 
                                audiostream.LinkToActor($BFATT, $PLAYER_ACTOR)
                                AudioStream.Loop($BF_SONG, 1)
                                0ABC: set_audiostream $BFATT volume 1.0  
                                0ABC: set_audiostream $BEAST volume 0.4  
                                0ABC: set_audiostream $BF_SONG volume 0.5      
                                0AAD: set_audiostream $BF_SONG perform_action 1                                                              
                                023C: load_special_actor 'SASQ' as 1 // models 290-299
                                023C: load_special_actor 'CLAUDE' as 2 // models 290-299
                                023C: load_special_actor 'CAT' as 3 // models 290-299
                                023C: load_special_actor 'PSYCHO' as 4 // models 290-299
                                023C: load_special_actor 'WUZIMU' as 5 // models 290-299
                                023C: load_special_actor 'ZERO' as 6 // models 290-299
                                023C: load_special_actor 'CESAR' as 7 // models 290-299
                                023C: load_special_actor 'TORINO' as 8 // models 290-299
                                023C: load_special_actor 'TRUTH' as 9 // models 290-299
                                model.Load(#SPECIAL01)
                                model.Load(#SPECIAL02)
                                model.Load(#SPECIAL03)
                                model.Load(#SPECIAL04)
                                model.Load(#SPECIAL05)
                                model.Load(#SPECIAL06)
                                model.Load(#SPECIAL07)
                                model.Load(#SPECIAL08)
                                model.Load(#SPECIAL09)
                                model.Load(#BANDITO)
                                load_all_models_now         
                                if and
                                    model.Available(#SPECIAL01)
                                    model.Available(#SPECIAL02)
                                    model.Available(#SPECIAL03)
                                    model.Available(#SPECIAL04)
                                    model.Available(#SPECIAL05) 
                                    model.Available(#SPECIAL06) 
                                    model.Available(#SPECIAL07) 
                                    model.Available(#BANDITO)
                                then
                                    wait 0
                                    TIMERA = 0
                                    0581: enable_radar 0
                                    03E5: show_text_box 'PEY_2'
                                    09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
                                    Actor.PutAt($PLAYER_ACTOR, -2309.4836, -1653.9127, 482.6134)
                                    Actor.angle($PLAYER_ACTOR) = 208.2238
                                    Actor.Create($VICTIMA1, PedType.Mission1, #SPECIAL02, -2246.3062, -1719.1758, 479.6134)
                                    Car.Create($BANDITO, #BANDITO, -2243.3442, -1716.4878, 479.6134)
                                    0829: actor $VICTIMA1 perform_animation "KILL_KNIFE_PED_DIE" IFP_file "PED" rate 4.0 time 0 and_dies
                                    wait 500
                                    Actor.LockInCurrentPosition($VICTIMA1, 1)
                                    Car.LockInCurrentPosition($BANDITO, 1)
                                    Model.Destroy(#SPECIAL01)   
                                    Model.Destroy(#SPECIAL02)   
                                    Model.Destroy(#BANDITO)
                                    fade 1 time 1000    
                                    while true
                                        wait 0
                                        07CC: set_player $PLAYER_CHAR button_15 0
                                        01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                        0992: set_player $PLAYER_CHAR weapons_scrollable 0
                                        0881: set_player $PLAYER_CHAR able_to_shoot_weapons 0
                                        0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 2.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 2.0 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_1" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_2" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_BLOCK" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_G" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_IDLE" at 2.0 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHB" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHF" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_BWD" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_FWD" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_LEFT" at 1.5 times_normal_rate
                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_RIGHT" at 1.5 times_normal_rate
                                        Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 1)
                                        if or
                                            Actor.Dead($PLAYER_ACTOR)
                                            Player.Wasted($PLAYER_CHAR)  
                                            0741:   actor $PLAYER_ACTOR busted
                                        then
                                            0581: enable_radar 1
                                            Marker.Disable($CORPSE1)
                                            0296: unload_special_actor 1
                                            00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
                                            0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                            audiostream.Volume($BF_SONG) = 0.4
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.3
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.2
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.1
                                            wait 100
                                            audiostream.Volume($BF_SONG) = 0.0
                                            wait 5000
                                            0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                            09C7: change_player $PLAYER_CHAR model_to 3@
                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1
                                            wait 500
                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1        
                                            model.Destroy(3@) 
                                            Actor.DestroyWithFade($VICTIMA1)
                                            Actor.RemoveReferences($VICTIMA1)
                                            Actor.DestroyWithFade($VICTIMA2)
                                            Actor.RemoveReferences($VICTIMA2)
                                            Actor.DestroyWithFade($VICTIMA3)
                                            Actor.RemoveReferences($VICTIMA3)   
                                            Actor.DestroyWithFade($VICTIMA4)
                                            Actor.RemoveReferences($VICTIMA4)
                                            Actor.DestroyWithFade($VICTIMA5)
                                            Actor.RemoveReferences($VICTIMA5)  
                                            Actor.DestroyWithFade($VICTIMA6)
                                            Actor.RemoveReferences($VICTIMA6)
                                            Actor.DestroyWithFade($VICTIMA7)
                                            Actor.RemoveReferences($VICTIMA7)                                              
                                            Actor.DestroyWithFade($VICTIMA8)
                                            Actor.RemoveReferences($VICTIMA8)
                                            Actor.DestroyWithFade($VICTIMA9)
                                            Actor.RemoveReferences($VICTIMA9)                                              
                                            Actor.DestroyWithFade($VICTIMA10)
                                            Actor.RemoveReferences($VICTIMA10)
                                            Actor.DestroyWithFade($VICTIMA11)
                                            Actor.RemoveReferences($VICTIMA11)                                              
                                            Actor.DestroyWithFade($VICTIMA12)
                                            Actor.RemoveReferences($VICTIMA12)                                                                                                                                  
                                            Car.Destroy($BANDITO)
                                            Car.RemoveReferences($BANDITO)                                              
                                            AudioStream.Release($BFIDLE)
                                            AudioStream.Release($BFATT)
                                            AudioStream.Loop($BF_SONG, 0)    
                                            AudioStream.Release($BF_SONG)    
                                            AudioStream.Release($BEAST)   
                                            AudioStream.Release($PEY_SND)                                                
                                            04EF: release_animation "FOOD"
                                            04EF: release_animation "SWAT"
                                            04EF: release_animation "KNIFE"
                                            04EF: release_animation "CRACK"
                                            04EF: release_animation "RIOT"
                                            0296: unload_special_actor 1
                                            0296: unload_special_actor 2
                                            0296: unload_special_actor 3
                                            0296: unload_special_actor 4
                                            0296: unload_special_actor 5
                                            0296: unload_special_actor 6
                                            0296: unload_special_actor 7
                                            0296: unload_special_actor 8
                                            0296: unload_special_actor 9
                                            Model.Destroy(#SPECIAL01)
                                            Model.Destroy(#SPECIAL02)
                                            Model.Destroy(#SPECIAL03)
                                            Model.Destroy(#SPECIAL04)
                                            Model.Destroy(#SPECIAL05)
                                            Model.Destroy(#SPECIAL06)
                                            Model.Destroy(#SPECIAL07)
                                            Model.Destroy(#SPECIAL08)
                                            Model.Destroy(#SPECIAL09)
                                            Model.Destroy(#BANDITO)
                                            Actor.DestroyWithFade($VICTIMA1)
                                            Actor.DestroyWithFade($VICTIMA2)
                                            Actor.DestroyWithFade($VICTIMA3)
                                            Actor.DestroyWithFade($VICTIMA4)
                                            Actor.DestroyWithFade($VICTIMA5)
                                            Actor.DestroyWithFade($VICTIMA6)
                                            Actor.DestroyWithFade($VICTIMA7)
                                            Actor.DestroyWithFade($VICTIMA8)
                                            Actor.DestroyWithFade($VICTIMA9)
                                            Actor.DestroyWithFade($VICTIMA10)
                                            Actor.DestroyWithFade($VICTIMA11)
                                            Actor.DestroyWithFade($VICTIMA12)   
                                            Actor.DestroyWithFade($THE_BEAST)
                                            Actor.RemoveReferences($THE_BEAST)                                                                                     
                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                            07CC: set_player $PLAYER_CHAR button_15 1  
                                            07CC: set_player $PLAYER_CHAR button_15 1  
                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1                                                             
                                            $ONMISSION = 0
                                            return
                                        end
                                        if
                                            00E1:   player 0 pressed_key 4
                                        then
                                            TIMERA = 0
                                            0AAD: set_audiostream $BFIDLE perform_action 0
                                            0AAD: set_audiostream $BFATT perform_action 1  
                                            wait 4000 
                                            04C4: store_coords_to $CAMS $CAMS2 $CAMS3 from_actor $PLAYER_ACTOR with_offset 0.0 0.0 1.5
                                            04C4: store_coords_to $CAMP $CAMP2 $CAMP3 from_actor $VICTIMA1 with_offset 0.0 0.0 0.0
                                            0AAD: set_audiostream $BEAST perform_action 1 
                                            Camera.SetPosition($CAMS, $CAMS2, $CAMS3, 0.0, 0.0, 0.0)
                                            Camera.PointAt($CAMP, $CAMP2, $CAMP3, 2)
                                            0922: set_camera_zoom_in_factor 20.0 out_factor 60.0 timelimit 1500 mode 1 
                                            create_checkpoint 2@ = create_racing_checkpoint_at -2246.3062 -1719.1758 479.6134 point_to 0.0 0.0 0.0 type 1 radius 4.0
                                            wait 1500
                                            camera.Restore_WithJumpCut()
                                            delete_checkpoint 2@  
                                        end
                                        if
                                            TIMERA > 25000
                                        then
                                            0AAD: set_audiostream $BFIDLE perform_action 1    
                                            TIMERA = 0
                                        end                                        
                                        if and
                                            not actor.Dead($PLAYER_ACTOR)
                                            00F2:   actor $PLAYER_ACTOR near_actor $VICTIMA1 radius 7.5 7.5 0
                                        then
                                            0922: set_camera_zoom_in_factor 35.0 out_factor 60.0 timelimit 3000 mode 1 
                                            0931: lock_camera_zoom 1 
                                            0AAD: set_audiostream $BEAST perform_action 1
                                            wait 3000
                                            Actor.RemoveReferences($VICTIMA1)
                                            Car.RemoveReferences($BANDITO)
                                            0296: unload_special_actor 2
                                            Model.Destroy(#SPECIAL02)
                                            Model.Destroy(#BANDITO)  
                                            actor.Create($VICTIMA2, PedType.Mission2, #SPECIAL03, -2816.5044, -1524.3591, 140.8437)
                                            0829: actor $VICTIMA2 perform_animation "CRCKDETH2" IFP_file "CRACK" rate 4.0 time 0 and_dies
                                            while true
                                                wait 0
                                                07CC: set_player $PLAYER_CHAR button_15 0
                                                01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                                0992: set_player $PLAYER_CHAR weapons_scrollable 0
                                                0881: set_player $PLAYER_CHAR able_to_shoot_weapons 0
                                                0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1.5 times_normal_rate
                                                0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 2.5 times_normal_rate
                                                0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 2.0 times_normal_rate
                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_1" at 1.5 times_normal_rate
                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_2" at 1.5 times_normal_rate
                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_BLOCK" at 1.5 times_normal_rate
                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_G" at 1.5 times_normal_rate
                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_IDLE" at 2.0 times_normal_rate
                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHB" at 1.5 times_normal_rate
                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHF" at 1.5 times_normal_rate
                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_BWD" at 1.5 times_normal_rate
                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_FWD" at 1.5 times_normal_rate
                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_LEFT" at 1.5 times_normal_rate
                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_RIGHT" at 1.5 times_normal_rate
                                                Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 1)
                                                0330: set_player $PLAYER_CHAR infinite_run 1
                                                if or
                                                    Actor.Dead($PLAYER_ACTOR)
                                                    Player.Wasted($PLAYER_CHAR)  
                                                    0741:   actor $PLAYER_ACTOR busted
                                                then
                                                    0581: enable_radar 1
                                                    Marker.Disable($CORPSE1)
                                                    0296: unload_special_actor 1
                                                    00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
                                                    0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                                    audiostream.Volume($BF_SONG) = 0.4
                                                    wait 100
                                                    audiostream.Volume($BF_SONG) = 0.3
                                                    wait 100
                                                    audiostream.Volume($BF_SONG) = 0.2
                                                    wait 100
                                                    audiostream.Volume($BF_SONG) = 0.1
                                                    wait 100
                                                    audiostream.Volume($BF_SONG) = 0.0
                                                    wait 5000
                                                    0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                                    09C7: change_player $PLAYER_CHAR model_to 3@
                                                    0992: set_player $PLAYER_CHAR weapons_scrollable 1
                                                    wait 500
                                                    0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1        
                                                    model.Destroy(3@) 
                                                    Actor.DestroyWithFade($VICTIMA1)
                                                    Actor.RemoveReferences($VICTIMA1)
                                                    Actor.DestroyWithFade($VICTIMA2)
                                                    Actor.RemoveReferences($VICTIMA2)
                                                    Actor.DestroyWithFade($VICTIMA3)
                                                    Actor.RemoveReferences($VICTIMA3)   
                                                    Actor.DestroyWithFade($VICTIMA4)
                                                    Actor.RemoveReferences($VICTIMA4)
                                                    Actor.DestroyWithFade($VICTIMA5)
                                                    Actor.RemoveReferences($VICTIMA5)  
                                                    Actor.DestroyWithFade($VICTIMA6)
                                                    Actor.RemoveReferences($VICTIMA6)
                                                    Actor.DestroyWithFade($VICTIMA7)
                                                    Actor.RemoveReferences($VICTIMA7)                                              
                                                    Actor.DestroyWithFade($VICTIMA8)
                                                    Actor.RemoveReferences($VICTIMA8)
                                                    Actor.DestroyWithFade($VICTIMA9)
                                                    Actor.RemoveReferences($VICTIMA9)                                              
                                                    Actor.DestroyWithFade($VICTIMA10)
                                                    Actor.RemoveReferences($VICTIMA10)
                                                    Actor.DestroyWithFade($VICTIMA11)
                                                    Actor.RemoveReferences($VICTIMA11)                                              
                                                    Actor.DestroyWithFade($VICTIMA12)
                                                    Actor.RemoveReferences($VICTIMA12)                                                                                                                                  
                                                    Car.Destroy($BANDITO)
                                                    Car.RemoveReferences($BANDITO)                                              
                                                    AudioStream.Release($BFIDLE)
                                                    AudioStream.Release($BFATT)
                                                    AudioStream.Loop($BF_SONG, 0)    
                                                    AudioStream.Release($BF_SONG)    
                                                    AudioStream.Release($BEAST)   
                                                    AudioStream.Release($PEY_SND)                                                       
                                                    04EF: release_animation "FOOD"
                                                    04EF: release_animation "SWAT"
                                                    04EF: release_animation "KNIFE"
                                                    04EF: release_animation "CRACK"
                                                    04EF: release_animation "RIOT"
                                                    0296: unload_special_actor 1
                                                    0296: unload_special_actor 2
                                                    0296: unload_special_actor 3
                                                    0296: unload_special_actor 4
                                                    0296: unload_special_actor 5
                                                    0296: unload_special_actor 6
                                                    0296: unload_special_actor 7
                                                    0296: unload_special_actor 8
                                                    0296: unload_special_actor 9
                                                    Model.Destroy(#SPECIAL01)
                                                    Model.Destroy(#SPECIAL02)
                                                    Model.Destroy(#SPECIAL03)
                                                    Model.Destroy(#SPECIAL04)
                                                    Model.Destroy(#SPECIAL05)
                                                    Model.Destroy(#SPECIAL06)
                                                    Model.Destroy(#SPECIAL07)
                                                    Model.Destroy(#SPECIAL08)
                                                    Model.Destroy(#SPECIAL09)
                                                    Model.Destroy(#BANDITO)
                                                    Actor.DestroyWithFade($VICTIMA1)
                                                    Actor.DestroyWithFade($VICTIMA2)
                                                    Actor.DestroyWithFade($VICTIMA3)
                                                    Actor.DestroyWithFade($VICTIMA4)
                                                    Actor.DestroyWithFade($VICTIMA5)
                                                    Actor.DestroyWithFade($VICTIMA6)
                                                    Actor.DestroyWithFade($VICTIMA7)
                                                    Actor.DestroyWithFade($VICTIMA8)
                                                    Actor.DestroyWithFade($VICTIMA9)
                                                    Actor.DestroyWithFade($VICTIMA10)
                                                    Actor.DestroyWithFade($VICTIMA11)
                                                    Actor.DestroyWithFade($VICTIMA12)   
                                                    Actor.DestroyWithFade($THE_BEAST)
                                                    Actor.RemoveReferences($THE_BEAST)                                                                                     
                                                    0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                                    07CC: set_player $PLAYER_CHAR button_15 1  
                                                    07CC: set_player $PLAYER_CHAR button_15 1  
                                                    0992: set_player $PLAYER_CHAR weapons_scrollable 1                                                                     
                                                    $ONMISSION = 0
                                                    return
                                                end
                                                if
                                                    00E1:   player 0 pressed_key 4
                                                then
                                                    TIMERA = 0
                                                    0AAD: set_audiostream $BFIDLE perform_action 0
                                                    0AAD: set_audiostream $BFATT perform_action 1  
                                                    wait 4000 
                                                    0AAD: set_audiostream $BEAST perform_action 1 
                                                    04C4: store_coords_to $CAMS $CAMS2 $CAMS3 from_actor $PLAYER_ACTOR with_offset 0.0 0.0 50.5
                                                    04C4: store_coords_to $CAMP $CAMP2 $CAMP3 from_actor $VICTIMA2 with_offset 0.0 0.0 0.0
                                                    0AAD: set_audiostream $BEAST perform_action 1 
                                                    Camera.SetPosition($CAMS, $CAMS2, $CAMS3, 0.0, 0.0, 0.0)
                                                    Camera.PointAt($CAMP, $CAMP2, $CAMP3, 2)
                                                    0922: set_camera_zoom_in_factor 20.0 out_factor 60.0 timelimit 1500 mode 1                                                     
                                                    create_checkpoint 2@ = create_racing_checkpoint_at -2816.5044 -1524.3591 140.8437 point_to 0.0 0.0 0.0 type 1 radius 4.0   
                                                    03E5: show_text_box 'PEY_3'  
                                                    wait 1000
                                                    Camera.Restore_WithJumpCut()
                                                    delete_checkpoint 2@  
                                                end
                                                if
                                                    TIMERA > 25000
                                                then
                                                    0AAD: set_audiostream $BFIDLE perform_action 1    
                                                    TIMERA = 0
                                                end       
                                                if and
                                                    not actor.Dead($PLAYER_ACTOR)
                                                    00F2:   actor $PLAYER_ACTOR near_actor $VICTIMA2 radius 1.5 1.5 0
                                                then
                                                    0922: set_camera_zoom_in_factor 35.0 out_factor 60.0 timelimit 3000 mode 1 
                                                    0931: lock_camera_zoom 1 
                                                    0AAD: set_audiostream $BEAST perform_action 1
                                                    wait 3000
                                                    Actor.RemoveReferences($VICTIMA2)
                                                    0296: unload_special_actor 3
                                                    Model.Destroy(#SPECIAL03)  
                                                    0376: $VICTIMA3 = create_random_actor_at -2501.0784 -702.797 138.3203
                                                    0762: AS_actor $VICTIMA3 dies
                                                    Actor.LockInCurrentPosition($VICTIMA3, 1)
                                                    while true
                                                        wait 0
                                                        07CC: set_player $PLAYER_CHAR button_15 0
                                                        01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                                        0992: set_player $PLAYER_CHAR weapons_scrollable 0
                                                        0881: set_player $PLAYER_CHAR able_to_shoot_weapons 0
                                                        0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1.5 times_normal_rate
                                                        0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 2.5 times_normal_rate
                                                        0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 2.0 times_normal_rate
                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_1" at 1.5 times_normal_rate
                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_2" at 1.5 times_normal_rate
                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_BLOCK" at 1.5 times_normal_rate
                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_G" at 1.5 times_normal_rate
                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_IDLE" at 2.0 times_normal_rate
                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHB" at 1.5 times_normal_rate
                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHF" at 1.5 times_normal_rate
                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_BWD" at 1.5 times_normal_rate
                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_FWD" at 1.5 times_normal_rate
                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_LEFT" at 1.5 times_normal_rate
                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_RIGHT" at 1.5 times_normal_rate
                                                        Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 1)
                                                        0330: set_player $PLAYER_CHAR infinite_run 1
                                                        if or
                                                            Actor.Dead($PLAYER_ACTOR)
                                                            Player.Wasted($PLAYER_CHAR)  
                                                            0741:   actor $PLAYER_ACTOR busted
                                                        then
                                                            0581: enable_radar 1
                                                            Marker.Disable($CORPSE1)
                                                            0296: unload_special_actor 1
                                                            00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
                                                            0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                                            audiostream.Volume($BF_SONG) = 0.4
                                                            wait 100
                                                            audiostream.Volume($BF_SONG) = 0.3
                                                            wait 100
                                                            audiostream.Volume($BF_SONG) = 0.2
                                                            wait 100
                                                            audiostream.Volume($BF_SONG) = 0.1
                                                            wait 100
                                                            audiostream.Volume($BF_SONG) = 0.0
                                                            wait 5000
                                                            0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                                            09C7: change_player $PLAYER_CHAR model_to 3@
                                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1
                                                            wait 500
                                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1        
                                                            model.Destroy(3@) 
                                                            Actor.DestroyWithFade($VICTIMA1)
                                                            Actor.RemoveReferences($VICTIMA1)
                                                            Actor.DestroyWithFade($VICTIMA2)
                                                            Actor.RemoveReferences($VICTIMA2)
                                                            Actor.DestroyWithFade($VICTIMA3)
                                                            Actor.RemoveReferences($VICTIMA3)   
                                                            Actor.DestroyWithFade($VICTIMA4)
                                                            Actor.RemoveReferences($VICTIMA4)
                                                            Actor.DestroyWithFade($VICTIMA5)
                                                            Actor.RemoveReferences($VICTIMA5)  
                                                            Actor.DestroyWithFade($VICTIMA6)
                                                            Actor.RemoveReferences($VICTIMA6)
                                                            Actor.DestroyWithFade($VICTIMA7)
                                                            Actor.RemoveReferences($VICTIMA7)                                              
                                                            Actor.DestroyWithFade($VICTIMA8)
                                                            Actor.RemoveReferences($VICTIMA8)
                                                            Actor.DestroyWithFade($VICTIMA9)
                                                            Actor.RemoveReferences($VICTIMA9)                                              
                                                            Actor.DestroyWithFade($VICTIMA10)
                                                            Actor.RemoveReferences($VICTIMA10)
                                                            Actor.DestroyWithFade($VICTIMA11)
                                                            Actor.RemoveReferences($VICTIMA11)                                              
                                                            Actor.DestroyWithFade($VICTIMA12)
                                                            Actor.RemoveReferences($VICTIMA12)                                                                                                                                  
                                                            Car.Destroy($BANDITO)
                                                            Car.RemoveReferences($BANDITO)                                              
                                                            AudioStream.Release($BFIDLE)
                                                            AudioStream.Release($BFATT)
                                                            AudioStream.Loop($BF_SONG, 0)    
                                                            AudioStream.Release($BF_SONG)    
                                                            AudioStream.Release($BEAST)   
                                                            AudioStream.Release($PEY_SND)                                                    
                                                            04EF: release_animation "FOOD"
                                                            04EF: release_animation "SWAT"
                                                            04EF: release_animation "KNIFE"
                                                            04EF: release_animation "CRACK"
                                                            04EF: release_animation "RIOT"
                                                            0296: unload_special_actor 1
                                                            0296: unload_special_actor 2
                                                            0296: unload_special_actor 3
                                                            0296: unload_special_actor 4
                                                            0296: unload_special_actor 5
                                                            0296: unload_special_actor 6
                                                            0296: unload_special_actor 7
                                                            0296: unload_special_actor 8
                                                            0296: unload_special_actor 9
                                                            Model.Destroy(#SPECIAL01)
                                                            Model.Destroy(#SPECIAL02)
                                                            Model.Destroy(#SPECIAL03)
                                                            Model.Destroy(#SPECIAL04)
                                                            Model.Destroy(#SPECIAL05)
                                                            Model.Destroy(#SPECIAL06)
                                                            Model.Destroy(#SPECIAL07)
                                                            Model.Destroy(#SPECIAL08)
                                                            Model.Destroy(#SPECIAL09)
                                                            Model.Destroy(#BANDITO)
                                                            Actor.DestroyWithFade($VICTIMA1)
                                                            Actor.DestroyWithFade($VICTIMA2)
                                                            Actor.DestroyWithFade($VICTIMA3)
                                                            Actor.DestroyWithFade($VICTIMA4)
                                                            Actor.DestroyWithFade($VICTIMA5)
                                                            Actor.DestroyWithFade($VICTIMA6)
                                                            Actor.DestroyWithFade($VICTIMA7)
                                                            Actor.DestroyWithFade($VICTIMA8)
                                                            Actor.DestroyWithFade($VICTIMA9)
                                                            Actor.DestroyWithFade($VICTIMA10)
                                                            Actor.DestroyWithFade($VICTIMA11)
                                                            Actor.DestroyWithFade($VICTIMA12)   
                                                            Actor.DestroyWithFade($THE_BEAST)
                                                            Actor.RemoveReferences($THE_BEAST)                                                                                     
                                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                                            07CC: set_player $PLAYER_CHAR button_15 1 
                                                            07CC: set_player $PLAYER_CHAR button_15 1  
                                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1                                                                              
                                                            $ONMISSION = 0
                                                            return
                                                        end
                                                        if
                                                            00E1:   player 0 pressed_key 4
                                                        then
                                                            TIMERA = 0
                                                            0AAD: set_audiostream $BFIDLE perform_action 0
                                                            0AAD: set_audiostream $BFATT perform_action 1  
                                                            wait 4000 
                                                            04C4: store_coords_to $CAMS $CAMS2 $CAMS3 from_actor $PLAYER_ACTOR with_offset 0.0 0.0 15.5
                                                            04C4: store_coords_to $CAMP $CAMP2 $CAMP3 from_actor $VICTIMA3 with_offset 0.0 0.0 0.0
                                                            0AAD: set_audiostream $BEAST perform_action 1 
                                                            Camera.SetPosition($CAMS, $CAMS2, $CAMS3, 0.0, 0.0, 0.0)
                                                            Camera.PointAt($CAMP, $CAMP2, $CAMP3, 2)
                                                            0922: set_camera_zoom_in_factor 20.0 out_factor 60.0 timelimit 1500 mode 1                                                             
                                                            0AAD: set_audiostream $BEAST perform_action 1 
                                                            create_checkpoint 2@ = create_racing_checkpoint_at -2500.3528 -700.3956 139.3203 point_to 0.0 0.0 0.0 type 1 radius 4.0   
                                                            03E5: show_text_box 'PEY_3'  
                                                            wait 1000
                                                            Camera.Restore_WithJumpCut()
                                                            delete_checkpoint 2@  
                                                        end
                                                        if
                                                            TIMERA > 25000
                                                        then
                                                            0AAD: set_audiostream $BFIDLE perform_action 1    
                                                            TIMERA = 0
                                                        end       
                                                        if and
                                                            not actor.Dead($PLAYER_ACTOR)
                                                            00F2:   actor $PLAYER_ACTOR near_actor $VICTIMA3 radius 1.5 1.5 0
                                                        then
                                                            0922: set_camera_zoom_in_factor 35.0 out_factor 60.0 timelimit 3000 mode 1 
                                                            0931: lock_camera_zoom 1 
                                                            0AAD: set_audiostream $BEAST perform_action 1
                                                            wait 3000
                                                            Actor.RemoveReferences($VICTIMA3)
                                                            actor.Create($VICTIMA4, PedType.Mission4, #SPECIAL04, -2027.5175, -860.2389, 31.1719)
                                                            0829: actor $VICTIMA4 perform_animation "CRCKDETH3" IFP_file "CRACK" rate 4.0 time 0 and_dies
                                                            actor.LockInCurrentPosition($VICTIMA4, 1)
                                                            while true
                                                                wait 0
                                                                07CC: set_player $PLAYER_CHAR button_15 0
                                                                01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                                                0992: set_player $PLAYER_CHAR weapons_scrollable 0
                                                                0881: set_player $PLAYER_CHAR able_to_shoot_weapons 0
                                                                0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1.5 times_normal_rate
                                                                0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 2.5 times_normal_rate
                                                                0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 2.0 times_normal_rate
                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_1" at 1.5 times_normal_rate
                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_2" at 1.5 times_normal_rate
                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_BLOCK" at 1.5 times_normal_rate
                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_G" at 1.5 times_normal_rate
                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_IDLE" at 2.0 times_normal_rate
                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHB" at 1.5 times_normal_rate
                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHF" at 1.5 times_normal_rate
                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_BWD" at 1.5 times_normal_rate
                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_FWD" at 1.5 times_normal_rate
                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_LEFT" at 1.5 times_normal_rate
                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_RIGHT" at 1.5 times_normal_rate
                                                                Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 1)
                                                                0330: set_player $PLAYER_CHAR infinite_run 1
                                                                if or
                                                                    Actor.Dead($PLAYER_ACTOR)
                                                                    Player.Wasted($PLAYER_CHAR)  
                                                                    0741:   actor $PLAYER_ACTOR busted
                                                                then
                                                                    0581: enable_radar 1
                                                                    Marker.Disable($CORPSE1)
                                                                    0296: unload_special_actor 1
                                                                    00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
                                                                    0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                                                    audiostream.Volume($BF_SONG) = 0.4
                                                                    wait 100
                                                                    audiostream.Volume($BF_SONG) = 0.3
                                                                    wait 100
                                                                    audiostream.Volume($BF_SONG) = 0.2
                                                                    wait 100
                                                                    audiostream.Volume($BF_SONG) = 0.1
                                                                    wait 100
                                                                    audiostream.Volume($BF_SONG) = 0.0
                                                                    wait 5000
                                                                    0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                                                    09C7: change_player $PLAYER_CHAR model_to 3@
                                                                    0992: set_player $PLAYER_CHAR weapons_scrollable 1
                                                                    wait 500
                                                                    0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1        
                                                                    model.Destroy(3@) 
                                                                    Actor.DestroyWithFade($VICTIMA1)
                                                                    Actor.RemoveReferences($VICTIMA1)
                                                                    Actor.DestroyWithFade($VICTIMA2)
                                                                    Actor.RemoveReferences($VICTIMA2)
                                                                    Actor.DestroyWithFade($VICTIMA3)
                                                                    Actor.RemoveReferences($VICTIMA3)   
                                                                    Actor.DestroyWithFade($VICTIMA4)
                                                                    Actor.RemoveReferences($VICTIMA4)
                                                                    Actor.DestroyWithFade($VICTIMA5)
                                                                    Actor.RemoveReferences($VICTIMA5)  
                                                                    Actor.DestroyWithFade($VICTIMA6)
                                                                    Actor.RemoveReferences($VICTIMA6)
                                                                    Actor.DestroyWithFade($VICTIMA7)
                                                                    Actor.RemoveReferences($VICTIMA7)                                              
                                                                    Actor.DestroyWithFade($VICTIMA8)
                                                                    Actor.RemoveReferences($VICTIMA8)
                                                                    Actor.DestroyWithFade($VICTIMA9)
                                                                    Actor.RemoveReferences($VICTIMA9)                                              
                                                                    Actor.DestroyWithFade($VICTIMA10)
                                                                    Actor.RemoveReferences($VICTIMA10)
                                                                    Actor.DestroyWithFade($VICTIMA11)
                                                                    Actor.RemoveReferences($VICTIMA11)                                              
                                                                    Actor.DestroyWithFade($VICTIMA12)
                                                                    Actor.RemoveReferences($VICTIMA12)                                                                                                                                  
                                                                    Car.Destroy($BANDITO)
                                                                    Car.RemoveReferences($BANDITO)                                              
                                                                    AudioStream.Release($BFIDLE)
                                                                    AudioStream.Release($BFATT)
                                                                    AudioStream.Loop($BF_SONG, 0)    
                                                                    AudioStream.Release($BF_SONG)    
                                                                    AudioStream.Release($BEAST)   
                                                                    AudioStream.Release($PEY_SND)                                                      
                                                                    04EF: release_animation "FOOD"
                                                                    04EF: release_animation "SWAT"
                                                                    04EF: release_animation "KNIFE"
                                                                    04EF: release_animation "CRACK"
                                                                    04EF: release_animation "RIOT"
                                                                    0296: unload_special_actor 1
                                                                    0296: unload_special_actor 2
                                                                    0296: unload_special_actor 3
                                                                    0296: unload_special_actor 4
                                                                    0296: unload_special_actor 5
                                                                    0296: unload_special_actor 6
                                                                    0296: unload_special_actor 7
                                                                    0296: unload_special_actor 8
                                                                    0296: unload_special_actor 9
                                                                    Model.Destroy(#SPECIAL01)
                                                                    Model.Destroy(#SPECIAL02)
                                                                    Model.Destroy(#SPECIAL03)
                                                                    Model.Destroy(#SPECIAL04)
                                                                    Model.Destroy(#SPECIAL05)
                                                                    Model.Destroy(#SPECIAL06)
                                                                    Model.Destroy(#SPECIAL07)
                                                                    Model.Destroy(#SPECIAL08)
                                                                    Model.Destroy(#SPECIAL09)
                                                                    Model.Destroy(#BANDITO)
                                                                    Actor.DestroyWithFade($VICTIMA1)
                                                                    Actor.DestroyWithFade($VICTIMA2)
                                                                    Actor.DestroyWithFade($VICTIMA3)
                                                                    Actor.DestroyWithFade($VICTIMA4)
                                                                    Actor.DestroyWithFade($VICTIMA5)
                                                                    Actor.DestroyWithFade($VICTIMA6)
                                                                    Actor.DestroyWithFade($VICTIMA7)
                                                                    Actor.DestroyWithFade($VICTIMA8)
                                                                    Actor.DestroyWithFade($VICTIMA9)
                                                                    Actor.DestroyWithFade($VICTIMA10)
                                                                    Actor.DestroyWithFade($VICTIMA11)
                                                                    Actor.DestroyWithFade($VICTIMA12)   
                                                                    Actor.DestroyWithFade($THE_BEAST)
                                                                    Actor.RemoveReferences($THE_BEAST)                                                                                     
                                                                    0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                                                    07CC: set_player $PLAYER_CHAR button_15 1    
                                                                    07CC: set_player $PLAYER_CHAR button_15 1  
                                                                    0992: set_player $PLAYER_CHAR weapons_scrollable 1                                                                                   
                                                                    $ONMISSION = 0
                                                                    return
                                                                end
                                                                if
                                                                    00E1:   player 0 pressed_key 4
                                                                then
                                                                    TIMERA = 0
                                                                    0AAD: set_audiostream $BFIDLE perform_action 0
                                                                    0AAD: set_audiostream $BFATT perform_action 1  
                                                                    wait 4000 
                                                                    04C4: store_coords_to $CAMS $CAMS2 $CAMS3 from_actor $PLAYER_ACTOR with_offset 0.0 0.0 15.5
                                                                    04C4: store_coords_to $CAMP $CAMP2 $CAMP3 from_actor $VICTIMA4 with_offset 0.0 0.0 0.0
                                                                    0AAD: set_audiostream $BEAST perform_action 1 
                                                                    Camera.SetPosition($CAMS, $CAMS2, $CAMS3, 0.0, 0.0, 0.0)
                                                                    Camera.PointAt($CAMP, $CAMP2, $CAMP3, 2)
                                                                    0922: set_camera_zoom_in_factor 20.0 out_factor 60.0 timelimit 1500 mode 1                                                             
                                                                    0AAD: set_audiostream $BEAST perform_action 1 
                                                                    create_checkpoint 2@ = create_racing_checkpoint_at -2027.5175 -860.2389 31.1719 point_to 0.0 0.0 0.0 type 1 radius 4.0   
                                                                    03E5: show_text_box 'PEY_3'  
                                                                    wait 1000
                                                                    Camera.Restore_WithJumpCut()
                                                                    delete_checkpoint 2@  
                                                                end
                                                                if
                                                                    TIMERA > 25000
                                                                then
                                                                    0AAD: set_audiostream $BFIDLE perform_action 1    
                                                                    TIMERA = 0
                                                                end       
                                                                if and
                                                                    not actor.Dead($PLAYER_ACTOR)
                                                                    00F2:   actor $PLAYER_ACTOR near_actor $VICTIMA4 radius 2.5 2.5 0
                                                                then
                                                                    0922: set_camera_zoom_in_factor 35.0 out_factor 60.0 timelimit 3000 mode 1 
                                                                    0931: lock_camera_zoom 1 
                                                                    0AAD: set_audiostream $BEAST perform_action 1
                                                                    wait 3000
                                                                    Actor.RemoveReferences($VICTIMA4)
                                                                    0296: unload_special_actor 4
                                                                    model.Destroy(#SPECIAL04)
                                                                    actor.Create($VICTIMA5, PedType.Mission5, #SPECIAL05, -2471.0242, -314.7711, 40.6019)
                                                                    0829: actor $VICTIMA5 perform_animation "CRCKDETH4" IFP_file "CRACK" rate 4.0 time 0 and_dies
                                                                    actor.LockInCurrentPosition($VICTIMA5, 1)         
                                                                    while true
                                                                        wait 0
                                                                        07CC: set_player $PLAYER_CHAR button_15 0
                                                                        01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                                                        0992: set_player $PLAYER_CHAR weapons_scrollable 0
                                                                        0881: set_player $PLAYER_CHAR able_to_shoot_weapons 0
                                                                        0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1.5 times_normal_rate
                                                                        0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 2.5 times_normal_rate
                                                                        0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 2.0 times_normal_rate
                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_1" at 1.5 times_normal_rate
                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_2" at 1.5 times_normal_rate
                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_BLOCK" at 1.5 times_normal_rate
                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_G" at 1.5 times_normal_rate
                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_IDLE" at 2.0 times_normal_rate
                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHB" at 1.5 times_normal_rate
                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHF" at 1.5 times_normal_rate
                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_BWD" at 1.5 times_normal_rate
                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_FWD" at 1.5 times_normal_rate
                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_LEFT" at 1.5 times_normal_rate
                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_RIGHT" at 1.5 times_normal_rate
                                                                        Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 1)
                                                                        0330: set_player $PLAYER_CHAR infinite_run 1
                                                                        if or
                                                                            Actor.Dead($PLAYER_ACTOR)
                                                                            Player.Wasted($PLAYER_CHAR)  
                                                                            0741:   actor $PLAYER_ACTOR busted
                                                                        then
                                                                            0581: enable_radar 1
                                                                            Marker.Disable($CORPSE1)
                                                                            0296: unload_special_actor 1
                                                                            00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
                                                                            0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                                                            audiostream.Volume($BF_SONG) = 0.4
                                                                            wait 100
                                                                            audiostream.Volume($BF_SONG) = 0.3
                                                                            wait 100
                                                                            audiostream.Volume($BF_SONG) = 0.2
                                                                            wait 100
                                                                            audiostream.Volume($BF_SONG) = 0.1
                                                                            wait 100
                                                                            audiostream.Volume($BF_SONG) = 0.0
                                                                            wait 5000
                                                                            0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                                                            09C7: change_player $PLAYER_CHAR model_to 3@
                                                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1
                                                                            wait 500
                                                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1        
                                                                            model.Destroy(3@) 
                                                                            Actor.DestroyWithFade($VICTIMA1)
                                                                            Actor.RemoveReferences($VICTIMA1)
                                                                            Actor.DestroyWithFade($VICTIMA2)
                                                                            Actor.RemoveReferences($VICTIMA2)
                                                                            Actor.DestroyWithFade($VICTIMA3)
                                                                            Actor.RemoveReferences($VICTIMA3)   
                                                                            Actor.DestroyWithFade($VICTIMA4)
                                                                            Actor.RemoveReferences($VICTIMA4)
                                                                            Actor.DestroyWithFade($VICTIMA5)
                                                                            Actor.RemoveReferences($VICTIMA5)  
                                                                            Actor.DestroyWithFade($VICTIMA6)
                                                                            Actor.RemoveReferences($VICTIMA6)
                                                                            Actor.DestroyWithFade($VICTIMA7)
                                                                            Actor.RemoveReferences($VICTIMA7)                                              
                                                                            Actor.DestroyWithFade($VICTIMA8)
                                                                            Actor.RemoveReferences($VICTIMA8)
                                                                            Actor.DestroyWithFade($VICTIMA9)
                                                                            Actor.RemoveReferences($VICTIMA9)                                              
                                                                            Actor.DestroyWithFade($VICTIMA10)
                                                                            Actor.RemoveReferences($VICTIMA10)
                                                                            Actor.DestroyWithFade($VICTIMA11)
                                                                            Actor.RemoveReferences($VICTIMA11)                                              
                                                                            Actor.DestroyWithFade($VICTIMA12)
                                                                            Actor.RemoveReferences($VICTIMA12)                                                                                                                                  
                                                                            Car.Destroy($BANDITO)
                                                                            Car.RemoveReferences($BANDITO)                                              
                                                                            AudioStream.Release($BFIDLE)
                                                                            AudioStream.Release($BFATT)
                                                                            AudioStream.Loop($BF_SONG, 0)    
                                                                            AudioStream.Release($BF_SONG)    
                                                                            AudioStream.Release($BEAST)   
                                                                            AudioStream.Release($PEY_SND)                                                     
                                                                            04EF: release_animation "FOOD"
                                                                            04EF: release_animation "SWAT"
                                                                            04EF: release_animation "KNIFE"
                                                                            04EF: release_animation "CRACK"
                                                                            04EF: release_animation "RIOT"
                                                                            0296: unload_special_actor 1
                                                                            0296: unload_special_actor 2
                                                                            0296: unload_special_actor 3
                                                                            0296: unload_special_actor 4
                                                                            0296: unload_special_actor 5
                                                                            0296: unload_special_actor 6
                                                                            0296: unload_special_actor 7
                                                                            0296: unload_special_actor 8
                                                                            0296: unload_special_actor 9
                                                                            Model.Destroy(#SPECIAL01)
                                                                            Model.Destroy(#SPECIAL02)
                                                                            Model.Destroy(#SPECIAL03)
                                                                            Model.Destroy(#SPECIAL04)
                                                                            Model.Destroy(#SPECIAL05)
                                                                            Model.Destroy(#SPECIAL06)
                                                                            Model.Destroy(#SPECIAL07)
                                                                            Model.Destroy(#SPECIAL08)
                                                                            Model.Destroy(#SPECIAL09)
                                                                            Model.Destroy(#BANDITO)
                                                                            Actor.DestroyWithFade($VICTIMA1)
                                                                            Actor.DestroyWithFade($VICTIMA2)
                                                                            Actor.DestroyWithFade($VICTIMA3)
                                                                            Actor.DestroyWithFade($VICTIMA4)
                                                                            Actor.DestroyWithFade($VICTIMA5)
                                                                            Actor.DestroyWithFade($VICTIMA6)
                                                                            Actor.DestroyWithFade($VICTIMA7)
                                                                            Actor.DestroyWithFade($VICTIMA8)
                                                                            Actor.DestroyWithFade($VICTIMA9)
                                                                            Actor.DestroyWithFade($VICTIMA10)
                                                                            Actor.DestroyWithFade($VICTIMA11)
                                                                            Actor.DestroyWithFade($VICTIMA12)   
                                                                            Actor.DestroyWithFade($THE_BEAST)
                                                                            Actor.RemoveReferences($THE_BEAST)                                                                                     
                                                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                                                            07CC: set_player $PLAYER_CHAR button_15 1  
                                                                            07CC: set_player $PLAYER_CHAR button_15 1  
                                                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1                                                                                             
                                                                            $ONMISSION = 0
                                                                            return
                                                                        end
                                                                        if
                                                                            00E1:   player 0 pressed_key 4
                                                                        then
                                                                            TIMERA = 0
                                                                            0AAD: set_audiostream $BFIDLE perform_action 0
                                                                            0AAD: set_audiostream $BFATT perform_action 1  
                                                                            wait 4000 
                                                                            04C4: store_coords_to $CAMS $CAMS2 $CAMS3 from_actor $PLAYER_ACTOR with_offset 0.0 0.0 15.5
                                                                            04C4: store_coords_to $CAMP $CAMP2 $CAMP3 from_actor $VICTIMA5 with_offset 0.0 0.0 0.0
                                                                            0AAD: set_audiostream $BEAST perform_action 1 
                                                                            Camera.SetPosition($CAMS, $CAMS2, $CAMS3, 0.0, 0.0, 0.0)
                                                                            Camera.PointAt($CAMP, $CAMP2, $CAMP3, 2)
                                                                            0922: set_camera_zoom_in_factor 20.0 out_factor 60.0 timelimit 1500 mode 1                                                             
                                                                            0AAD: set_audiostream $BEAST perform_action 1 
                                                                            create_checkpoint 2@ = create_racing_checkpoint_at -2471.0242 -314.7711 40.6019 point_to 0.0 0.0 0.0 type 1 radius 4.0   
                                                                            03E5: show_text_box 'PEY_3'  
                                                                            wait 1000
                                                                            Camera.Restore_WithJumpCut()
                                                                            delete_checkpoint 2@  
                                                                        end
                                                                        if
                                                                            TIMERA > 25000
                                                                        then
                                                                            0AAD: set_audiostream $BFIDLE perform_action 1    
                                                                            TIMERA = 0
                                                                        end       
                                                                        if and
                                                                            not actor.Dead($PLAYER_ACTOR)
                                                                            00F2:   actor $PLAYER_ACTOR near_actor $VICTIMA5 radius 2.5 2.5 0
                                                                        then
                                                                            0922: set_camera_zoom_in_factor 35.0 out_factor 60.0 timelimit 3000 mode 1 
                                                                            0931: lock_camera_zoom 1 
                                                                            0AAD: set_audiostream $BEAST perform_action 1
                                                                            wait 3000
                                                                            Actor.RemoveReferences($VICTIMA5)
                                                                            0296: unload_special_actor 5
                                                                            model.Destroy(#SPECIAL05)
                                                                            actor.Create($VICTIMA6, PedType.Mission5, #SPECIAL06, -2212.0732, 112.894, 34.3203)
                                                                            0829: actor $VICTIMA6 perform_animation "CRCKDETH4" IFP_file "CRACK" rate 4.0 time 0 and_dies
                                                                            actor.LockInCurrentPosition($VICTIMA6, 1)   
                                                                            while true
                                                                                wait 0
                                                                                07CC: set_player $PLAYER_CHAR button_15 0
                                                                                01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                                                                0992: set_player $PLAYER_CHAR weapons_scrollable 0
                                                                                0881: set_player $PLAYER_CHAR able_to_shoot_weapons 0
                                                                                0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1.5 times_normal_rate
                                                                                0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 2.5 times_normal_rate
                                                                                0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 2.0 times_normal_rate
                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_1" at 1.5 times_normal_rate
                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_2" at 1.5 times_normal_rate
                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_BLOCK" at 1.5 times_normal_rate
                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_G" at 1.5 times_normal_rate
                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_IDLE" at 2.0 times_normal_rate
                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHB" at 1.5 times_normal_rate
                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHF" at 1.5 times_normal_rate
                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_BWD" at 1.5 times_normal_rate
                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_FWD" at 1.5 times_normal_rate
                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_LEFT" at 1.5 times_normal_rate
                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_RIGHT" at 1.5 times_normal_rate
                                                                                Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 1)
                                                                                0330: set_player $PLAYER_CHAR infinite_run 1
                                                                                if or
                                                                                    Actor.Dead($PLAYER_ACTOR)
                                                                                    Player.Wasted($PLAYER_CHAR)  
                                                                                    0741:   actor $PLAYER_ACTOR busted
                                                                                then
                                                                                    0581: enable_radar 1
                                                                                    Marker.Disable($CORPSE1)
                                                                                    0296: unload_special_actor 1
                                                                                    00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
                                                                                    0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                                                                    audiostream.Volume($BF_SONG) = 0.4
                                                                                    wait 100
                                                                                    audiostream.Volume($BF_SONG) = 0.3
                                                                                    wait 100
                                                                                    audiostream.Volume($BF_SONG) = 0.2
                                                                                    wait 100
                                                                                    audiostream.Volume($BF_SONG) = 0.1
                                                                                    wait 100
                                                                                    audiostream.Volume($BF_SONG) = 0.0
                                                                                    wait 5000
                                                                                    0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                                                                    09C7: change_player $PLAYER_CHAR model_to 3@
                                                                                    0992: set_player $PLAYER_CHAR weapons_scrollable 1
                                                                                    wait 500
                                                                                    0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1        
                                                                                    model.Destroy(3@) 
                                                                                    Actor.DestroyWithFade($VICTIMA1)
                                                                                    Actor.RemoveReferences($VICTIMA1)
                                                                                    Actor.DestroyWithFade($VICTIMA2)
                                                                                    Actor.RemoveReferences($VICTIMA2)
                                                                                    Actor.DestroyWithFade($VICTIMA3)
                                                                                    Actor.RemoveReferences($VICTIMA3)   
                                                                                    Actor.DestroyWithFade($VICTIMA4)
                                                                                    Actor.RemoveReferences($VICTIMA4)
                                                                                    Actor.DestroyWithFade($VICTIMA5)
                                                                                    Actor.RemoveReferences($VICTIMA5)  
                                                                                    Actor.DestroyWithFade($VICTIMA6)
                                                                                    Actor.RemoveReferences($VICTIMA6)
                                                                                    Actor.DestroyWithFade($VICTIMA7)
                                                                                    Actor.RemoveReferences($VICTIMA7)                                              
                                                                                    Actor.DestroyWithFade($VICTIMA8)
                                                                                    Actor.RemoveReferences($VICTIMA8)
                                                                                    Actor.DestroyWithFade($VICTIMA9)
                                                                                    Actor.RemoveReferences($VICTIMA9)                                              
                                                                                    Actor.DestroyWithFade($VICTIMA10)
                                                                                    Actor.RemoveReferences($VICTIMA10)
                                                                                    Actor.DestroyWithFade($VICTIMA11)
                                                                                    Actor.RemoveReferences($VICTIMA11)                                              
                                                                                    Actor.DestroyWithFade($VICTIMA12)
                                                                                    Actor.RemoveReferences($VICTIMA12)                                                                                                                                  
                                                                                    Car.Destroy($BANDITO)
                                                                                    Car.RemoveReferences($BANDITO)                                              
                                                                                    AudioStream.Release($BFIDLE)
                                                                                    AudioStream.Release($BFATT)
                                                                                    AudioStream.Loop($BF_SONG, 0)    
                                                                                    AudioStream.Release($BF_SONG)    
                                                                                    AudioStream.Release($BEAST)   
                                                                                    AudioStream.Release($PEY_SND)                                                     
                                                                                    04EF: release_animation "FOOD"
                                                                                    04EF: release_animation "SWAT"
                                                                                    04EF: release_animation "KNIFE"
                                                                                    04EF: release_animation "CRACK"
                                                                                    04EF: release_animation "RIOT"
                                                                                    0296: unload_special_actor 1
                                                                                    0296: unload_special_actor 2
                                                                                    0296: unload_special_actor 3
                                                                                    0296: unload_special_actor 4
                                                                                    0296: unload_special_actor 5
                                                                                    0296: unload_special_actor 6
                                                                                    0296: unload_special_actor 7
                                                                                    0296: unload_special_actor 8
                                                                                    0296: unload_special_actor 9
                                                                                    Model.Destroy(#SPECIAL01)
                                                                                    Model.Destroy(#SPECIAL02)
                                                                                    Model.Destroy(#SPECIAL03)
                                                                                    Model.Destroy(#SPECIAL04)
                                                                                    Model.Destroy(#SPECIAL05)
                                                                                    Model.Destroy(#SPECIAL06)
                                                                                    Model.Destroy(#SPECIAL07)
                                                                                    Model.Destroy(#SPECIAL08)
                                                                                    Model.Destroy(#SPECIAL09)
                                                                                    Model.Destroy(#BANDITO)
                                                                                    Actor.DestroyWithFade($VICTIMA1)
                                                                                    Actor.DestroyWithFade($VICTIMA2)
                                                                                    Actor.DestroyWithFade($VICTIMA3)
                                                                                    Actor.DestroyWithFade($VICTIMA4)
                                                                                    Actor.DestroyWithFade($VICTIMA5)
                                                                                    Actor.DestroyWithFade($VICTIMA6)
                                                                                    Actor.DestroyWithFade($VICTIMA7)
                                                                                    Actor.DestroyWithFade($VICTIMA8)
                                                                                    Actor.DestroyWithFade($VICTIMA9)
                                                                                    Actor.DestroyWithFade($VICTIMA10)
                                                                                    Actor.DestroyWithFade($VICTIMA11)
                                                                                    Actor.DestroyWithFade($VICTIMA12)   
                                                                                    Actor.DestroyWithFade($THE_BEAST)
                                                                                    Actor.RemoveReferences($THE_BEAST)                                                                                     
                                                                                    0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                                                                    07CC: set_player $PLAYER_CHAR button_15 1   
                                                                                    07CC: set_player $PLAYER_CHAR button_15 1  
                                                                                    0992: set_player $PLAYER_CHAR weapons_scrollable 1                                                                                                    
                                                                                    $ONMISSION = 0
                                                                                    return
                                                                                end
                                                                                if
                                                                                    00E1:   player 0 pressed_key 4
                                                                                then
                                                                                    TIMERA = 0
                                                                                    0AAD: set_audiostream $BFIDLE perform_action 0
                                                                                    0AAD: set_audiostream $BFATT perform_action 1  
                                                                                    wait 4000 
                                                                                    04C4: store_coords_to $CAMS $CAMS2 $CAMS3 from_actor $PLAYER_ACTOR with_offset 0.0 0.0 15.5
                                                                                    04C4: store_coords_to $CAMP $CAMP2 $CAMP3 from_actor $VICTIMA6 with_offset 0.0 0.0 0.0
                                                                                    0AAD: set_audiostream $BEAST perform_action 1 
                                                                                    Camera.SetPosition($CAMS, $CAMS2, $CAMS3, 0.0, 0.0, 0.0)
                                                                                    Camera.PointAt($CAMP, $CAMP2, $CAMP3, 2)
                                                                                    0922: set_camera_zoom_in_factor 20.0 out_factor 60.0 timelimit 1500 mode 1                                                             
                                                                                    0AAD: set_audiostream $BEAST perform_action 1 
                                                                                    create_checkpoint 2@ = create_racing_checkpoint_at -2212.0732 112.894 34.3203 point_to 0.0 0.0 0.0 type 1 radius 4.0   
                                                                                    03E5: show_text_box 'PEY_3'  
                                                                                    wait 1000
                                                                                    Camera.Restore_WithJumpCut()
                                                                                    delete_checkpoint 2@  
                                                                                end
                                                                                if
                                                                                    TIMERA > 25000
                                                                                then
                                                                                    0AAD: set_audiostream $BFIDLE perform_action 1    
                                                                                    TIMERA = 0
                                                                                end       
                                                                                if and
                                                                                    not actor.Dead($PLAYER_ACTOR)
                                                                                    00F2:   actor $PLAYER_ACTOR near_actor $VICTIMA6 radius 2.5 2.5 0
                                                                                then
                                                                                    0922: set_camera_zoom_in_factor 35.0 out_factor 60.0 timelimit 3000 mode 1 
                                                                                    0931: lock_camera_zoom 1 
                                                                                    0AAD: set_audiostream $BEAST perform_action 1
                                                                                    wait 3000
                                                                                    Actor.RemoveReferences($VICTIMA6)
                                                                                    0296: unload_special_actor 6
                                                                                    model.Destroy(#SPECIAL06)   
                                                                                    actor.Create($VICTIMA7, PedType.Mission5, #SPECIAL07, -2047.2141, 147.9026, 27.8359)
                                                                                    0829: actor $VICTIMA7 perform_animation "CRCKDETH4" IFP_file "CRACK" rate 4.0 time 0 and_dies
                                                                                    actor.LockInCurrentPosition($VICTIMA7, 1)    
                                                                                    while true
                                                                                        wait 0
                                                                                        07CC: set_player $PLAYER_CHAR button_15 0
                                                                                        01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                                                                        0992: set_player $PLAYER_CHAR weapons_scrollable 0
                                                                                        0881: set_player $PLAYER_CHAR able_to_shoot_weapons 0
                                                                                        0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1.5 times_normal_rate
                                                                                        0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 2.5 times_normal_rate
                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 2.0 times_normal_rate
                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_1" at 1.5 times_normal_rate
                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_2" at 1.5 times_normal_rate
                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_BLOCK" at 1.5 times_normal_rate
                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_G" at 1.5 times_normal_rate
                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_IDLE" at 2.0 times_normal_rate
                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHB" at 1.5 times_normal_rate
                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHF" at 1.5 times_normal_rate
                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_BWD" at 1.5 times_normal_rate
                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_FWD" at 1.5 times_normal_rate
                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_LEFT" at 1.5 times_normal_rate
                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_RIGHT" at 1.5 times_normal_rate
                                                                                        Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 1)
                                                                                        0330: set_player $PLAYER_CHAR infinite_run 1
                                                                                        if or
                                                                                            Actor.Dead($PLAYER_ACTOR)
                                                                                            Player.Wasted($PLAYER_CHAR)  
                                                                                            0741:   actor $PLAYER_ACTOR busted
                                                                                        then
                                                                                            0581: enable_radar 1
                                                                                            Marker.Disable($CORPSE1)
                                                                                            0296: unload_special_actor 1
                                                                                            00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
                                                                                            0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                                                                            audiostream.Volume($BF_SONG) = 0.4
                                                                                            wait 100
                                                                                            audiostream.Volume($BF_SONG) = 0.3
                                                                                            wait 100
                                                                                            audiostream.Volume($BF_SONG) = 0.2
                                                                                            wait 100
                                                                                            audiostream.Volume($BF_SONG) = 0.1
                                                                                            wait 100
                                                                                            audiostream.Volume($BF_SONG) = 0.0
                                                                                            wait 5000
                                                                                            0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                                                                            09C7: change_player $PLAYER_CHAR model_to 3@
                                                                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1
                                                                                            wait 500
                                                                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1        
                                                                                            model.Destroy(3@) 
                                                                                            Actor.DestroyWithFade($VICTIMA1)
                                                                                            Actor.RemoveReferences($VICTIMA1)
                                                                                            Actor.DestroyWithFade($VICTIMA2)
                                                                                            Actor.RemoveReferences($VICTIMA2)
                                                                                            Actor.DestroyWithFade($VICTIMA3)
                                                                                            Actor.RemoveReferences($VICTIMA3)   
                                                                                            Actor.DestroyWithFade($VICTIMA4)
                                                                                            Actor.RemoveReferences($VICTIMA4)
                                                                                            Actor.DestroyWithFade($VICTIMA5)
                                                                                            Actor.RemoveReferences($VICTIMA5)  
                                                                                            Actor.DestroyWithFade($VICTIMA6)
                                                                                            Actor.RemoveReferences($VICTIMA6)
                                                                                            Actor.DestroyWithFade($VICTIMA7)
                                                                                            Actor.RemoveReferences($VICTIMA7)                                              
                                                                                            Actor.DestroyWithFade($VICTIMA8)
                                                                                            Actor.RemoveReferences($VICTIMA8)
                                                                                            Actor.DestroyWithFade($VICTIMA9)
                                                                                            Actor.RemoveReferences($VICTIMA9)                                              
                                                                                            Actor.DestroyWithFade($VICTIMA10)
                                                                                            Actor.RemoveReferences($VICTIMA10)
                                                                                            Actor.DestroyWithFade($VICTIMA11)
                                                                                            Actor.RemoveReferences($VICTIMA11)                                              
                                                                                            Actor.DestroyWithFade($VICTIMA12)
                                                                                            Actor.RemoveReferences($VICTIMA12)                                                                                                                                  
                                                                                            Car.Destroy($BANDITO)
                                                                                            Car.RemoveReferences($BANDITO)                                              
                                                                                            AudioStream.Release($BFIDLE)
                                                                                            AudioStream.Release($BFATT)
                                                                                            AudioStream.Loop($BF_SONG, 0)    
                                                                                            AudioStream.Release($BF_SONG)    
                                                                                            AudioStream.Release($BEAST)   
                                                                                            AudioStream.Release($PEY_SND)                                                    
                                                                                            04EF: release_animation "FOOD"
                                                                                            04EF: release_animation "SWAT"
                                                                                            04EF: release_animation "KNIFE"
                                                                                            04EF: release_animation "CRACK"
                                                                                            04EF: release_animation "RIOT"
                                                                                            0296: unload_special_actor 1
                                                                                            0296: unload_special_actor 2
                                                                                            0296: unload_special_actor 3
                                                                                            0296: unload_special_actor 4
                                                                                            0296: unload_special_actor 5
                                                                                            0296: unload_special_actor 6
                                                                                            0296: unload_special_actor 7
                                                                                            0296: unload_special_actor 8
                                                                                            0296: unload_special_actor 9
                                                                                            Model.Destroy(#SPECIAL01)
                                                                                            Model.Destroy(#SPECIAL02)
                                                                                            Model.Destroy(#SPECIAL03)
                                                                                            Model.Destroy(#SPECIAL04)
                                                                                            Model.Destroy(#SPECIAL05)
                                                                                            Model.Destroy(#SPECIAL06)
                                                                                            Model.Destroy(#SPECIAL07)
                                                                                            Model.Destroy(#SPECIAL08)
                                                                                            Model.Destroy(#SPECIAL09)
                                                                                            Model.Destroy(#BANDITO)
                                                                                            Actor.DestroyWithFade($VICTIMA1)
                                                                                            Actor.DestroyWithFade($VICTIMA2)
                                                                                            Actor.DestroyWithFade($VICTIMA3)
                                                                                            Actor.DestroyWithFade($VICTIMA4)
                                                                                            Actor.DestroyWithFade($VICTIMA5)
                                                                                            Actor.DestroyWithFade($VICTIMA6)
                                                                                            Actor.DestroyWithFade($VICTIMA7)
                                                                                            Actor.DestroyWithFade($VICTIMA8)
                                                                                            Actor.DestroyWithFade($VICTIMA9)
                                                                                            Actor.DestroyWithFade($VICTIMA10)
                                                                                            Actor.DestroyWithFade($VICTIMA11)
                                                                                            Actor.DestroyWithFade($VICTIMA12)   
                                                                                            Actor.DestroyWithFade($THE_BEAST)
                                                                                            Actor.RemoveReferences($THE_BEAST)                                                                                     
                                                                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                                                                            07CC: set_player $PLAYER_CHAR button_15 1  
                                                                                            07CC: set_player $PLAYER_CHAR button_15 1  
                                                                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1                                                                                                             
                                                                                            $ONMISSION = 0
                                                                                            return
                                                                                        end
                                                                                        if
                                                                                            00E1:   player 0 pressed_key 4
                                                                                        then
                                                                                            TIMERA = 0
                                                                                            0AAD: set_audiostream $BFIDLE perform_action 0
                                                                                            0AAD: set_audiostream $BFATT perform_action 1  
                                                                                            wait 4000 
                                                                                            04C4: store_coords_to $CAMS $CAMS2 $CAMS3 from_actor $PLAYER_ACTOR with_offset 0.0 0.0 15.5
                                                                                            04C4: store_coords_to $CAMP $CAMP2 $CAMP3 from_actor $VICTIMA7 with_offset 0.0 0.0 0.0
                                                                                            0AAD: set_audiostream $BEAST perform_action 1 
                                                                                            Camera.SetPosition($CAMS, $CAMS2, $CAMS3, 0.0, 0.0, 0.0)
                                                                                            Camera.PointAt($CAMP, $CAMP2, $CAMP3, 2)
                                                                                            0922: set_camera_zoom_in_factor 20.0 out_factor 60.0 timelimit 1500 mode 1                                                             
                                                                                            0AAD: set_audiostream $BEAST perform_action 1 
                                                                                            create_checkpoint 2@ = create_racing_checkpoint_at -2047.2141 147.9026 27.8359 point_to 0.0 0.0 0.0 type 1 radius 4.0   
                                                                                            03E5: show_text_box 'PEY_3'  
                                                                                            wait 1000
                                                                                            Camera.Restore_WithJumpCut()
                                                                                            delete_checkpoint 2@  
                                                                                        end
                                                                                        if
                                                                                            TIMERA > 25000
                                                                                        then
                                                                                            0AAD: set_audiostream $BFIDLE perform_action 1    
                                                                                            TIMERA = 0
                                                                                        end       
                                                                                        if and
                                                                                            not actor.Dead($PLAYER_ACTOR)
                                                                                            00F2:   actor $PLAYER_ACTOR near_actor $VICTIMA7 radius 2.5 2.5 0
                                                                                        then
                                                                                            0922: set_camera_zoom_in_factor 35.0 out_factor 60.0 timelimit 3000 mode 1 
                                                                                            0931: lock_camera_zoom 1 
                                                                                            0AAD: set_audiostream $BEAST perform_action 1
                                                                                            wait 3000
                                                                                            Actor.RemoveReferences($VICTIMA7)
                                                                                            0296: unload_special_actor 7
                                                                                            model.Destroy(#SPECIAL07) 
                                                                                            0376: $VICTIMA8 = create_random_actor_at -1951.6595 638.8878 45.5625
                                                                                            0829: actor $VICTIMA8 perform_animation "CRCKIDLE1" IFP_file "CRACK" rate 4.0 time 0 and_dies
                                                                                            actor.LockInCurrentPosition($VICTIMA8, 1) 
                                                                                            while true
                                                                                                wait 0
                                                                                                07CC: set_player $PLAYER_CHAR button_15 0
                                                                                                01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                                                                                0992: set_player $PLAYER_CHAR weapons_scrollable 0
                                                                                                0881: set_player $PLAYER_CHAR able_to_shoot_weapons 0
                                                                                                0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1.5 times_normal_rate
                                                                                                0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 2.5 times_normal_rate
                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 2.0 times_normal_rate
                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_1" at 1.5 times_normal_rate
                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_2" at 1.5 times_normal_rate
                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_BLOCK" at 1.5 times_normal_rate
                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_G" at 1.5 times_normal_rate
                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_IDLE" at 2.0 times_normal_rate
                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHB" at 1.5 times_normal_rate
                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHF" at 1.5 times_normal_rate
                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_BWD" at 1.5 times_normal_rate
                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_FWD" at 1.5 times_normal_rate
                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_LEFT" at 1.5 times_normal_rate
                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_RIGHT" at 1.5 times_normal_rate
                                                                                                Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 1)
                                                                                                0330: set_player $PLAYER_CHAR infinite_run 1
                                                                                                if or
                                                                                                    Actor.Dead($PLAYER_ACTOR)
                                                                                                    Player.Wasted($PLAYER_CHAR)  
                                                                                                    0741:   actor $PLAYER_ACTOR busted
                                                                                                then
                                                                                                    0581: enable_radar 1
                                                                                                    Marker.Disable($CORPSE1)
                                                                                                    0296: unload_special_actor 1
                                                                                                    00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
                                                                                                    0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                                                                                    audiostream.Volume($BF_SONG) = 0.4
                                                                                                    wait 100
                                                                                                    audiostream.Volume($BF_SONG) = 0.3
                                                                                                    wait 100
                                                                                                    audiostream.Volume($BF_SONG) = 0.2
                                                                                                    wait 100
                                                                                                    audiostream.Volume($BF_SONG) = 0.1
                                                                                                    wait 100
                                                                                                    audiostream.Volume($BF_SONG) = 0.0
                                                                                                    wait 5000
                                                                                                    0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                                                                                    09C7: change_player $PLAYER_CHAR model_to 3@
                                                                                                    0992: set_player $PLAYER_CHAR weapons_scrollable 1
                                                                                                    wait 500
                                                                                                    0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1        
                                                                                                    model.Destroy(3@) 
                                                                                                    Actor.DestroyWithFade($VICTIMA1)
                                                                                                    Actor.RemoveReferences($VICTIMA1)
                                                                                                    Actor.DestroyWithFade($VICTIMA2)
                                                                                                    Actor.RemoveReferences($VICTIMA2)
                                                                                                    Actor.DestroyWithFade($VICTIMA3)
                                                                                                    Actor.RemoveReferences($VICTIMA3)   
                                                                                                    Actor.DestroyWithFade($VICTIMA4)
                                                                                                    Actor.RemoveReferences($VICTIMA4)
                                                                                                    Actor.DestroyWithFade($VICTIMA5)
                                                                                                    Actor.RemoveReferences($VICTIMA5)  
                                                                                                    Actor.DestroyWithFade($VICTIMA6)
                                                                                                    Actor.RemoveReferences($VICTIMA6)
                                                                                                    Actor.DestroyWithFade($VICTIMA7)
                                                                                                    Actor.RemoveReferences($VICTIMA7)                                              
                                                                                                    Actor.DestroyWithFade($VICTIMA8)
                                                                                                    Actor.RemoveReferences($VICTIMA8)
                                                                                                    Actor.DestroyWithFade($VICTIMA9)
                                                                                                    Actor.RemoveReferences($VICTIMA9)                                              
                                                                                                    Actor.DestroyWithFade($VICTIMA10)
                                                                                                    Actor.RemoveReferences($VICTIMA10)
                                                                                                    Actor.DestroyWithFade($VICTIMA11)
                                                                                                    Actor.RemoveReferences($VICTIMA11)                                              
                                                                                                    Actor.DestroyWithFade($VICTIMA12)
                                                                                                    Actor.RemoveReferences($VICTIMA12)                                                                                                                                  
                                                                                                    Car.Destroy($BANDITO)
                                                                                                    Car.RemoveReferences($BANDITO)                                              
                                                                                                    AudioStream.Release($BFIDLE)
                                                                                                    AudioStream.Release($BFATT)
                                                                                                    AudioStream.Loop($BF_SONG, 0)    
                                                                                                    AudioStream.Release($BF_SONG)    
                                                                                                    AudioStream.Release($BEAST)   
                                                                                                    AudioStream.Release($PEY_SND)                                                      
                                                                                                    04EF: release_animation "FOOD"
                                                                                                    04EF: release_animation "SWAT"
                                                                                                    04EF: release_animation "KNIFE"
                                                                                                    04EF: release_animation "CRACK"
                                                                                                    04EF: release_animation "RIOT"
                                                                                                    0296: unload_special_actor 1
                                                                                                    0296: unload_special_actor 2
                                                                                                    0296: unload_special_actor 3
                                                                                                    0296: unload_special_actor 4
                                                                                                    0296: unload_special_actor 5
                                                                                                    0296: unload_special_actor 6
                                                                                                    0296: unload_special_actor 7
                                                                                                    0296: unload_special_actor 8
                                                                                                    0296: unload_special_actor 9
                                                                                                    Model.Destroy(#SPECIAL01)
                                                                                                    Model.Destroy(#SPECIAL02)
                                                                                                    Model.Destroy(#SPECIAL03)
                                                                                                    Model.Destroy(#SPECIAL04)
                                                                                                    Model.Destroy(#SPECIAL05)
                                                                                                    Model.Destroy(#SPECIAL06)
                                                                                                    Model.Destroy(#SPECIAL07)
                                                                                                    Model.Destroy(#SPECIAL08)
                                                                                                    Model.Destroy(#SPECIAL09)
                                                                                                    Model.Destroy(#BANDITO)
                                                                                                    Actor.DestroyWithFade($VICTIMA1)
                                                                                                    Actor.DestroyWithFade($VICTIMA2)
                                                                                                    Actor.DestroyWithFade($VICTIMA3)
                                                                                                    Actor.DestroyWithFade($VICTIMA4)
                                                                                                    Actor.DestroyWithFade($VICTIMA5)
                                                                                                    Actor.DestroyWithFade($VICTIMA6)
                                                                                                    Actor.DestroyWithFade($VICTIMA7)
                                                                                                    Actor.DestroyWithFade($VICTIMA8)
                                                                                                    Actor.DestroyWithFade($VICTIMA9)
                                                                                                    Actor.DestroyWithFade($VICTIMA10)
                                                                                                    Actor.DestroyWithFade($VICTIMA11)
                                                                                                    Actor.DestroyWithFade($VICTIMA12)   
                                                                                                    Actor.DestroyWithFade($THE_BEAST)
                                                                                                    Actor.RemoveReferences($THE_BEAST)                                                                                     
                                                                                                    0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                                                                                    07CC: set_player $PLAYER_CHAR button_15 1    
                                                                                                    07CC: set_player $PLAYER_CHAR button_15 1  
                                                                                                    0992: set_player $PLAYER_CHAR weapons_scrollable 1                                                                                                                   
                                                                                                    $ONMISSION = 0
                                                                                                    return
                                                                                                end
                                                                                                if
                                                                                                    00E1:   player 0 pressed_key 4
                                                                                                then
                                                                                                    TIMERA = 0
                                                                                                    0AAD: set_audiostream $BFIDLE perform_action 0
                                                                                                    0AAD: set_audiostream $BFATT perform_action 1  
                                                                                                    wait 4000 
                                                                                                    04C4: store_coords_to $CAMS $CAMS2 $CAMS3 from_actor $PLAYER_ACTOR with_offset 0.0 0.0 15.5
                                                                                                    04C4: store_coords_to $CAMP $CAMP2 $CAMP3 from_actor $VICTIMA8 with_offset 0.0 0.0 0.0
                                                                                                    0AAD: set_audiostream $BEAST perform_action 1 
                                                                                                    Camera.SetPosition($CAMS, $CAMS2, $CAMS3, 0.0, 0.0, 0.0)
                                                                                                    Camera.PointAt($CAMP, $CAMP2, $CAMP3, 2)
                                                                                                    0922: set_camera_zoom_in_factor 20.0 out_factor 60.0 timelimit 1500 mode 1                                                             
                                                                                                    0AAD: set_audiostream $BEAST perform_action 1 
                                                                                                    create_checkpoint 2@ = create_racing_checkpoint_at -1951.6595 638.8878 45.5625 point_to 0.0 0.0 0.0 type 1 radius 4.0   
                                                                                                    03E5: show_text_box 'PEY_3'  
                                                                                                    wait 1000
                                                                                                    Camera.Restore_WithJumpCut()
                                                                                                    delete_checkpoint 2@  
                                                                                                end
                                                                                                if
                                                                                                    TIMERA > 25000
                                                                                                then
                                                                                                    0AAD: set_audiostream $BFIDLE perform_action 1    
                                                                                                    TIMERA = 0
                                                                                                end       
                                                                                                if and
                                                                                                    not actor.Dead($PLAYER_ACTOR)
                                                                                                    00F2:   actor $PLAYER_ACTOR near_actor $VICTIMA8 radius 2.5 2.5 0
                                                                                                then
                                                                                                    0922: set_camera_zoom_in_factor 35.0 out_factor 60.0 timelimit 3000 mode 1 
                                                                                                    0931: lock_camera_zoom 1 
                                                                                                    0AAD: set_audiostream $BEAST perform_action 1
                                                                                                    wait 3000
                                                                                                    Actor.RemoveReferences($VICTIMA8)
                                                                                                    Actor.Create($VICTIMA9, PedType.Mission1, #SPECIAL08, -688.4029, 934.3132, 12.6328)
                                                                                                    0829: actor $VICTIMA9 perform_animation "CRCKIDLE4" IFP_file "CRACK" rate 4.0 time 0 and_dies
                                                                                                    actor.LockInCurrentPosition($VICTIMA9, 1)                                                                                                    
                                                                                                    while true
                                                                                                        wait 0
                                                                                                        07CC: set_player $PLAYER_CHAR button_15 0
                                                                                                        01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                                                                                        0992: set_player $PLAYER_CHAR weapons_scrollable 0
                                                                                                        0881: set_player $PLAYER_CHAR able_to_shoot_weapons 0
                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1.5 times_normal_rate
                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 2.5 times_normal_rate
                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 2.0 times_normal_rate
                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_1" at 1.5 times_normal_rate
                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_2" at 1.5 times_normal_rate
                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_BLOCK" at 1.5 times_normal_rate
                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_G" at 1.5 times_normal_rate
                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_IDLE" at 2.0 times_normal_rate
                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHB" at 1.5 times_normal_rate
                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHF" at 1.5 times_normal_rate
                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_BWD" at 1.5 times_normal_rate
                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_FWD" at 1.5 times_normal_rate
                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_LEFT" at 1.5 times_normal_rate
                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_RIGHT" at 1.5 times_normal_rate
                                                                                                        Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 1)
                                                                                                        0330: set_player $PLAYER_CHAR infinite_run 1
                                                                                                        if or
                                                                                                            Actor.Dead($PLAYER_ACTOR)
                                                                                                            Player.Wasted($PLAYER_CHAR)  
                                                                                                            0741:   actor $PLAYER_ACTOR busted
                                                                                                        then
                                                                                                            0581: enable_radar 1
                                                                                                            Marker.Disable($CORPSE1)
                                                                                                            0296: unload_special_actor 1
                                                                                                            00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
                                                                                                            0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                                                                                            audiostream.Volume($BF_SONG) = 0.4
                                                                                                            wait 100
                                                                                                            audiostream.Volume($BF_SONG) = 0.3
                                                                                                            wait 100
                                                                                                            audiostream.Volume($BF_SONG) = 0.2
                                                                                                            wait 100
                                                                                                            audiostream.Volume($BF_SONG) = 0.1
                                                                                                            wait 100
                                                                                                            audiostream.Volume($BF_SONG) = 0.0
                                                                                                            wait 5000
                                                                                                            0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                                                                                            09C7: change_player $PLAYER_CHAR model_to 3@
                                                                                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1
                                                                                                            wait 500
                                                                                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1        
                                                                                                            model.Destroy(3@) 
                                                                                                            Actor.DestroyWithFade($VICTIMA1)
                                                                                                            Actor.RemoveReferences($VICTIMA1)
                                                                                                            Actor.DestroyWithFade($VICTIMA2)
                                                                                                            Actor.RemoveReferences($VICTIMA2)
                                                                                                            Actor.DestroyWithFade($VICTIMA3)
                                                                                                            Actor.RemoveReferences($VICTIMA3)   
                                                                                                            Actor.DestroyWithFade($VICTIMA4)
                                                                                                            Actor.RemoveReferences($VICTIMA4)
                                                                                                            Actor.DestroyWithFade($VICTIMA5)
                                                                                                            Actor.RemoveReferences($VICTIMA5)  
                                                                                                            Actor.DestroyWithFade($VICTIMA6)
                                                                                                            Actor.RemoveReferences($VICTIMA6)
                                                                                                            Actor.DestroyWithFade($VICTIMA7)
                                                                                                            Actor.RemoveReferences($VICTIMA7)                                              
                                                                                                            Actor.DestroyWithFade($VICTIMA8)
                                                                                                            Actor.RemoveReferences($VICTIMA8)
                                                                                                            Actor.DestroyWithFade($VICTIMA9)
                                                                                                            Actor.RemoveReferences($VICTIMA9)                                              
                                                                                                            Actor.DestroyWithFade($VICTIMA10)
                                                                                                            Actor.RemoveReferences($VICTIMA10)
                                                                                                            Actor.DestroyWithFade($VICTIMA11)
                                                                                                            Actor.RemoveReferences($VICTIMA11)                                              
                                                                                                            Actor.DestroyWithFade($VICTIMA12)
                                                                                                            Actor.RemoveReferences($VICTIMA12)                                                                                                                                  
                                                                                                            Car.Destroy($BANDITO)
                                                                                                            Car.RemoveReferences($BANDITO)                                              
                                                                                                            AudioStream.Release($BFIDLE)
                                                                                                            AudioStream.Release($BFATT)
                                                                                                            AudioStream.Loop($BF_SONG, 0)    
                                                                                                            AudioStream.Release($BF_SONG)    
                                                                                                            AudioStream.Release($BEAST)   
                                                                                                            AudioStream.Release($PEY_SND)                                                       
                                                                                                            04EF: release_animation "FOOD"
                                                                                                            04EF: release_animation "SWAT"
                                                                                                            04EF: release_animation "KNIFE"
                                                                                                            04EF: release_animation "CRACK"
                                                                                                            04EF: release_animation "RIOT"
                                                                                                            0296: unload_special_actor 1
                                                                                                            0296: unload_special_actor 2
                                                                                                            0296: unload_special_actor 3
                                                                                                            0296: unload_special_actor 4
                                                                                                            0296: unload_special_actor 5
                                                                                                            0296: unload_special_actor 6
                                                                                                            0296: unload_special_actor 7
                                                                                                            0296: unload_special_actor 8
                                                                                                            0296: unload_special_actor 9
                                                                                                            Model.Destroy(#SPECIAL01)
                                                                                                            Model.Destroy(#SPECIAL02)
                                                                                                            Model.Destroy(#SPECIAL03)
                                                                                                            Model.Destroy(#SPECIAL04)
                                                                                                            Model.Destroy(#SPECIAL05)
                                                                                                            Model.Destroy(#SPECIAL06)
                                                                                                            Model.Destroy(#SPECIAL07)
                                                                                                            Model.Destroy(#SPECIAL08)
                                                                                                            Model.Destroy(#SPECIAL09)
                                                                                                            Model.Destroy(#BANDITO)
                                                                                                            Actor.DestroyWithFade($VICTIMA1)
                                                                                                            Actor.DestroyWithFade($VICTIMA2)
                                                                                                            Actor.DestroyWithFade($VICTIMA3)
                                                                                                            Actor.DestroyWithFade($VICTIMA4)
                                                                                                            Actor.DestroyWithFade($VICTIMA5)
                                                                                                            Actor.DestroyWithFade($VICTIMA6)
                                                                                                            Actor.DestroyWithFade($VICTIMA7)
                                                                                                            Actor.DestroyWithFade($VICTIMA8)
                                                                                                            Actor.DestroyWithFade($VICTIMA9)
                                                                                                            Actor.DestroyWithFade($VICTIMA10)
                                                                                                            Actor.DestroyWithFade($VICTIMA11)
                                                                                                            Actor.DestroyWithFade($VICTIMA12)   
                                                                                                            Actor.DestroyWithFade($THE_BEAST)
                                                                                                            Actor.RemoveReferences($THE_BEAST)                                                                                     
                                                                                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                                                                                            07CC: set_player $PLAYER_CHAR button_15 1  
                                                                                                            07CC: set_player $PLAYER_CHAR button_15 1  
                                                                                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1                                                                                                                             
                                                                                                            $ONMISSION = 0
                                                                                                            return
                                                                                                        end
                                                                                                        if
                                                                                                            00E1:   player 0 pressed_key 4
                                                                                                        then
                                                                                                            TIMERA = 0
                                                                                                            0AAD: set_audiostream $BFIDLE perform_action 0
                                                                                                            0AAD: set_audiostream $BFATT perform_action 1  
                                                                                                            wait 4000 
                                                                                                            04C4: store_coords_to $CAMS $CAMS2 $CAMS3 from_actor $PLAYER_ACTOR with_offset 0.0 0.0 15.5
                                                                                                            04C4: store_coords_to $CAMP $CAMP2 $CAMP3 from_actor $VICTIMA9 with_offset 0.0 0.0 0.0
                                                                                                            0AAD: set_audiostream $BEAST perform_action 1 
                                                                                                            Camera.SetPosition($CAMS, $CAMS2, $CAMS3, 0.0, 0.0, 0.0)
                                                                                                            Camera.PointAt($CAMP, $CAMP2, $CAMP3, 2)
                                                                                                            0922: set_camera_zoom_in_factor 20.0 out_factor 60.0 timelimit 1500 mode 1                                                             
                                                                                                            0AAD: set_audiostream $BEAST perform_action 1 
                                                                                                            create_checkpoint 2@ = create_racing_checkpoint_at -688.4029 934.3132 12.6328 point_to 0.0 0.0 0.0 type 1 radius 4.0   
                                                                                                            03E5: show_text_box 'PEY_3'  
                                                                                                            wait 1000
                                                                                                            Camera.Restore_WithJumpCut()
                                                                                                            delete_checkpoint 2@  
                                                                                                        end
                                                                                                        if
                                                                                                            TIMERA > 25000
                                                                                                        then
                                                                                                            0AAD: set_audiostream $BFIDLE perform_action 1    
                                                                                                            TIMERA = 0
                                                                                                        end       
                                                                                                        if and
                                                                                                            not actor.Dead($PLAYER_ACTOR)
                                                                                                            00F2:   actor $PLAYER_ACTOR near_actor $VICTIMA9 radius 2.5 2.5 0
                                                                                                        then
                                                                                                            0922: set_camera_zoom_in_factor 35.0 out_factor 60.0 timelimit 3000 mode 1 
                                                                                                            0931: lock_camera_zoom 1 
                                                                                                            0AAD: set_audiostream $BEAST perform_action 1
                                                                                                            wait 3000
                                                                                                            Actor.RemoveReferences($VICTIMA9)
                                                                                                            0296: unload_special_actor 8
                                                                                                            model.Destroy(#SPECIAL08) 
                                                                                                            0376: $VICTIMA10 = create_random_actor_at 1087.9575 1072.0364 9.8359
                                                                                                            0829: actor $VICTIMA10 perform_animation "CRCKIDLE4" IFP_file "CRACK" rate 4.0 time 0 and_dies
                                                                                                            actor.LockInCurrentPosition($VICTIMA10, 1)  
                                                                                                            while true
                                                                                                                wait 0
                                                                                                                07CC: set_player $PLAYER_CHAR button_15 0
                                                                                                                01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                                                                                                0992: set_player $PLAYER_CHAR weapons_scrollable 0
                                                                                                                0881: set_player $PLAYER_CHAR able_to_shoot_weapons 0
                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1.5 times_normal_rate
                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 2.5 times_normal_rate
                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 2.0 times_normal_rate
                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_1" at 1.5 times_normal_rate
                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_2" at 1.5 times_normal_rate
                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_BLOCK" at 1.5 times_normal_rate
                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_G" at 1.5 times_normal_rate
                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_IDLE" at 2.0 times_normal_rate
                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHB" at 1.5 times_normal_rate
                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHF" at 1.5 times_normal_rate
                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_BWD" at 1.5 times_normal_rate
                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_FWD" at 1.5 times_normal_rate
                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_LEFT" at 1.5 times_normal_rate
                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_RIGHT" at 1.5 times_normal_rate
                                                                                                                Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 1)
                                                                                                                0330: set_player $PLAYER_CHAR infinite_run 1
                                                                                                                if or
                                                                                                                    Actor.Dead($PLAYER_ACTOR)
                                                                                                                    Player.Wasted($PLAYER_CHAR)  
                                                                                                                    0741:   actor $PLAYER_ACTOR busted
                                                                                                                then
                                                                                                                    0581: enable_radar 1
                                                                                                                    Marker.Disable($CORPSE1)
                                                                                                                    0296: unload_special_actor 1
                                                                                                                    00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
                                                                                                                    0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                                                                                                    audiostream.Volume($BF_SONG) = 0.4
                                                                                                                    wait 100
                                                                                                                    audiostream.Volume($BF_SONG) = 0.3
                                                                                                                    wait 100
                                                                                                                    audiostream.Volume($BF_SONG) = 0.2
                                                                                                                    wait 100
                                                                                                                    audiostream.Volume($BF_SONG) = 0.1
                                                                                                                    wait 100
                                                                                                                    audiostream.Volume($BF_SONG) = 0.0
                                                                                                                    wait 5000
                                                                                                                    0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                                                                                                    09C7: change_player $PLAYER_CHAR model_to 3@
                                                                                                                    0992: set_player $PLAYER_CHAR weapons_scrollable 1
                                                                                                                    wait 500
                                                                                                                    0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1        
                                                                                                                    model.Destroy(3@) 
                                                                                                                    Actor.DestroyWithFade($VICTIMA1)
                                                                                                                    Actor.RemoveReferences($VICTIMA1)
                                                                                                                    Actor.DestroyWithFade($VICTIMA2)
                                                                                                                    Actor.RemoveReferences($VICTIMA2)
                                                                                                                    Actor.DestroyWithFade($VICTIMA3)
                                                                                                                    Actor.RemoveReferences($VICTIMA3)   
                                                                                                                    Actor.DestroyWithFade($VICTIMA4)
                                                                                                                    Actor.RemoveReferences($VICTIMA4)
                                                                                                                    Actor.DestroyWithFade($VICTIMA5)
                                                                                                                    Actor.RemoveReferences($VICTIMA5)  
                                                                                                                    Actor.DestroyWithFade($VICTIMA6)
                                                                                                                    Actor.RemoveReferences($VICTIMA6)
                                                                                                                    Actor.DestroyWithFade($VICTIMA7)
                                                                                                                    Actor.RemoveReferences($VICTIMA7)                                              
                                                                                                                    Actor.DestroyWithFade($VICTIMA8)
                                                                                                                    Actor.RemoveReferences($VICTIMA8)
                                                                                                                    Actor.DestroyWithFade($VICTIMA9)
                                                                                                                    Actor.RemoveReferences($VICTIMA9)                                              
                                                                                                                    Actor.DestroyWithFade($VICTIMA10)
                                                                                                                    Actor.RemoveReferences($VICTIMA10)
                                                                                                                    Actor.DestroyWithFade($VICTIMA11)
                                                                                                                    Actor.RemoveReferences($VICTIMA11)                                              
                                                                                                                    Actor.DestroyWithFade($VICTIMA12)
                                                                                                                    Actor.RemoveReferences($VICTIMA12)                                                                                                                                  
                                                                                                                    Car.Destroy($BANDITO)
                                                                                                                    Car.RemoveReferences($BANDITO)                                              
                                                                                                                    AudioStream.Release($BFIDLE)
                                                                                                                    AudioStream.Release($BFATT)
                                                                                                                    AudioStream.Loop($BF_SONG, 0)    
                                                                                                                    AudioStream.Release($BF_SONG)    
                                                                                                                    AudioStream.Release($BEAST)   
                                                                                                                    AudioStream.Release($PEY_SND)                                                     
                                                                                                                    04EF: release_animation "FOOD"
                                                                                                                    04EF: release_animation "SWAT"
                                                                                                                    04EF: release_animation "KNIFE"
                                                                                                                    04EF: release_animation "CRACK"
                                                                                                                    04EF: release_animation "RIOT"
                                                                                                                    0296: unload_special_actor 1
                                                                                                                    0296: unload_special_actor 2
                                                                                                                    0296: unload_special_actor 3
                                                                                                                    0296: unload_special_actor 4
                                                                                                                    0296: unload_special_actor 5
                                                                                                                    0296: unload_special_actor 6
                                                                                                                    0296: unload_special_actor 7
                                                                                                                    0296: unload_special_actor 8
                                                                                                                    0296: unload_special_actor 9
                                                                                                                    Model.Destroy(#SPECIAL01)
                                                                                                                    Model.Destroy(#SPECIAL02)
                                                                                                                    Model.Destroy(#SPECIAL03)
                                                                                                                    Model.Destroy(#SPECIAL04)
                                                                                                                    Model.Destroy(#SPECIAL05)
                                                                                                                    Model.Destroy(#SPECIAL06)
                                                                                                                    Model.Destroy(#SPECIAL07)
                                                                                                                    Model.Destroy(#SPECIAL08)
                                                                                                                    Model.Destroy(#SPECIAL09)
                                                                                                                    Model.Destroy(#BANDITO)
                                                                                                                    Actor.DestroyWithFade($VICTIMA1)
                                                                                                                    Actor.DestroyWithFade($VICTIMA2)
                                                                                                                    Actor.DestroyWithFade($VICTIMA3)
                                                                                                                    Actor.DestroyWithFade($VICTIMA4)
                                                                                                                    Actor.DestroyWithFade($VICTIMA5)
                                                                                                                    Actor.DestroyWithFade($VICTIMA6)
                                                                                                                    Actor.DestroyWithFade($VICTIMA7)
                                                                                                                    Actor.DestroyWithFade($VICTIMA8)
                                                                                                                    Actor.DestroyWithFade($VICTIMA9)
                                                                                                                    Actor.DestroyWithFade($VICTIMA10)
                                                                                                                    Actor.DestroyWithFade($VICTIMA11)
                                                                                                                    Actor.DestroyWithFade($VICTIMA12)   
                                                                                                                    Actor.DestroyWithFade($THE_BEAST)
                                                                                                                    Actor.RemoveReferences($THE_BEAST)                                                                                     
                                                                                                                    0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                                                                                                    07CC: set_player $PLAYER_CHAR button_15 1  
                                                                                                                    07CC: set_player $PLAYER_CHAR button_15 1  
                                                                                                                    0992: set_player $PLAYER_CHAR weapons_scrollable 1                 
                                                                                                                    $ONMISSION = 0
                                                                                                                    return
                                                                                                                end
                                                                                                                if
                                                                                                                    00E1:   player 0 pressed_key 4
                                                                                                                then
                                                                                                                    TIMERA = 0
                                                                                                                    0AAD: set_audiostream $BFIDLE perform_action 0
                                                                                                                    0AAD: set_audiostream $BFATT perform_action 1  
                                                                                                                    wait 4000 
                                                                                                                    04C4: store_coords_to $CAMS $CAMS2 $CAMS3 from_actor $PLAYER_ACTOR with_offset 0.0 0.0 15.5
                                                                                                                    04C4: store_coords_to $CAMP $CAMP2 $CAMP3 from_actor $VICTIMA10 with_offset 0.0 0.0 0.0
                                                                                                                    0AAD: set_audiostream $BEAST perform_action 1 
                                                                                                                    Camera.SetPosition($CAMS, $CAMS2, $CAMS3, 0.0, 0.0, 0.0)
                                                                                                                    Camera.PointAt($CAMP, $CAMP2, $CAMP3, 2)
                                                                                                                    0922: set_camera_zoom_in_factor 20.0 out_factor 60.0 timelimit 1500 mode 1                                                             
                                                                                                                    0AAD: set_audiostream $BEAST perform_action 1 
                                                                                                                    create_checkpoint 2@ = create_racing_checkpoint_at 1087.9575 1072.0364 9.8359 point_to 0.0 0.0 0.0 type 1 radius 4.0   
                                                                                                                    03E5: show_text_box 'PEY_3'  
                                                                                                                    wait 1000
                                                                                                                    Camera.Restore_WithJumpCut()
                                                                                                                    delete_checkpoint 2@  
                                                                                                                end
                                                                                                                if
                                                                                                                    TIMERA > 25000
                                                                                                                then
                                                                                                                    0AAD: set_audiostream $BFIDLE perform_action 1    
                                                                                                                    TIMERA = 0
                                                                                                                end       
                                                                                                                if and
                                                                                                                    not actor.Dead($PLAYER_ACTOR)
                                                                                                                    00F2:   actor $PLAYER_ACTOR near_actor $VICTIMA10 radius 2.5 2.5 0
                                                                                                                then
                                                                                                                    0922: set_camera_zoom_in_factor 35.0 out_factor 60.0 timelimit 3000 mode 1 
                                                                                                                    0931: lock_camera_zoom 1 
                                                                                                                    0AAD: set_audiostream $BEAST perform_action 1
                                                                                                                    wait 3000
                                                                                                                    Actor.RemoveReferences($VICTIMA10)
                                                                                                                    Actor.Create($VICTIMA11, PedType.Mission2, #SPECIAL09, 137.947, 1776.901, 16.6481)
                                                                                                                    0829: actor $VICTIMA11 perform_animation "CRCKIDLE4" IFP_file "CRACK" rate 4.0 time 0 and_dies
                                                                                                                    actor.LockInCurrentPosition($VICTIMA11, 1)      
                                                                                                                    while true
                                                                                                                        wait 0
                                                                                                                        07CC: set_player $PLAYER_CHAR button_15 0
                                                                                                                        01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                                                                                                        0992: set_player $PLAYER_CHAR weapons_scrollable 0
                                                                                                                        0881: set_player $PLAYER_CHAR able_to_shoot_weapons 0
                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1.5 times_normal_rate
                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 2.5 times_normal_rate
                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 2.0 times_normal_rate
                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_1" at 1.5 times_normal_rate
                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_2" at 1.5 times_normal_rate
                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_BLOCK" at 1.5 times_normal_rate
                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_G" at 1.5 times_normal_rate
                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_IDLE" at 2.0 times_normal_rate
                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHB" at 1.5 times_normal_rate
                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHF" at 1.5 times_normal_rate
                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_BWD" at 1.5 times_normal_rate
                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_FWD" at 1.5 times_normal_rate
                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_LEFT" at 1.5 times_normal_rate
                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_RIGHT" at 1.5 times_normal_rate
                                                                                                                        Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 1)
                                                                                                                        0330: set_player $PLAYER_CHAR infinite_run 1
                                                                                                                        if or
                                                                                                                            Actor.Dead($PLAYER_ACTOR)
                                                                                                                            Player.Wasted($PLAYER_CHAR)  
                                                                                                                            0741:   actor $PLAYER_ACTOR busted
                                                                                                                        then
                                                                                                                            0581: enable_radar 1
                                                                                                                            Marker.Disable($CORPSE1)
                                                                                                                            0296: unload_special_actor 1
                                                                                                                            00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
                                                                                                                            0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                                                                                                            audiostream.Volume($BF_SONG) = 0.4
                                                                                                                            wait 100
                                                                                                                            audiostream.Volume($BF_SONG) = 0.3
                                                                                                                            wait 100
                                                                                                                            audiostream.Volume($BF_SONG) = 0.2
                                                                                                                            wait 100
                                                                                                                            audiostream.Volume($BF_SONG) = 0.1
                                                                                                                            wait 100
                                                                                                                            audiostream.Volume($BF_SONG) = 0.0
                                                                                                                            wait 5000
                                                                                                                            0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                                                                                                            09C7: change_player $PLAYER_CHAR model_to 3@
                                                                                                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1
                                                                                                                            wait 500
                                                                                                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1        
                                                                                                                            model.Destroy(3@) 
                                                                                                                            Actor.DestroyWithFade($VICTIMA1)
                                                                                                                            Actor.RemoveReferences($VICTIMA1)
                                                                                                                            Actor.DestroyWithFade($VICTIMA2)
                                                                                                                            Actor.RemoveReferences($VICTIMA2)
                                                                                                                            Actor.DestroyWithFade($VICTIMA3)
                                                                                                                            Actor.RemoveReferences($VICTIMA3)   
                                                                                                                            Actor.DestroyWithFade($VICTIMA4)
                                                                                                                            Actor.RemoveReferences($VICTIMA4)
                                                                                                                            Actor.DestroyWithFade($VICTIMA5)
                                                                                                                            Actor.RemoveReferences($VICTIMA5)  
                                                                                                                            Actor.DestroyWithFade($VICTIMA6)
                                                                                                                            Actor.RemoveReferences($VICTIMA6)
                                                                                                                            Actor.DestroyWithFade($VICTIMA7)
                                                                                                                            Actor.RemoveReferences($VICTIMA7)                                              
                                                                                                                            Actor.DestroyWithFade($VICTIMA8)
                                                                                                                            Actor.RemoveReferences($VICTIMA8)
                                                                                                                            Actor.DestroyWithFade($VICTIMA9)
                                                                                                                            Actor.RemoveReferences($VICTIMA9)                                              
                                                                                                                            Actor.DestroyWithFade($VICTIMA10)
                                                                                                                            Actor.RemoveReferences($VICTIMA10)
                                                                                                                            Actor.DestroyWithFade($VICTIMA11)
                                                                                                                            Actor.RemoveReferences($VICTIMA11)                                              
                                                                                                                            Actor.DestroyWithFade($VICTIMA12)
                                                                                                                            Actor.RemoveReferences($VICTIMA12)                                                                                                                                  
                                                                                                                            Car.Destroy($BANDITO)
                                                                                                                            Car.RemoveReferences($BANDITO)                                              
                                                                                                                            AudioStream.Release($BFIDLE)
                                                                                                                            AudioStream.Release($BFATT)
                                                                                                                            AudioStream.Loop($BF_SONG, 0)    
                                                                                                                            AudioStream.Release($BF_SONG)    
                                                                                                                            AudioStream.Release($BEAST)   
                                                                                                                            AudioStream.Release($PEY_SND)                                                       
                                                                                                                            04EF: release_animation "FOOD"
                                                                                                                            04EF: release_animation "SWAT"
                                                                                                                            04EF: release_animation "KNIFE"
                                                                                                                            04EF: release_animation "CRACK"
                                                                                                                            04EF: release_animation "RIOT"
                                                                                                                            0296: unload_special_actor 1
                                                                                                                            0296: unload_special_actor 2
                                                                                                                            0296: unload_special_actor 3
                                                                                                                            0296: unload_special_actor 4
                                                                                                                            0296: unload_special_actor 5
                                                                                                                            0296: unload_special_actor 6
                                                                                                                            0296: unload_special_actor 7
                                                                                                                            0296: unload_special_actor 8
                                                                                                                            0296: unload_special_actor 9
                                                                                                                            Model.Destroy(#SPECIAL01)
                                                                                                                            Model.Destroy(#SPECIAL02)
                                                                                                                            Model.Destroy(#SPECIAL03)
                                                                                                                            Model.Destroy(#SPECIAL04)
                                                                                                                            Model.Destroy(#SPECIAL05)
                                                                                                                            Model.Destroy(#SPECIAL06)
                                                                                                                            Model.Destroy(#SPECIAL07)
                                                                                                                            Model.Destroy(#SPECIAL08)
                                                                                                                            Model.Destroy(#SPECIAL09)
                                                                                                                            Model.Destroy(#BANDITO)
                                                                                                                            Actor.DestroyWithFade($VICTIMA1)
                                                                                                                            Actor.DestroyWithFade($VICTIMA2)
                                                                                                                            Actor.DestroyWithFade($VICTIMA3)
                                                                                                                            Actor.DestroyWithFade($VICTIMA4)
                                                                                                                            Actor.DestroyWithFade($VICTIMA5)
                                                                                                                            Actor.DestroyWithFade($VICTIMA6)
                                                                                                                            Actor.DestroyWithFade($VICTIMA7)
                                                                                                                            Actor.DestroyWithFade($VICTIMA8)
                                                                                                                            Actor.DestroyWithFade($VICTIMA9)
                                                                                                                            Actor.DestroyWithFade($VICTIMA10)
                                                                                                                            Actor.DestroyWithFade($VICTIMA11)
                                                                                                                            Actor.DestroyWithFade($VICTIMA12)   
                                                                                                                            Actor.DestroyWithFade($THE_BEAST)
                                                                                                                            Actor.RemoveReferences($THE_BEAST)                                                                                     
                                                                                                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                                                                                                            07CC: set_player $PLAYER_CHAR button_15 1 
                                                                                                                            07CC: set_player $PLAYER_CHAR button_15 1  
                                                                                                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1                              
                                                                                                                            $ONMISSION = 0
                                                                                                                            return
                                                                                                                        end
                                                                                                                        if
                                                                                                                            00E1:   player 0 pressed_key 4
                                                                                                                        then
                                                                                                                            TIMERA = 0
                                                                                                                            0AAD: set_audiostream $BFIDLE perform_action 0
                                                                                                                            0AAD: set_audiostream $BFATT perform_action 1  
                                                                                                                            wait 4000 
                                                                                                                            04C4: store_coords_to $CAMS $CAMS2 $CAMS3 from_actor $PLAYER_ACTOR with_offset 0.0 0.0 15.5
                                                                                                                            04C4: store_coords_to $CAMP $CAMP2 $CAMP3 from_actor $VICTIMA11 with_offset 0.0 0.0 0.0
                                                                                                                            0AAD: set_audiostream $BEAST perform_action 1 
                                                                                                                            Camera.SetPosition($CAMS, $CAMS2, $CAMS3, 0.0, 0.0, 0.0)
                                                                                                                            Camera.PointAt($CAMP, $CAMP2, $CAMP3, 2)
                                                                                                                            0922: set_camera_zoom_in_factor 20.0 out_factor 60.0 timelimit 1500 mode 1                                                             
                                                                                                                            0AAD: set_audiostream $BEAST perform_action 1 
                                                                                                                            create_checkpoint 2@ = create_racing_checkpoint_at 137.947 1776.901 16.6481 point_to 0.0 0.0 0.0 type 1 radius 4.0   
                                                                                                                            03E5: show_text_box 'PEY_3'  
                                                                                                                            wait 1000
                                                                                                                            Camera.Restore_WithJumpCut()
                                                                                                                            delete_checkpoint 2@  
                                                                                                                        end
                                                                                                                        if
                                                                                                                            TIMERA > 25000
                                                                                                                        then
                                                                                                                            0AAD: set_audiostream $BFIDLE perform_action 1    
                                                                                                                            TIMERA = 0
                                                                                                                        end       
                                                                                                                        if and
                                                                                                                            not actor.Dead($PLAYER_ACTOR)
                                                                                                                            00F2:   actor $PLAYER_ACTOR near_actor $VICTIMA11 radius 2.5 2.5 0
                                                                                                                        then
                                                                                                                            0922: set_camera_zoom_in_factor 35.0 out_factor 60.0 timelimit 3000 mode 1 
                                                                                                                            0931: lock_camera_zoom 1 
                                                                                                                            0AAD: set_audiostream $BEAST perform_action 1
                                                                                                                            wait 3000
                                                                                                                            actor.LockInCurrentPosition($VICTIMA11, 0) 
                                                                                                                            0296: unload_special_actor 9
                                                                                                                            model.Destroy(#SPECIAL09)
                                                                                                                            023C: load_special_actor 'SWEET' as 2 // models 290-299 
                                                                                                                            model.Load(#SPECIAL02)
                                                                                                                            load_all_models_now
                                                                                                                            wait 500
                                                                                                                            Actor.Create($VICTIMA12, PedType.Mission3, #SPECIAL02, 157.5272, 2503.2593, 15.4844)
                                                                                                                            0829: actor $VICTIMA12 perform_animation "CRCKIDLE4" IFP_file "CRACK" rate 4.0 time 0 and_dies
                                                                                                                            actor.LockInCurrentPosition($VICTIMA12, 1)                                                                                                                              
                                                                                                                            while true
                                                                                                                                wait 0
                                                                                                                                07CC: set_player $PLAYER_CHAR button_15 0
                                                                                                                                01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                                                                                                                0992: set_player $PLAYER_CHAR weapons_scrollable 0
                                                                                                                                0881: set_player $PLAYER_CHAR able_to_shoot_weapons 0
                                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1.5 times_normal_rate
                                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 2.5 times_normal_rate
                                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 2.0 times_normal_rate
                                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_1" at 1.5 times_normal_rate
                                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_2" at 1.5 times_normal_rate
                                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_BLOCK" at 1.5 times_normal_rate
                                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_G" at 1.5 times_normal_rate
                                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_IDLE" at 2.0 times_normal_rate
                                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHB" at 1.5 times_normal_rate
                                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHF" at 1.5 times_normal_rate
                                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_BWD" at 1.5 times_normal_rate
                                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_FWD" at 1.5 times_normal_rate
                                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_LEFT" at 1.5 times_normal_rate
                                                                                                                                0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_RIGHT" at 1.5 times_normal_rate
                                                                                                                                Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 1)
                                                                                                                                0330: set_player $PLAYER_CHAR infinite_run 1
                                                                                                                                if or
                                                                                                                                    Actor.Dead($PLAYER_ACTOR)
                                                                                                                                    Player.Wasted($PLAYER_CHAR)  
                                                                                                                                    0741:   actor $PLAYER_ACTOR busted
                                                                                                                                then
                                                                                                                                    0581: enable_radar 1
                                                                                                                                    Marker.Disable($CORPSE1)
                                                                                                                                    0296: unload_special_actor 1
                                                                                                                                    00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
                                                                                                                                    0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                                                                                                                    audiostream.Volume($BF_SONG) = 0.4
                                                                                                                                    wait 100
                                                                                                                                    audiostream.Volume($BF_SONG) = 0.3
                                                                                                                                    wait 100
                                                                                                                                    audiostream.Volume($BF_SONG) = 0.2
                                                                                                                                    wait 100
                                                                                                                                    audiostream.Volume($BF_SONG) = 0.1
                                                                                                                                    wait 100
                                                                                                                                    audiostream.Volume($BF_SONG) = 0.0
                                                                                                                                    wait 5000
                                                                                                                                    0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                                                                                                                    09C7: change_player $PLAYER_CHAR model_to 3@
                                                                                                                                    0992: set_player $PLAYER_CHAR weapons_scrollable 1
                                                                                                                                    wait 500
                                                                                                                                    0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1        
                                                                                                                                    model.Destroy(3@) 
                                                                                                                                    Actor.DestroyWithFade($VICTIMA1)
                                                                                                                                    Actor.RemoveReferences($VICTIMA1)
                                                                                                                                    Actor.DestroyWithFade($VICTIMA2)
                                                                                                                                    Actor.RemoveReferences($VICTIMA2)
                                                                                                                                    Actor.DestroyWithFade($VICTIMA3)
                                                                                                                                    Actor.RemoveReferences($VICTIMA3)   
                                                                                                                                    Actor.DestroyWithFade($VICTIMA4)
                                                                                                                                    Actor.RemoveReferences($VICTIMA4)
                                                                                                                                    Actor.DestroyWithFade($VICTIMA5)
                                                                                                                                    Actor.RemoveReferences($VICTIMA5)  
                                                                                                                                    Actor.DestroyWithFade($VICTIMA6)
                                                                                                                                    Actor.RemoveReferences($VICTIMA6)
                                                                                                                                    Actor.DestroyWithFade($VICTIMA7)
                                                                                                                                    Actor.RemoveReferences($VICTIMA7)                                              
                                                                                                                                    Actor.DestroyWithFade($VICTIMA8)
                                                                                                                                    Actor.RemoveReferences($VICTIMA8)
                                                                                                                                    Actor.DestroyWithFade($VICTIMA9)
                                                                                                                                    Actor.RemoveReferences($VICTIMA9)                                              
                                                                                                                                    Actor.DestroyWithFade($VICTIMA10)
                                                                                                                                    Actor.RemoveReferences($VICTIMA10)
                                                                                                                                    Actor.DestroyWithFade($VICTIMA11)
                                                                                                                                    Actor.RemoveReferences($VICTIMA11)                                              
                                                                                                                                    Actor.DestroyWithFade($VICTIMA12)
                                                                                                                                    Actor.RemoveReferences($VICTIMA12)                                                                                                                                  
                                                                                                                                    Car.Destroy($BANDITO)
                                                                                                                                    Car.RemoveReferences($BANDITO)                                              
                                                                                                                                    AudioStream.Release($BFIDLE)
                                                                                                                                    AudioStream.Release($BFATT)
                                                                                                                                    AudioStream.Loop($BF_SONG, 0)    
                                                                                                                                    AudioStream.Release($BF_SONG)    
                                                                                                                                    AudioStream.Release($BEAST)   
                                                                                                                                    AudioStream.Release($PEY_SND)                                                       
                                                                                                                                    04EF: release_animation "FOOD"
                                                                                                                                    04EF: release_animation "SWAT"
                                                                                                                                    04EF: release_animation "KNIFE"
                                                                                                                                    04EF: release_animation "CRACK"
                                                                                                                                    04EF: release_animation "RIOT"
                                                                                                                                    0296: unload_special_actor 1
                                                                                                                                    0296: unload_special_actor 2
                                                                                                                                    0296: unload_special_actor 3
                                                                                                                                    0296: unload_special_actor 4
                                                                                                                                    0296: unload_special_actor 5
                                                                                                                                    0296: unload_special_actor 6
                                                                                                                                    0296: unload_special_actor 7
                                                                                                                                    0296: unload_special_actor 8
                                                                                                                                    0296: unload_special_actor 9
                                                                                                                                    Model.Destroy(#SPECIAL01)
                                                                                                                                    Model.Destroy(#SPECIAL02)
                                                                                                                                    Model.Destroy(#SPECIAL03)
                                                                                                                                    Model.Destroy(#SPECIAL04)
                                                                                                                                    Model.Destroy(#SPECIAL05)
                                                                                                                                    Model.Destroy(#SPECIAL06)
                                                                                                                                    Model.Destroy(#SPECIAL07)
                                                                                                                                    Model.Destroy(#SPECIAL08)
                                                                                                                                    Model.Destroy(#SPECIAL09)
                                                                                                                                    Model.Destroy(#BANDITO)
                                                                                                                                    Actor.DestroyWithFade($VICTIMA1)
                                                                                                                                    Actor.DestroyWithFade($VICTIMA2)
                                                                                                                                    Actor.DestroyWithFade($VICTIMA3)
                                                                                                                                    Actor.DestroyWithFade($VICTIMA4)
                                                                                                                                    Actor.DestroyWithFade($VICTIMA5)
                                                                                                                                    Actor.DestroyWithFade($VICTIMA6)
                                                                                                                                    Actor.DestroyWithFade($VICTIMA7)
                                                                                                                                    Actor.DestroyWithFade($VICTIMA8)
                                                                                                                                    Actor.DestroyWithFade($VICTIMA9)
                                                                                                                                    Actor.DestroyWithFade($VICTIMA10)
                                                                                                                                    Actor.DestroyWithFade($VICTIMA11)
                                                                                                                                    Actor.DestroyWithFade($VICTIMA12)   
                                                                                                                                    Actor.DestroyWithFade($THE_BEAST)
                                                                                                                                    Actor.RemoveReferences($THE_BEAST)                                                                                     
                                                                                                                                    0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                                                                                                                    07CC: set_player $PLAYER_CHAR button_15 1  
                                                                                                                                    07CC: set_player $PLAYER_CHAR button_15 1  
                                                                                                                                    0992: set_player $PLAYER_CHAR weapons_scrollable 1                                      
                                                                                                                                    $ONMISSION = 0
                                                                                                                                    return
                                                                                                                                end
                                                                                                                                if
                                                                                                                                    00E1:   player 0 pressed_key 4
                                                                                                                                then
                                                                                                                                    TIMERA = 0
                                                                                                                                    0AAD: set_audiostream $BFIDLE perform_action 0
                                                                                                                                    0AAD: set_audiostream $BFATT perform_action 1  
                                                                                                                                    wait 4000 
                                                                                                                                    04C4: store_coords_to $CAMS $CAMS2 $CAMS3 from_actor $PLAYER_ACTOR with_offset 0.0 0.0 15.5
                                                                                                                                    04C4: store_coords_to $CAMP $CAMP2 $CAMP3 from_actor $VICTIMA12 with_offset 0.0 0.0 0.0
                                                                                                                                    0AAD: set_audiostream $BEAST perform_action 1 
                                                                                                                                    Camera.SetPosition($CAMS, $CAMS2, $CAMS3, 0.0, 0.0, 0.0)
                                                                                                                                    Camera.PointAt($CAMP, $CAMP2, $CAMP3, 2)
                                                                                                                                    0922: set_camera_zoom_in_factor 20.0 out_factor 60.0 timelimit 1500 mode 1                                                             
                                                                                                                                    0AAD: set_audiostream $BEAST perform_action 1 
                                                                                                                                    create_checkpoint 2@ = create_racing_checkpoint_at 157.5272 2503.2593 15.4844 point_to 0.0 0.0 0.0 type 1 radius 4.0   
                                                                                                                                    03E5: show_text_box 'PEY_3'  
                                                                                                                                    wait 1000
                                                                                                                                    Camera.Restore_WithJumpCut()
                                                                                                                                    delete_checkpoint 2@  
                                                                                                                                end
                                                                                                                                if
                                                                                                                                    TIMERA > 25000
                                                                                                                                then
                                                                                                                                    0AAD: set_audiostream $BFIDLE perform_action 1    
                                                                                                                                    TIMERA = 0
                                                                                                                                end       
                                                                                                                                if and
                                                                                                                                    not actor.Dead($PLAYER_ACTOR)
                                                                                                                                    00F2:   actor $PLAYER_ACTOR near_actor $VICTIMA12 radius 2.5 2.5 0
                                                                                                                                then
                                                                                                                                    0922: set_camera_zoom_in_factor 35.0 out_factor 60.0 timelimit 3000 mode 1 
                                                                                                                                    0931: lock_camera_zoom 1 
                                                                                                                                    0AAD: set_audiostream $BEAST perform_action 1
                                                                                                                                    wait 3000
                                                                                                                                    0110: clear_player $PLAYER_CHAR wanted_level
                                                                                                                                    actor.LockInCurrentPosition($VICTIMA12, 0) 
                                                                                                                                    0296: unload_special_actor 2
                                                                                                                                    model.Destroy(#SPECIAL02)    
                                                                                                                                    023C: load_special_actor 'BEAST' as 3 // models 290-299
                                                                                                                                    model.Load(#SPECIAL03)
                                                                                                                                    $BEAST_FOUND = AudioStream.Load("CLEO\SASQUATCH\beast_found.MP3")
                                                                                                                                    AudioStream.Volume($BEAST_FOUND) = 0.3
                                                                                                                                    $BEAST_ATT = AudioStream.Load("CLEO\SASQUATCH\beast_angry.MP3")
                                                                                                                                    AudioStream.Volume($BEAST_ATT) = 0.3
                                                                                                                                    04ED: load_animation  "RIOT"
                                                                                                                                    load_all_models_now
                                                                                                                                    Actor.Create($THE_BEAST, PedType.Gang1, #SPECIAL03, 290.6112, 2534.4187, 25.481)
                                                                                                                                    Actor.Angle($THE_BEAST) = 107.721
                                                                                                                                    Actor.Health($THE_BEAST) = 5000
                                                                                                                                    Actor.SetImmunities($THE_BEAST, 1, 1, 1, 1, 0)  
                                                                                                                                    Actor.SetWalkStyle($THE_BEAST, "PLAYER")
                                                                                                                                    0605: actor $THE_BEAST perform_animation "RIOT_PUNCHES" IFP "RIOT" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 6000
                                                                                                                                    07DD: set_actor $THE_BEAST temper_to 100   
                                                                                                                                    060F: set_actor $THE_BEAST melee_accuracy_to 100.0 
                                                                                                                                    Actor.AddArmour($THE_BEAST, 150) 
                                                                                                                                    077A: set_actor $THE_BEAST acquaintance 4 to_actors_pedtype 0
                                                                                                                                    wait 1000                   
                                                                                                                                    01B6: set_weather 16
                                                                                                                                    AudioStream.PerformAction($BEAST_FOUND, Play)    
                                                                                                                                    04C4: store_coords_to $CAMS $CAMS2 $CAMS3 from_actor $PLAYER_ACTOR with_offset 0.0 0.0 15.5
                                                                                                                                    04C4: store_coords_to $CAMP $CAMP2 $CAMP3 from_actor $THE_BEAST with_offset 0.0 0.0 0.0
                                                                                                                                    Camera.SetPosition($CAMS, $CAMS2, $CAMS3, 0.0, 0.0, 0.0)
                                                                                                                                    Camera.PointAt($CAMP, $CAMP2, $CAMP3, 2)
                                                                                                                                    0922: set_camera_zoom_in_factor 20.0 out_factor 60.0 timelimit 1500 mode 1       
                                                                                                                                    wait 1500
                                                                                                                                    Camera.Restore_WithJumpCut()                                                                  
                                                                                                                                    wait 5000
                                                                                                                                    05BC: AS_actor $THE_BEAST jump 1
                                                                                                                                    04C4: store_coords_to 10@ 11@ 12@ from_actor $THE_BEAST with_offset 0.0 0.0 0.0  
                                                                                                                                    04C4: store_coords_to 13@ 14@ 15@ from_actor $THE_BEAST with_offset 0.0 5.0 25.0
                                                                                                                                    0063: 13@ -= 10@ // (float) 
                                                                                                                                    0063: 14@ -= 11@ // (float) 
                                                                                                                                    0063: 15@ -= 12@ // (float)                                                     
                                                                                                                                    wait 10
                                                                                                                                    083C: set_actor $THE_BEAST velocity_in_direction_XYZ 13@ 14@ 15@
                                                                                                                                    wait 0
                                                                                                                                    083C: set_actor $THE_BEAST velocity_in_direction_XYZ 13@ 14@ 15@
                                                                                                                                    wait 10        
                                                                                                                                    083C: set_actor $THE_BEAST velocity_in_direction_XYZ 13@ 14@ 15@   
                                                                                                                                    TIMERA = 0                                                                           
                                                                                                                                    while true
                                                                                                                                        Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 0)
                                                                                                                                        07CC: set_player $PLAYER_CHAR button_15 0
                                                                                                                                        01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
                                                                                                                                        0992: set_player $PLAYER_CHAR weapons_scrollable 0
                                                                                                                                        0881: set_player $PLAYER_CHAR able_to_shoot_weapons 0
                                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1.5 times_normal_rate
                                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 2.5 times_normal_rate
                                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 2.0 times_normal_rate
                                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_1" at 1.5 times_normal_rate
                                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_2" at 1.5 times_normal_rate
                                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_BLOCK" at 1.5 times_normal_rate
                                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_G" at 1.5 times_normal_rate
                                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTA_IDLE" at 2.0 times_normal_rate
                                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHB" at 1.5 times_normal_rate
                                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSHF" at 1.5 times_normal_rate
                                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_BWD" at 1.5 times_normal_rate
                                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_FWD" at 1.5 times_normal_rate
                                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_LEFT" at 1.5 times_normal_rate
                                                                                                                                        0393: actor $PLAYER_ACTOR perform_animation "FIGHTSH_RIGHT" at 1.5 times_normal_rate       
                                                                                                                                        0393: actor $THE_BEAST perform_animation "SPRINT_CIVI" at 3.5 times_normal_rate  
                                                                                                                                        0393: actor $THE_BEAST perform_animation "RUN_PLAYER" at 1.5 times_normal_rate
                                                                                                                                        0393: actor $THE_BEAST perform_animation "FIGHTA_1" at 1.5 times_normal_rate
                                                                                                                                        0393: actor $THE_BEAST perform_animation "FIGHTA_2" at 1.5 times_normal_rate  
                                                                                                                                        0393: actor $THE_BEAST perform_animation "FIGHTA_3" at 1.5 times_normal_rate  
                                                                                                                                        0393: actor $THE_BEAST perform_animation "FIGHTA_BLOCK" at 1.5 times_normal_rate  
                                                                                                                                        0393: actor $THE_BEAST perform_animation "FIGHTA_G" at 1.5 times_normal_rate  
                                                                                                                                        0393: actor $THE_BEAST perform_animation "FIGHTA_IDLE" at 1.5 times_normal_rate  
                                                                                                                                        0393: actor $THE_BEAST perform_animation "FIGHTSHB" at 1.5 times_normal_rate  
                                                                                                                                        0393: actor $THE_BEAST perform_animation "FIGHTSHF" at 1.5 times_normal_rate  
                                                                                                                                        0393: actor $THE_BEAST perform_animation "FIGHTSH_BWD" at 1.5 times_normal_rate  
                                                                                                                                        0393: actor $THE_BEAST perform_animation "FIGHTSH_FWD" at 1.5 times_normal_rate  
                                                                                                                                        0393: actor $THE_BEAST perform_animation "FIGHTSH_LEFT" at 1.5 times_normal_rate  
                                                                                                                                        0393: actor $THE_BEAST perform_animation "FIGHTSH_RIGHT" at 1.5 times_normal_rate                                                                                                                                     
                                                                                                                                        wait 0
                                                                                                                                        if  Actor.Animation($THE_BEAST) == "KO_SKID_BACK"
                                                                                                                                        then                    
                                                                                                                                            0687: clear_actor $THE_BEAST task
                                                                                                                                            088A: actor $THE_BEAST perform_animation "FALL_LAND" IFP "PED" 8.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 disable_force 0 disable_lockZ 1
                                                                                                                                            05E2: AS_actor $THE_BEAST kill_actor $PLAYER_ACTOR
                                                                                                                                            wait 500
                                                                                                                                        end
                                                                                                                                        if  051A:   actor $PLAYER_ACTOR damaged_by_actor $THE_BEAST
                                                                                                                                        then
                                                                                                                                            0851: set_actor $PLAYER_ACTOR decrease_health_by 25 flag 1 
                                                                                                                                            054E: clear_actor $PLAYER_ACTOR damage
                                                                                                                                            0467: clear_actor $PLAYER_ACTOR last_weapon_damage  
                                                                                                                                        end
                                                                                                                                        if  051A:   actor $THE_BEAST damaged_by_actor $PLAYER_ACTOR
                                                                                                                                        then
                                                                                                                                            0851: set_actor $THE_BEAST decrease_health_by 25 flag 1 
                                                                                                                                            054E: clear_actor $THE_BEAST damage
                                                                                                                                            0467: clear_actor $THE_BEAST last_weapon_damage  
                                                                                                                                        end
                                                                                                                                        if
                                                                                                                                            00F2:   actor $THE_BEAST near_actor $PLAYER_ACTOR radius 5.5 5.5 0 
                                                                                                                                        then
                                                                                                                                            if
                                                                                                                                                TIMERA > 7000
                                                                                                                                            then
                                                                                                                                                04C4: store_coords_to 10@ 11@ 12@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0  
                                                                                                                                                04C4: store_coords_to 13@ 14@ 15@ from_actor $PLAYER_ACTOR with_offset 0.0 -25.0 5.0
                                                                                                                                                0063: 13@ -= 10@ // (float) 
                                                                                                                                                0063: 14@ -= 11@ // (float) 
                                                                                                                                                0063: 15@ -= 12@ // (float)   
                                                                                                                                                0687: clear_actor $PLAYER_ACTOR task
                                                                                                                                                0687: clear_actor $THE_BEAST task
                                                                                                                                                Player.CanMove($PLAYER_CHAR, 0)
                                                                                                                                                03BF: set_player $PLAYER_CHAR ignored_by_everyone 1     
                                                                                                                                                camera.Restore_WithJumpCut()
                                                                                                                                                camera.SetBehindPlayer()
                                                                                                                                                wait 100        
                                                                                                                                                AudioStream.PerformAction($BEAST_ATT, Play)
                                                                                                                                                088A: actor $THE_BEAST perform_animation "RIOT_ANGRY" IFP "RIOT" 8.0 loopA 0 lockX 0 lockY 0 lockF 0 time -1 disable_force 0 disable_lockZ 1                        
                                                                                                                                                083C: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ 13@ 14@ 15@
                                                                                                                                                wait 0
                                                                                                                                                083C: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ 13@ 14@ 15@
                                                                                                                                                wait 10        
                                                                                                                                                083C: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ 13@ 14@ 15@                                                                                                                           
                                                                                                                                                05BB: AS_actor $PLAYER_ACTOR fall_down 0 time_on_ground 500
                                                                                                                                                0851: set_actor $PLAYER_ACTOR decrease_health_by 50 flag 1      
                                                                                                                                                088A: actor $THE_BEAST perform_animation "RIOT_ANGRY" IFP "RIOT" 8.0 loopA 0 lockX 0 lockY 0 lockF 0 time -1 disable_force 0 disable_lockZ 1 
                                                                                                                                                wait 3500
                                                                                                                                                Player.CanMove($PLAYER_CHAR, 1)
                                                                                                                                                05E2: AS_actor $THE_BEAST kill_actor $PLAYER_ACTOR
                                                                                                                                            end
                                                                                                                                        else
                                                                                                                                            TIMERA = 0
                                                                                                                                        end                                                                                    
                                                                                                                                        if  Actor.Animation($THE_BEAST) == "JUMP_GLIDE"
                                                                                                                                        then
                                                                                                                                            04C4: store_coords_to 10@ 11@ 12@ from_actor $THE_BEAST with_offset 0.0 0.0 0.0  
                                                                                                                                            04C4: store_coords_to 13@ 14@ 15@ from_actor $THE_BEAST with_offset 0.0 5.0 25.0
                                                                                                                                            0063: 13@ -= 10@ // (float) 
                                                                                                                                            0063: 14@ -= 11@ // (float) 
                                                                                                                                            0063: 15@ -= 12@ // (float)                                                     
                                                                                                                                            wait 10
                                                                                                                                            083C: set_actor $THE_BEAST velocity_in_direction_XYZ 13@ 14@ 15@
                                                                                                                                            wait 0
                                                                                                                                            083C: set_actor $THE_BEAST velocity_in_direction_XYZ 13@ 14@ 15@
                                                                                                                                            wait 10        
                                                                                                                                            083C: set_actor $THE_BEAST velocity_in_direction_XYZ 13@ 14@ 15@     
                                                                                                                                            wait 1500      
                                                                                                                                            05E2: AS_actor $THE_BEAST kill_actor $PLAYER_ACTOR
                                                                                                                                        end  
                                                                                                                                        if  00F2:   actor $THE_BEAST near_actor $PLAYER_ACTOR radius 150.0 150.0 0  
                                                                                                                                        then
                                                                                                                                            wait 0
                                                                                                                                        else
                                                                                                                                        0581: enable_radar 1
                                                                                                                                            Marker.Disable($CORPSE1)
                                                                                                                                            0296: unload_special_actor 1
                                                                                                                                            00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
                                                                                                                                            0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                                                                                                                            audiostream.Volume($BF_SONG) = 0.4
                                                                                                                                            wait 100
                                                                                                                                            audiostream.Volume($BF_SONG) = 0.3
                                                                                                                                            wait 100
                                                                                                                                            audiostream.Volume($BF_SONG) = 0.2
                                                                                                                                            wait 100
                                                                                                                                            audiostream.Volume($BF_SONG) = 0.1
                                                                                                                                            wait 100
                                                                                                                                            audiostream.Volume($BF_SONG) = 0.0
                                                                                                                                            wait 5000
                                                                                                                                            0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                                                                                                                            09C7: change_player $PLAYER_CHAR model_to 3@
                                                                                                                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1
                                                                                                                                            wait 500
                                                                                                                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1        
                                                                                                                                            model.Destroy(3@) 
                                                                                                                                            Actor.DestroyWithFade($VICTIMA1)
                                                                                                                                            Actor.RemoveReferences($VICTIMA1)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA2)
                                                                                                                                            Actor.RemoveReferences($VICTIMA2)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA3)
                                                                                                                                            Actor.RemoveReferences($VICTIMA3)   
                                                                                                                                            Actor.DestroyWithFade($VICTIMA4)
                                                                                                                                            Actor.RemoveReferences($VICTIMA4)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA5)
                                                                                                                                            Actor.RemoveReferences($VICTIMA5)  
                                                                                                                                            Actor.DestroyWithFade($VICTIMA6)
                                                                                                                                            Actor.RemoveReferences($VICTIMA6)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA7)
                                                                                                                                            Actor.RemoveReferences($VICTIMA7)                                              
                                                                                                                                            Actor.DestroyWithFade($VICTIMA8)
                                                                                                                                            Actor.RemoveReferences($VICTIMA8)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA9)
                                                                                                                                            Actor.RemoveReferences($VICTIMA9)                                              
                                                                                                                                            Actor.DestroyWithFade($VICTIMA10)
                                                                                                                                            Actor.RemoveReferences($VICTIMA10)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA11)
                                                                                                                                            Actor.RemoveReferences($VICTIMA11)                                              
                                                                                                                                            Actor.DestroyWithFade($VICTIMA12)
                                                                                                                                            Actor.RemoveReferences($VICTIMA12)                                                                                                                                  
                                                                                                                                            Car.Destroy($BANDITO)
                                                                                                                                            Car.RemoveReferences($BANDITO)                                              
                                                                                                                                            AudioStream.Release($BFIDLE)
                                                                                                                                            AudioStream.Release($BFATT)
                                                                                                                                            AudioStream.Loop($BF_SONG, 0)    
                                                                                                                                            AudioStream.Release($BF_SONG)    
                                                                                                                                            AudioStream.Release($BEAST)   
                                                                                                                                            AudioStream.Release($PEY_SND)          
                                                                                                                                            AudioStream.Release($BEAST_FOUND)    
                                                                                                                                            AudioStream.Release($BEAST_ATT)                                                 
                                                                                                                                            04EF: release_animation "FOOD"
                                                                                                                                            04EF: release_animation "SWAT"
                                                                                                                                            04EF: release_animation "KNIFE"
                                                                                                                                            04EF: release_animation "CRACK"
                                                                                                                                            04EF: release_animation "RIOT"
                                                                                                                                            0296: unload_special_actor 1
                                                                                                                                            0296: unload_special_actor 2
                                                                                                                                            0296: unload_special_actor 3
                                                                                                                                            0296: unload_special_actor 4
                                                                                                                                            0296: unload_special_actor 5
                                                                                                                                            0296: unload_special_actor 6
                                                                                                                                            0296: unload_special_actor 7
                                                                                                                                            0296: unload_special_actor 8
                                                                                                                                            0296: unload_special_actor 9
                                                                                                                                            Model.Destroy(#SPECIAL01)
                                                                                                                                            Model.Destroy(#SPECIAL02)
                                                                                                                                            Model.Destroy(#SPECIAL03)
                                                                                                                                            Model.Destroy(#SPECIAL04)
                                                                                                                                            Model.Destroy(#SPECIAL05)
                                                                                                                                            Model.Destroy(#SPECIAL06)
                                                                                                                                            Model.Destroy(#SPECIAL07)
                                                                                                                                            Model.Destroy(#SPECIAL08)
                                                                                                                                            Model.Destroy(#SPECIAL09)
                                                                                                                                            Model.Destroy(#BANDITO)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA1)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA2)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA3)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA4)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA5)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA6)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA7)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA8)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA9)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA10)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA11)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA12)   
                                                                                                                                            Actor.DestroyWithFade($THE_BEAST)
                                                                                                                                            Actor.RemoveReferences($THE_BEAST)                                                                                     
                                                                                                                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                                                                                                                            07CC: set_player $PLAYER_CHAR button_15 1     
                                                                                                                                            01B7: release_weather
                                                                                                                                            $ONMISSION = 0
                                                                                                                                            07CC: set_player $PLAYER_CHAR button_15 1  
                                                                                                                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1              
                                                                                                                                            return
                                                                                                                                        end                                                                                                                                                                                                                   
                                                                                                                                        if or
                                                                                                                                            Actor.Dead($PLAYER_ACTOR)
                                                                                                                                            Player.Wasted($PLAYER_CHAR)  
                                                                                                                                            0741:   actor $PLAYER_ACTOR busted
                                                                                                                                        then
                                                                                                                                            0581: enable_radar 1
                                                                                                                                            Marker.Disable($CORPSE1)
                                                                                                                                            0296: unload_special_actor 1
                                                                                                                                            00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
                                                                                                                                            0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1 
                                                                                                                                            audiostream.Volume($BF_SONG) = 0.4
                                                                                                                                            wait 100
                                                                                                                                            audiostream.Volume($BF_SONG) = 0.3
                                                                                                                                            wait 100
                                                                                                                                            audiostream.Volume($BF_SONG) = 0.2
                                                                                                                                            wait 100
                                                                                                                                            audiostream.Volume($BF_SONG) = 0.1
                                                                                                                                            wait 100
                                                                                                                                            audiostream.Volume($BF_SONG) = 0.0
                                                                                                                                            wait 5000
                                                                                                                                            0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0
                                                                                                                                            09C7: change_player $PLAYER_CHAR model_to 3@
                                                                                                                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1
                                                                                                                                            wait 500
                                                                                                                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1        
                                                                                                                                            model.Destroy(3@) 
                                                                                                                                            Actor.DestroyWithFade($VICTIMA1)
                                                                                                                                            Actor.RemoveReferences($VICTIMA1)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA2)
                                                                                                                                            Actor.RemoveReferences($VICTIMA2)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA3)
                                                                                                                                            Actor.RemoveReferences($VICTIMA3)   
                                                                                                                                            Actor.DestroyWithFade($VICTIMA4)
                                                                                                                                            Actor.RemoveReferences($VICTIMA4)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA5)
                                                                                                                                            Actor.RemoveReferences($VICTIMA5)  
                                                                                                                                            Actor.DestroyWithFade($VICTIMA6)
                                                                                                                                            Actor.RemoveReferences($VICTIMA6)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA7)
                                                                                                                                            Actor.RemoveReferences($VICTIMA7)                                              
                                                                                                                                            Actor.DestroyWithFade($VICTIMA8)
                                                                                                                                            Actor.RemoveReferences($VICTIMA8)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA9)
                                                                                                                                            Actor.RemoveReferences($VICTIMA9)                                              
                                                                                                                                            Actor.DestroyWithFade($VICTIMA10)
                                                                                                                                            Actor.RemoveReferences($VICTIMA10)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA11)
                                                                                                                                            Actor.RemoveReferences($VICTIMA11)                                              
                                                                                                                                            Actor.DestroyWithFade($VICTIMA12)
                                                                                                                                            Actor.RemoveReferences($VICTIMA12)                                                                                                                                  
                                                                                                                                            Car.Destroy($BANDITO)
                                                                                                                                            Car.RemoveReferences($BANDITO)                                              
                                                                                                                                            AudioStream.Release($BFIDLE)
                                                                                                                                            AudioStream.Release($BFATT)
                                                                                                                                            AudioStream.Loop($BF_SONG, 0)    
                                                                                                                                            AudioStream.Release($BF_SONG)    
                                                                                                                                            AudioStream.Release($BEAST)   
                                                                                                                                            AudioStream.Release($PEY_SND)          
                                                                                                                                            AudioStream.Release($BEAST_FOUND)    
                                                                                                                                            AudioStream.Release($BEAST_ATT)                                                
                                                                                                                                            04EF: release_animation "FOOD"
                                                                                                                                            04EF: release_animation "SWAT"
                                                                                                                                            04EF: release_animation "KNIFE"
                                                                                                                                            04EF: release_animation "CRACK"
                                                                                                                                            04EF: release_animation "RIOT"
                                                                                                                                            0296: unload_special_actor 1
                                                                                                                                            0296: unload_special_actor 2
                                                                                                                                            0296: unload_special_actor 3
                                                                                                                                            0296: unload_special_actor 4
                                                                                                                                            0296: unload_special_actor 5
                                                                                                                                            0296: unload_special_actor 6
                                                                                                                                            0296: unload_special_actor 7
                                                                                                                                            0296: unload_special_actor 8
                                                                                                                                            0296: unload_special_actor 9
                                                                                                                                            Model.Destroy(#SPECIAL01)
                                                                                                                                            Model.Destroy(#SPECIAL02)
                                                                                                                                            Model.Destroy(#SPECIAL03)
                                                                                                                                            Model.Destroy(#SPECIAL04)
                                                                                                                                            Model.Destroy(#SPECIAL05)
                                                                                                                                            Model.Destroy(#SPECIAL06)
                                                                                                                                            Model.Destroy(#SPECIAL07)
                                                                                                                                            Model.Destroy(#SPECIAL08)
                                                                                                                                            Model.Destroy(#SPECIAL09)
                                                                                                                                            Model.Destroy(#BANDITO)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA1)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA2)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA3)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA4)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA5)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA6)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA7)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA8)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA9)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA10)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA11)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA12)   
                                                                                                                                            Actor.DestroyWithFade($THE_BEAST)
                                                                                                                                            Actor.RemoveReferences($THE_BEAST)                                                                                     
                                                                                                                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                                                                                                                            07CC: set_player $PLAYER_CHAR button_15 1   
                                                                                                                                            07CC: set_player $PLAYER_CHAR button_15 1  
                                                                                                                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1    
                                                                                                                                            01B7: release_weather            
                                                                                                                                            $ONMISSION = 0
                                                                                                                                            return
                                                                                                                                        end
                                                                                                                                        if and
                                                                                                                                            actor.Dead($THE_BEAST)
                                                                                                                                            not actor.Dead($PLAYER_ACTOR)
                                                                                                                                        then
                                                                                                                                            wait 2000
                                                                                                                                            Player.CanMove($PLAYER_CHAR, 0)
                                                                                                                                            wait 1500
                                                                                                                                            AudioStream.Loop($BFATT, 1)
                                                                                                                                            0AAD: set_audiostream $BFATT perform_action 1  
                                                                                                                                            0605: actor $PLAYER_ACTOR perform_animation "RIOT_CHANT" IFP "RIOT" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time -1
                                                                                                                                            04C4: store_coords_to $CAMS $CAMS2 $CAMS3 from_actor $THE_BEAST with_offset 0.0 0.0 15.5
                                                                                                                                            04C4: store_coords_to $CAMP $CAMP2 $CAMP3 from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
                                                                                                                                            Camera.SetPosition($CAMS, $CAMS2, $CAMS3, 0.0, 0.0, 0.0)
                                                                                                                                            Camera.PointAt($CAMP, $CAMP2, $CAMP3, 2)                       
                                                                                                                                            wait 4000
                                                                                                                                            0A8C: write_memory 12845779 size 4 value 20 virtual_protect 1
                                                                                                                                            wait 1500
                                                                                                                                            07CC: set_player $PLAYER_CHAR button_15 1
                                                                                                                                            fade 0 time 1000
                                                                                                                                            audiostream.Volume($BF_SONG) = 0.4
                                                                                                                                            audiostream.Volume($BFATT) = 0.4
                                                                                                                                            wait 100
                                                                                                                                            audiostream.Volume($BF_SONG) = 0.3
                                                                                                                                            audiostream.Volume($BFATT) = 0.3
                                                                                                                                            wait 100
                                                                                                                                            audiostream.Volume($BF_SONG) = 0.2
                                                                                                                                            audiostream.Volume($BFATT) = 0.2
                                                                                                                                            wait 100
                                                                                                                                            audiostream.Volume($BF_SONG) = 0.1
                                                                                                                                            audiostream.Volume($BFATT) = 0.1
                                                                                                                                            wait 100
                                                                                                                                            audiostream.Volume($BF_SONG) = 0.0 
                                                                                                                                            audiostream.Volume($BFATT) = 0.0                                    
                                                                                                                                            wait 1500
                                                                                                                                            02EB: restore_camera_with_jumpcut
                                                                                                                                            0925: restore_camera_to_user_defined 
                                                                                                                                            0A8C: write_memory 12845779 size 4 value 0 virtual_protect 0 
                                                                                                                                            0296: unload_special_actor 1
                                                                                                                                            09C7: change_player $PLAYER_CHAR model_to 3@
                                                                                                                                            Actor.PutAt($PLAYER_ACTOR, -2262.2263, -1737.8607, 487.5102)
                                                                                                                                            Actor.Angle($PLAYER_ACTOR) = 220.979
                                                                                                                                            Actor.DestroyWithFade($THE_BEAST)
                                                                                                                                            Actor.RemoveReferences($THE_BEAST)
                                                                                                                                            0296: unload_special_actor 1
                                                                                                                                            0296: unload_special_actor 2
                                                                                                                                            0296: unload_special_actor 3
                                                                                                                                            0296: unload_special_actor 4
                                                                                                                                            0296: unload_special_actor 5
                                                                                                                                            0296: unload_special_actor 6
                                                                                                                                            0296: unload_special_actor 7
                                                                                                                                            0296: unload_special_actor 8
                                                                                                                                            0296: unload_special_actor 9
                                                                                                                                            Model.Destroy(#SPECIAL01)
                                                                                                                                            Model.Destroy(#SPECIAL02)
                                                                                                                                            Model.Destroy(#SPECIAL03)
                                                                                                                                            Model.Destroy(#SPECIAL04)
                                                                                                                                            Model.Destroy(#SPECIAL05)
                                                                                                                                            Model.Destroy(#SPECIAL06)
                                                                                                                                            Model.Destroy(#SPECIAL07)
                                                                                                                                            Model.Destroy(#SPECIAL08)
                                                                                                                                            Model.Destroy(#SPECIAL09)
                                                                                                                                            Model.Destroy(#BANDITO)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA1)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA2)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA3)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA4)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA5)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA6)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA7)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA8)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA9)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA10)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA11)
                                                                                                                                            Actor.DestroyWithFade($VICTIMA12)
                                                                                                                                            wait 500
                                                                                                                                            model.Destroy(3@)
                                                                                                                                            Camera.Restore_WithJumpCut()
                                                                                                                                            Player.CanMove($PLAYER_CHAR, 0)                                           
                                                                                                                                            fade 1 time 1000
                                                                                                                                            0605: actor $PLAYER_ACTOR perform_animation "gnstwall_injurd" IFP "SWAT" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1  
                                                                                                                                            wait 1750
                                                                                                                                            0615: define_AS_pack_begin 4@
                                                                                                                                            0605: actor -1 perform_animation "getup_front" IFP "PED" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1  
                                                                                                                                            0605: actor -1 perform_animation "flee_lkaround_01" IFP "PED" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1          
                                                                                                                                            0616: define_AS_pack_end 4@   
                                                                                                                                            0618: assign_actor $PLAYER_ACTOR to_AS_pack 4@         
                                                                                                                                            wait 3500   
                                                                                                                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1
                                                                                                                                            0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
                                                                                                                                            0581: enable_radar 1
                                                                                                                                            0826: enable_hud 1
                                                                                                                                            Player.CanMove($PLAYER_CHAR, 1)
                                                                                                                                            061B: remove_references_to_AS_pack 4@            
                                                                                                                                            0169: set_fade_color_RGB 0 0 0
                                                                                                                                            01E3: show_text_1number_styled GXT 'PEY_F7' number 15000 time 5000 style 1
                                                                                                                                            030C: progress_made += 10      
                                                                                                                                            0394: play_music 2 
                                                                                                                                            0109: player $PLAYER_CHAR money += 15000 
                                                                                                                                            $ONMISSION = 0
                                                                                                                                            $PEYOTES += 1
                                                                                                                                            Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
                                                                                                                                            04EF: release_animation "SWAT"
                                                                                                                                            04EF: release_animation "FOOD"
                                                                                                                                            04EF: release_animation "RIOT"
                                                                                                                                            04EF: release_animation "CRACK"                                                                                                                                            
                                                                                                                                            AudioStream.Release($BFIDLE)
                                                                                                                                            AudioStream.Release($BFATT)  
                                                                                                                                            AudioStream.Release($BAST_HOWL)
                                                                                                                                            AudioStream.Loop($BF_SONG, 0)
                                                                                                                                            AudioStream.Release($PEY_SND) 
                                                                                                                                            AudioStream.Release($BEAST_FOUND)
                                                                                                                                            AudioStream.Release($BEAST_ATT)   
                                                                                                                                            07CC: set_player $PLAYER_CHAR button_15 1  
                                                                                                                                            0992: set_player $PLAYER_CHAR weapons_scrollable 1  
                                                                                                                                            01B7: release_weather                                                               
                                                                                                                                            wait 7500
                                                                                                                                            03E5: show_text_box 'PEY_F'
                                                                                                                                            object.Destroy(0@)
                                                                                                                                            object.RemoveReferences(0@)
                                                                                                                                            model.Destroy(1610)   
                                                                                                                                            end_thread                                                                    
                                                                                                                                        end                                                                                                    
                                                                                                                                    end         
                                                                                                                                end
                                                                                                                            end                                                                                                                           
                                                                                                                        end
                                                                                                                    end                                                                                                                                                                                                                                        
                                                                                                                end
                                                                                                            end                                                                                                                                                                                                                             
                                                                                                        end
                                                                                                    end                                                                                                      
                                                                                                end
                                                                                            end                                                                                                                                                                                              
                                                                                        end
                                                                                    end                                                                                                                                                                             
                                                                                end
                                                                            end                                                                             
                                                                        end
                                                                    end                                                                                                                                   
                                                                end
                                                            end                                                               
                                                        end
                                                    end                                                      
                                                end
                                            end                                                                                                                                
                                        end
                                    end
                                end                                                                                                                                                                                                                       
                            end
                        else
                            040D: unload_wav 1
                            040D: unload_wav 2
                            03E6: remove_text_box  
                        end
                    end
                else
                    object.Destroy(0@)
                    object.RemoveReferences(0@)
                    model.Destroy(1610)
                    return
                end
            end
        end
    end  
end                                                                                                                                                                             